The Ascension Of Vigil

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Tyne
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Re: The Ascension Of Vigil

Post by Tyne » Mon Apr 29, 2013 8:57 pm

Not at the moment, I'll be getting on it soon
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Tyne » Thu May 02, 2013 11:29 am

By the way, Darkplaces was ported to android recently by some Russian dude which is awesome and totally unexpected.
I've tested TAoV on it and it works perfectly on my Nexus 7 tablet (Gonna try it on my HTC One X phone next), the only frustration is getting the controls binded to onscreen controls (can't do it), however using SixAxis and a Dualshock 3 I was able to fully play. :) No graphic compromises or cut backs are no longer needed,
I'll post more details soon.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Tyne » Mon May 13, 2013 7:02 pm

Did a lot of work today. I've got map02 connected from the beginning level unfortunately since RPG isn't around I may have to hack in a few work arounds for map02 to function correctly, the tower map, dungeon map, castle map, castle entrance/outlands map and a few others are now connected and are able to be traversed back in forth. :)
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by law56ker » Sun May 19, 2013 6:51 am

Wooohooo, glad to see you are still alive and stilll working on this project. I hope you finish it up as it is one of the best quake modifications imo.
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Re: The Ascension Of Vigil

Post by law56ker » Wed Jun 26, 2013 9:12 pm

:)
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Re: The Ascension Of Vigil

Post by Tyne » Sat Jan 04, 2014 6:06 pm

Thanks dude, I'm currently looking for hosting for new TAoV betas and the rest of my Quake content I've made
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by DaMadFiddler » Tue Jan 14, 2014 10:50 pm

Why not DCEmu? See if you could work something out with |darc| for hosting.
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Re: The Ascension Of Vigil

Post by law56ker » Sun Nov 09, 2014 4:01 pm

Tyne did you find a place to upload your content?
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Re: The Ascension Of Vigil

Post by Tyne » Wed Mar 02, 2016 12:23 am

3 years later, I'm still around. I just replied to darc so hopefully I'll hear back. I haven't touched TAoV in a long time, but there were changes made not too long ago I'd like to share =)
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by cube_b3 » Wed Mar 02, 2016 1:22 am

A decade ago I was excited for this game.

What are your plans with this?
This thread has been around for 12 years.
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Re: The Ascension Of Vigil

Post by Tyne » Wed Mar 09, 2016 12:39 am

I pretty much just want to finish the maps, that's been the biggest issue. Mappers aren't easy to find much less ones that want to stick around :\
If that ever gets done it's smooth sailing from there however. Btw, TAoV works perfectly on Android.
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Re: The Ascension Of Vigil

Post by mankrip » Sun Mar 13, 2016 9:42 am

Where have you looked for mappers?

The biggest and most active Quake mapping community I know of is func_msgboard, every month there's new Quake 1 maps being released in there:
http://www.celephais.net/board/forum.php

A number of active Quake mappers are also on Twitter.

And Spirit from the Quaddicted website may also know some more:
https://www.quaddicted.com
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Re: The Ascension Of Vigil

Post by Tyne » Sun Mar 13, 2016 10:07 pm

Mostly on IRC, I used to frequent #terrafusion but scampie permabanned me and I haven't cared to go back there.
Guess I should get a Twitter account ;)
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Re: The Ascension Of Vigil

Post by Tyne » Sat Jun 25, 2016 11:26 pm

Made a 720p 60 FPS video of TAoV in action. https://www.youtube.com/watch?v=m5sPHb7FM3o
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Re: The Ascension Of Vigil

Post by mankrip » Mon Jun 27, 2016 1:36 pm

Great video. The version you played in it has some improvements over the latest one I've got.
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Re: The Ascension Of Vigil

Post by law56ker » Sat Jul 02, 2016 8:42 am

Awesome to see you are still around. Hope you work on the game a bit more!
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Re: The Ascension Of Vigil

Post by Tyne » Sun Dec 18, 2016 6:23 pm

It's a lot harder since I've had 2 children and I'm engaged. Anyone have any recommendations where I can host the latest TAoV?
Google Drive wants me to authenticate everyone who downloads files unless I'm missing a setting...
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Re: The Ascension Of Vigil

Post by cube_b3 » Sun Dec 18, 2016 7:50 pm

Just PM Darc and host it here.
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Re: The Ascension Of Vigil

Post by mankrip » Tue Dec 20, 2016 2:18 pm

cube_b3 wrote:Just PM Darc and host it here.
Darc was already contacted. Quote from Wed Mar 02, 2016 3:23 am:
Tyne wrote:3 years later, I'm still around. I just replied to darc so hopefully I'll hear back. I haven't touched TAoV in a long time, but there were changes made not too long ago I'd like to share =)
Darc also contacted me a long time ago saying that Tyne wanted to get ftp access to quakedev.dcemulation.org, and I told him I'm fine with it. There's absolutely nothing stopping Tyne from hosting it here.
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Re: The Ascension Of Vigil

Post by cube_b3 » Tue Dec 20, 2016 6:40 pm

How big is the file?

If you've not hard from him I can help you host it... He's fairly active in offtopic, these days...
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