DCEmulation

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PostPosted: Thu Mar 13, 2008 10:23 am 
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Wait, aren't you calling yourself 3dfx Development? That has everything to do with 3dfx as far as I can tell.

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PostPosted: Thu Mar 13, 2008 3:12 pm 
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Tyne wrote:
Wait, aren't you calling yourself 3dfx Development? That has everything to do with 3dfx as far as I can tell.

Nothing to do with Fusion (the name of this modification), and nothing to do with this thread. It's explained in the wiki, several times, under the TDG entry.

I have explicitly noted that it has nothing to do with 3dfx Development numerous times. It's being ran by TDGMods, and we're just a group of casual people. There are no links, literally, other than it's being hosted on the 3dfxdev.net server. What I'm doing with that and with TDG are completely different.

Hope that clears things up a bit. ^^

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PostPosted: Fri Mar 14, 2008 9:23 am 
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Okay, thanks. Just curious that's all.

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PostPosted: Mon Mar 17, 2008 11:20 am 
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http://chui.dcemu.co.uk/releases/dreame ... 08.tar.bz2

You'll probably have to goto his site first then paste the above url while you're on his page as he's got a leech script.


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PostPosted: Fri Mar 21, 2008 8:14 am 
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Is it, or will it be possible to load mods with this engine?


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PostPosted: Sat Mar 22, 2008 12:23 am 
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Yes, you can load mods but they have to be 1.29 compliant. I'm not sure about 1.27 or 1.28 stuff. Anything made with 1.31 or above cannot be ran with it.

Fusion is doing double development for both 1.29 and 1.31 to achieve this.

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PostPosted: Sat Mar 22, 2008 3:01 am 
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How do you load mods? It would be nice to see see some way to launch multiple mods.


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PostPosted: Sun Mar 23, 2008 10:42 am 
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I haven't been able to get it to load DOOM1 yet. - In fact I haven't been able to selfboot it with the original FreeDoom WADs that came with it. It just reboots somewhere down the road.

Someone had more luck ?

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PostPosted: Mon Mar 02, 2009 3:09 am 
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Wow, I didn't mean to bump such an old thread. ^^

Just letting you know, Fusion's been abandoned for the time being. Now working on this. It's also for Dreamcast using a forked version of Chui's engine. Everything you see in those screenshots are just replaced with high-quality sprites. Otherwise, everything is the same.

You might recognize the game. I'm taking the whole premise of Blood and updating it. =)

Some screenage:

Image
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I've been away for too long ;) We're working very very hard on it right now and content is being updated daily!

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PostPosted: Mon Mar 02, 2009 3:21 pm 
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VERY nice screenshots. I'm a bit confused on reading this topic, what engine is that?

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PostPosted: Wed Mar 04, 2009 3:41 am 
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EDGE. Based on the Doom technology. It was ported by Chui and we forked from there.

I would like to obtain someone's permission in adding the title to the list of games at /dcemulation.org?

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PostPosted: Sun Apr 19, 2009 3:34 pm 
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Are both these engines still being worked on? They look promising.


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PostPosted: Tue Feb 18, 2014 2:39 pm 
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Any news?


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PostPosted: Tue Feb 18, 2014 8:03 pm 
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About the engine? We released the Dreamcast version through this site not too long ago, though it's an early version, you can still run/play/mod/etc for it. The PC version is always in active development.

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PostPosted: Tue Feb 18, 2014 8:23 pm 
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The Q2-based codebase, or the Doom one? Is it on Github?

Also, are you guys using the software renderer or the GL backend? Are you using KallistiOS KGL or GL?


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PostPosted: Tue Feb 18, 2014 8:42 pm 
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It's 3DGE, using KGL. It's running on the OGL backend (we eliminated software rendering from the source port a long time ago).

The latest version (1.29) is on our sourceforge page, http://edge2.sf.net. Be sure to look for the KOS (Dream3DGE) and not 3DGE 1.36+.

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