does this mean that you are going to quit your quake developments?
I've already done this some months ago.
I hope it doesn't because it would be a big loss for the whole dreamcast community, not only for the quakedev one.
Actually not, there's no loss since I'm not working on any Quake projects. And I don't consider myself to be part of the Quakedev community outside of DCEmulation.
nxMaqaku is an excellent software based port of quake whose features can be used in quake ports for all plattforms. I've started adding your features to the GP2x-based quake port and hope to get your on-screen-keyboard and model interpolation to work.
You could try porting Makaqu itself instead, it may be easier than figuring out all the features you want.
Even finding out and adding your changes to existing ports requires hours of work, so I can imagine how much more time Manoel spent to get it working on Dreamcast.
Many, many months; may be even over a couple years, but I never counted the time. I learned C programming from working on this engine. But it still doesn't come close to compare to the amount of work other people have done on engines like Darkplaces.
Being in your 20ies automatically means that there are more important things to do than sitting on your pc/dreamcast/gp2x working on things that have nothing to do with your real life. I myself am watching the scene at least once a day but I just don't have the time to contribute anything. I guess that Manoel's situation looks similar...
Yes. It's my last year in college, and I've got lots of stuff to do. Plus I wanna do something different and more useful with my programming time.
Adding lightgun support would be a feature which many lightgun owners would appreciate, since it would get the port to a new interaractive level(wii anyone?) and as we know there are not many commercial games supporting lightgun avaible.
Yeah, I bought a lightgun and the lack of good games for it (specially games that also use its d-pad during gameplay) is the reason why I'd like to add support for it.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.