x-men: apocalypse ravage

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x-men: apocalypse ravage

Post by DCmad »

ok i was playing this mod for quake in my pc and i got an idea :idea:
if i coud permanently join it in quake's stuff it could work in QuakeDC
so i copied the pak0.pak from the mod and renamed it as pak2.pak inside the id1 folder of quake full for pc
i started quake by clicking quake.exe (not the guy from the mod)
the game loads right, plays the demo of x-men normally, but when i try to start a new game, it crashes in an error:

Error: Hunk_Alloc: failed on 670608 bytes

i'm wondering, if the demo plays fine, then could it be map error, isn't?

any clues?
would be great to have this mod on QuakeDC
someone knows what can i do? :?: :| :?:
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Post by BlackAura »

Error: Hunk_Alloc: failed on 670608 bytes

Basically this means

Error: Out of memory - Can't find 670608 bytes of free RAM

and I have absolutely no idea why this would happen. Does it run OK using the standard Quake PAK files, and the -game paramater? Also, which version of Quake are you using? DosQuake has a default memory allocation of 8MB, so this could be causing the problem. If it doesn't run within 8MB, it's probably not going to work on the DreamCast either.
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Post by DCmad »

dos quake ver 1.01
the demo b4 the game runs well
maybe any dever can help me
if i can do it, i'll share the results for all the comunity
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Post by Tyne »

DosQuake? Ewww...
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Post by DCmad »

i said anything funny? :?:

what do you think Tyne?
what about Fragger (meu chapa) and The_Dumb_Ass?
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Post by Tyne »

1) The XMen TC sucks.
2) The levels are too large for Dreamcast.
3) The XMen TC sucks.
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Post by DCmad »

hey tyne take it easy fryend
i like x-men
any way to get it runing on DC? (maybe downsizeing maps or lowering texture quality)
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Post by Tyne »

Nope, there's a slight chance of me getting it to work but I dislike that TC.
I got SW:D to work .. that was a chore.
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Post by ajay() »

Hey Tyne,
you got SW:D to work? I haven't tried, didn't think it would tbh.
Could you describe what you had to do, a little guide would be nice :)
cheers
ajay

btw, and back to topic, I agree re: xmen, not my favourite mod ever ...
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Post by DCmad »

just because someone deslikes a mod, no1 lend me a hand? :?

btw
where do i make to modify the ram allocation?
all i'm asking is to get 670608 bytes, is it impossible?

sorry for the trouble
lol 8)
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Post by Tyne »

Well ajay, here's what I did:

1) Opened every model, and did "Save as Quake model", after reducing their skin size by 1/2 to save RAM.

2) Went through every sound file and reduced their quality to radio (11khz, 8-bit, mono) as to save even more RAM. All sounds should be 11 khz 8 bit mono anyways as quake just downsamples them to that. People waste space and suck up RAM if they don't down sample.

3) Went through each sprite, reducing their size (Sprites are huge in file size). Or for the bigger ones I just replaced them with null.spr, such as the warp in effect that ships use.

4) Burned the CD after about an hour and a half of work. The result was Starwars: Dogfigter with reduced skins, a non-working tutorial.bsp, and roiddm2.bsp wouldn't load. There were skin problems, and the whole tutorial.bsp level had no textures, it all looked like a clip brush.

Oh yeah, and if you feel like it, delete the music. I only deleted 2 tracks, deleting more may help.

In the end I got it to work, and with a little more work I could of gotten it playable maybe, if I did a map for it that is. It was a fun experiment, I even had bots running around. Too bad SW:D requires too many buttons.
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Post by DCmad »

can i use it with x-men too?
:D haha i'm really persistant heh :D
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Post by Tyne »

Go ahead, nobody's stopping you.
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Post by BlackAura »

Try following the above procedure for X-Men. It should reduce the RAM requirement by a lot. The map may still be far too big to load. If that's the case, then it simply won't work.
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Post by mankrip »

DCMad:

If you don't have a 3D board, download WinQuake 1.09 or Quake 1.08 at the ID software website.

http://www.idsoftware.com

Quake 1.01 is too old. It doesn't work with some mods.
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Post by DCmad »

what i realy want is the tool to downsample the maps, sounds and textures to run it on quakedc

sorry, i don't play games in pc
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Post by mankrip »

I guess there's no decent way to downsample textures on the maps. I don't recommend that.

You can reduce the skins of the models by using qME. To reduce sprites, you can use AdQuedit.

About the sound files, you can try using the "loadas8bit" command. It is supposed to lower all sounds to 8 bit 11025 KHz mono. Also you can replace sounds that aren't much needed, like ambient sounds, with short and silent .wav files.

You can find qME and AdQuedit at my site.
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Post by Tyne »

loadas8bit still has to load the full sound into memory first before downgrading it.
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Post by mankrip »

And it unloads the unnecessary data after doing this, so it's good for when more than 1 sound file is loaded by the game :P.
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Post by Tyne »

But if it can't load the sound file initally due to lack of RAM then you've gotta convert the .wav file itself. Stick with degrading the sound files themselves, it's better..
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