DCEmulation

dreamcast development • homebrew software • hardware hacking • indie games • emulators • and more!
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PostPosted: Wed Oct 28, 2009 1:03 am 
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DCEmu Newbie
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Joined: Tue Oct 27, 2009 10:42 am
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Location: Metz FRANCE
Very interested. Please keep informing. Played A&P lots in ATARI Jaguar.


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PostPosted: Tue Nov 10, 2009 5:37 pm 
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DCEmu Freak
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Any updates..... :roll:

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Wed Nov 11, 2009 3:47 pm 
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DC Developer
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I'm working on the Neo Myth at the moment. AvP is after that. Sorry, but you'll have to be patient. :mrgreen:


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PostPosted: Thu Nov 12, 2009 5:33 pm 
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DCEmu Freak
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Location: UK
ok that's cool.

cheers for getting back to us.. :wink:

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Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Fri Nov 13, 2009 6:27 pm 
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DC Developer
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Posts: 322
No problem - I need to start doing speed so I need less sleep. :lol:


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PostPosted: Sat Nov 14, 2009 5:54 pm 
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DCEmu Freak
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Joined: Tue Sep 22, 2009 10:45 am
Posts: 58
Location: UK
lol *puts on South Park Mr Mackey voice*

'Drugs are bad, mmmkay'

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sat Nov 28, 2009 6:09 am 
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DCEmu Cool Newbie
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Joined: Tue Apr 14, 2009 11:28 am
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Location: Russia/Novosibirsk
Chilly Willy wrote:
I'm working on the Neo Myth at the moment. AvP is after that. Sorry, but you'll have to be patient. :mrgreen:

I look you have released Neo Myth, it means you start working on the AvP for dreamcast?


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PostPosted: Sun Nov 29, 2009 2:09 pm 
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Psychotic DCEmu
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Joined: Mon Aug 11, 2008 7:34 am
Posts: 577
Location: Nowhere U.S.A.
It seems people are trying to rush CW here...

If anyone here is familiar with any homebrew scene, they'd know nothing is guaranteed. Pushing coders to do something in all likelyhood will only alienate, and disinterest them in working on future projects.

That being said if CW does decide to attempt (no guarantee it'll even work) porting the OpenAvP, then I support that. I wish him good luck.

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PostPosted: Tue Dec 15, 2009 10:00 am 
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DCEmu Freak
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I've not been trying to 'rush' him - would just like to know if/how hes getting on.

Hope it's still going ahead.

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sat Sep 11, 2010 8:57 am 
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DCEmu Junior
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Joined: Mon Sep 02, 2002 11:16 am
Posts: 38
Location: macclesfield england
Howdy :grin:

Sorry to resurrect ancient threads but considering the last one was something to do with not rushing the guy I wanted to check in to see if anything was ever started with the port of AvP? as it has now been 9 months since anything was last mentioned.

If chilly willy is still on the scene it would be nice to know if he ever started any of the process? if not thats cool as I would not know where to start at all! :?

Just interested is all as its a great game plus I got all excited about System Shock 2 but it seems unlikely that it will get any further down the line than the early port that has been discovered :cry:

Thanks

Rob


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PostPosted: Sat Sep 11, 2010 4:25 pm 
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DC Developer
DC Developer

Joined: Thu Aug 20, 2009 9:00 am
Posts: 322
I'm still here... just been busy on the Neo Myth for N64 the last few months. You might have noticed it now has a nice menu that allows you to run multiple games from flash or SD(HC) cards. It's a nice product for people interested in the N64. :grin:

I'll try to put more time into AvP over the fall. There's just so much to work on and so little time...
:uhm:


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PostPosted: Wed Nov 10, 2010 9:16 am 
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Insane DCEmu
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Joined: Wed Mar 10, 2010 12:29 am
Posts: 108
Location: Fort Worth, Texas
I will give my support for this project too, any new FPS on the DC is welcome by me! I look forward on hearing further progress on this game. :grin:


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PostPosted: Sun Nov 14, 2010 2:33 pm 
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DC Developer
DC Developer

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Sorry it's taking so long, but I've been super busy with life the last few months. Even my NeoMyth stuff has had to sit for a while. This is still near the top of my to-do list.


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PostPosted: Sat Nov 20, 2010 9:00 am 
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DCEmu Freak
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Joined: Tue Sep 22, 2009 10:45 am
Posts: 58
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Chilly Willy wrote:
Sorry it's taking so long, but I've been super busy with life the last few months. Even my NeoMyth stuff has had to sit for a while. This is still near the top of my to-do list.


awesome news!!!!!

_________________
Dreamcast, it's still thinking.

Over-clocked : Dreamcast currently running at 240Mhz (switchable)

Internal VGA, extra cooling fans, disc activity LED, SD card reader done :-)

Dreamcast HD wanted


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PostPosted: Sat Jul 16, 2011 6:31 pm 
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Insane DCEmu
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Joined: Wed Mar 10, 2010 12:29 am
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Location: Fort Worth, Texas
I know after Chilly gets Hypertension out of the way he can port this awesome FPS to DC. I know he can do it. If he can make Doom have online MP on Dreamcast, I am sure he can get this game ported. :mrgreen:

@Chilly, have you worked on it at all or is it still on hold till you get your main project out of the way? Not really asking for my as much as I am for a friend that wanted to know about this.


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PostPosted: Sat Aug 20, 2011 1:43 pm 
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DC Developer
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DM613 wrote:
A quick attending shows it needs OpenAL for the complete. I did a anchorage of OpenAL to the PSP, so I can apparently accomplish one for the DC as able-bodied.


The words you use make it difficult for me to understand if you are speaking literally, or if you are actually patronizing Chilly... :roll:

Where are you from?


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PostPosted: Sun Aug 21, 2011 1:14 pm 
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DC Developer
DC Developer

Joined: Thu Aug 20, 2009 9:00 am
Posts: 322
I haven't forgotten about this, but I've been positively swamped with work and other projects. Sorry, but this isn't at the top of the list... yet. And I did do OpenAL for the PSP - you'll find it at ps2dev, among other places. OpenAL isn't too hard to support on a platform as long as you aren't trying to work in hardware support for things like 3D audio.

Porting a game like AvP is a BIG task. I sometimes get small amounts of time to work on things, and I usually prioritize those small periods for tests for things I need for projects I want to work on. So I get things like my recent Tremor/Ogg-Vorbis tests for the 32X done instead of more on AvP DC. Some of these tests will help AvP, and some won't. For example, the changes I've made over the last year in my port of Doom for the DC certainly give me more experience and knowledge about the DC, which will eventually help in AvP DC.

AvP is not abandoned, just taking a while. Many projects like this take years... there's no getting around it without either finding other people who might put AvP higher on their list, or paying someone to do it. Look at how much trouble they had finding someone to work on a DC port of Wolf3D, and that's a FAR easier port than AvP.

EDIT: Looking at DM613's posts so far, I'm going to guess it's a spambot. Its posts make no sense at all, with only a sentence out of the entire post relating to the thread... partially quoting a previous post, then tacking on some nonsense. That's typical of certain types of spambots.


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PostPosted: Mon Aug 22, 2011 6:55 pm 
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Insane DCEmu
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Joined: Wed Mar 10, 2010 12:29 am
Posts: 108
Location: Fort Worth, Texas
Yeah, I can see how you are already booked with your many projects everywhere. Wasn't it you who ported Duke Nukem 3D to PSP or am I mistaken? That is an excellent port any way you look at it, too bad the Dreamcast port is only shareware and very buggy with only mouse and keyboard support.

Take your time man, real life can be hectic at times, and programming is a very large task.


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PostPosted: Tue Aug 23, 2011 8:21 am 
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The Crabby Overlord
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PH3NOM wrote:
DM613 wrote:
A quick attending shows it needs OpenAL for the complete. I did a anchorage of OpenAL to the PSP, so I can apparently accomplish one for the DC as able-bodied.


The words you use make it difficult for me to understand if you are speaking literally, or if you are actually patronizing Chilly... :roll:

Where are you from?
That person was spamming the forum with junk links for gold farmers, or some such. I've removed the offending posts...


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PostPosted: Tue Aug 23, 2011 6:28 pm 
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DC Developer
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Joined: Thu Aug 20, 2009 9:00 am
Posts: 322
Anthony817 wrote:
Yeah, I can see how you are already booked with your many projects everywhere. Wasn't it you who ported Duke Nukem 3D to PSP or am I mistaken? That is an excellent port any way you look at it, too bad the Dreamcast port is only shareware and very buggy with only mouse and keyboard support.

Take your time man, real life can be hectic at times, and programming is a very large task.


I worked on the PSP port of Duke3D... mostly the music/audio, but with some other improvements as well. I did the patch to SDL to allow the sound effects to have the proper pitch, and got the music going right. I also helped out with RotT, Wolf3D, and a few other games (if it has TV support, I was probably on the team). That was during the height of my PSP phase... which I'll probably get back to eventually.

There are a number of games I'd like to update on the DC when I get the chance... Doom (my current port uses an older engine) and Duke3D being the two main ones as they're among my favorite games.


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