The Ascension Of Vigil
Re: The Ascension Of Vigil
Latest release is here.
It's 123mb. Here's a link, can someone test this please? https://drive.google.com/file/d/0B8gDsn ... Vjb1k/view
Changelog notes are located in the work/src/ folder, it also let's you see what I intend to do still (if I ever get time).
If anyone continues to fork off and work on TAoV themselves that's fine by me as well.
It's 123mb. Here's a link, can someone test this please? https://drive.google.com/file/d/0B8gDsn ... Vjb1k/view
Changelog notes are located in the work/src/ folder, it also let's you see what I intend to do still (if I ever get time).
If anyone continues to fork off and work on TAoV themselves that's fine by me as well.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Christuserloeser
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Re: The Ascension Of Vigil
Thanks tyne
good to see you are doing well

Re: The Ascension Of Vigil
Thanks, I feel bad for neglecting TAoV it's just hard to work on it with having 2 children now and creating maps is really time consuming.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
Re: The Ascension Of Vigil
Damn! Quite a suprise! THe video looks super good, remind me of Gauntlet in a very good way!
Re: The Ascension Of Vigil
tyne, hello
any updates? thanks

Re: The Ascension Of Vigil
Well, I tested TAoV on a Raspberry Pi3 using 'Retropie' and the Darkplaces engine. Full 60 FPS and controller support so if you're looking to play it on a console it works wonderfully. Otherwise I've modified some maps to improve a few things - I still need to fix a bug I found with Vigil adding velocity whiling dodging that allows him to move quickly up and down under certain circumstances. Mapping is going slow, that's really been the largest problem with this project from day 1 - almost all maps need to flow into each other and allow back/forth transitions for the open world I want to create.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
Re: The Ascension Of Vigil
Hey, nice to see you are still working on this, what will come out first TAOV or Elysian Shadows 

Re: The Ascension Of Vigil
Active development has moved to discord.
https://discord.gg/7VQpDvy
Latest builds are pinned there as well.
https://discord.gg/7VQpDvy
Latest builds are pinned there as well.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."