Makaqu 1.5.1

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mankrip
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Re: Makaqu 1.5.1

Post by mankrip » Mon Oct 22, 2012 7:59 am

1.5.1 version released.

Can anyone confirm whether it fails to save savegames/savestates/config files when an official Jump Pack is plugged into the controller? It saves fine when my unnofficial Jump Pack is plugged in.
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Re: Makaqu 1.5.1

Post by DARKHALO2K » Mon Oct 29, 2012 4:36 pm

Unfortunately I don't own an official jump pack, but it's great to see a new release. I look forward to trying this new build on my day off this week.

Thanks again for all of the time you put in to this, it's very much appreciated!
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Re: Makaqu 1.5.1

Post by Anthony817 » Sun May 31, 2015 10:43 am

Where can I grab the latest version of this? I checked on your blog but everything has changed since the last time I went there few years ago.
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Re: Makaqu 1.5.1

Post by bbmario » Sat Jun 13, 2015 11:28 am

Looking for this as well. :lol:
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Re: Makaqu 1.5.1

Post by Moi » Sat Jun 13, 2015 12:11 pm

http://code.google.com/p/makaqu/ still has some downloads.
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Re: Makaqu 1.5.1

Post by Tyne » Wed Sep 12, 2018 11:48 am

Hmm I see there WAS a 1.6 release, wonder what was changed and if mankrip is stil around?
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: Makaqu 1.5.1

Post by mankrip » Sat Sep 15, 2018 12:04 pm

Tyne wrote:
Wed Sep 12, 2018 11:48 am
Hmm I see there WAS a 1.6 release, wonder what was changed and if mankrip is stil around?
The 1.6 release had better 50Hz support, with autodetection (IIRC previous releases required manually configuring the .ini file).
It also has an older version of the procedural particles featured in Retroquad (my current engine project), but this procedural particle system required over 2MB of RAM, which ended up crippling the support for many maps and mods (including the official mission packs) because I had to reduce the heapsize from 10MB to 8MB.
And IIRC it also has some very barebones dithering, which worsened the framerate.

All things considered, it's very inferior to the previous releases, which is why I've stopped working on it. The only good things in it are the DC-specific features, like the 50Hz support.

I'm mostly on Twitter nowadays, but my current focus is on getting my real life fully on track before putting some serious dedication into gamedev projects again.
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Re: Makaqu 1.5.1

Post by Tyne » Thu Oct 04, 2018 9:56 am

Sounds good, I've taken in interest in Dreamcast again lately (thanks to Redream mostly) and saw 1.6 and became curious. Glad to see you're still alive and kickin though.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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