castlevania in quake1

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dc-ton
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castlevania in quake1

Post by dc-ton » Fri Mar 28, 2008 2:54 pm

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Tyne
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Re: castlevania in quake1

Post by Tyne » Fri Mar 28, 2008 3:43 pm

Ya it's not bad, dunno if it's compatible with regular Quake. I recall the author lurks around here also, it'd be nice to know if he's still planning on working on it since last I saw there was a pretty awesome looking Simon model.

If anyone cares, here's one I did, http://youtube.com/watch?v=KJlnVu0L9yU
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Superstrider
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Re: castlevania in quake1

Post by Superstrider » Wed Apr 16, 2008 8:18 am

Question: Do you have a DC version available for download?
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linlinlol
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Re: castlevania in quake1

Post by linlinlol » Wed Apr 16, 2008 5:47 pm

Superstrider wrote:Question: Do you have a DC version available for download?
he isn't the author
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dc-ton
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Re: castlevania in quake1

Post by dc-ton » Sun Apr 20, 2008 12:16 pm

Superstrider wrote:Question: Do you have a DC version available for download?
it would be nice
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linlinlol
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Re: castlevania in quake1

Post by linlinlol » Sun Apr 20, 2008 5:17 pm

linlinlol wrote:
Superstrider wrote:Question: Do you have a DC version available for download?
he isn't the author
Also castlevania quake by rottenturd uses his own custom engine extensions so it may not be possible
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kohan69
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Re: castlevania in quake1

Post by kohan69 » Wed Jan 07, 2009 5:10 pm

No, there's a port for castlevania quake

here:
http://www.dcfan.net.ru/forum/showthread.php?t=1701
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