Castlevania Quake

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Castlevania Quake

Post by XDelusion »

Anyone know what ever became of this mod or where it is to be found?
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Post by TheDumbAss »

The castlevania quake you know of seems to have been dropped and was never finished...

The Castlevania Quake mod in the works now... um...
I better shut up :wink:
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Post by Tyne »

tee hee hee = )
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Post by Tyne »

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Post by XDelusion »

Hmmm what is this pic I see here?!?!? :)

I want more info, does it work on DC, what is the URL, ect ect. You know the important stuff.


As for the other CQ, I recall it was side view, is this other one like that?
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Post by Tyne »

I won't say anything. Keepin' this secret except for the title.
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Post by DCmad »

ha!
great tyne!
i'll keep a eye on you!
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Post by Sultan of Saturn »

Although this may be more along the lines of plagiarism, will this be an attempt to finish or bring about DreamCastlevania (aka Castlevania: Resurrection) or is this just a whole new scenario?
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Post by XDelusion »

Castlevania: Resurrection on the Quake engine...

haha!!! :)
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Post by Tyne »

I think I'll keep you guys guessing, and waiting .. = )
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Post by Sultan of Saturn »

I wasn't talking about it looking exactly like it (we all know that the original Quake engine could not do it), but what I meant was more of a dedication to the essence that is or was Dreamcast Ressurection. Regardless, anything Castlevania is good to me.
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Post by Tyne »

http://home.earthlink.net/~rottenturd/

That's the CastleVania TC you're probably talking about. Beware though .. It sucks.
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Post by XDelusion »

Yep that's it. :) Cool concept anyhow.
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Post by Tyne »

My CastleVania TC utterly destroys that crappy TC. :D

I'll give out one thing: Candles can be whipped by a trace_line, and still be can be walked through like thin air.
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Post by Sultan of Saturn »

Aha!! so there is whipping in the game (thus it will probably have a Belmont and no Alucard).
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Post by Tyne »

Yeah, you can guess which one also.
Oh and the title is no longer The Darkening of Blood.
It's Dance before Dawn.
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Post by mankrip »

How many mods are you working on, Tyne?
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Post by Egotistical EvilN »

Fragger wrote:How many mods are you working on, Tyne?
Probably 4O or so.

o_O
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Post by Egotistical EvilN »

Out of boredom this morning I tried it out with QuakeDC.I merged the outer files and the files in the pak0.pak together, renamed to pak2.pak and burned as normal.When it tries to load the second flame model, it freezes.I'm going to rename the pak2.pak to pak0.pak and see if anything else happens, as according to the home page it's stand alone..
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Post by Egotistical EvilN »

Nope.Didn't work.QuakeDC sees that the pak0.pak doesn't contain it's files and thinks it's corrupt, so that's out of the question.I'm going to test out Half Life now..
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