What else can be done on the Dreamcast?

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by MetalGearRay »

You need the source code to port something to Dreamcast. No source, no port.
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Post by Stormwatch »

XDelusion wrote:As for other projects, Marathon for one is not a sure thing, at the moment is just a GREAT idea from a guy who is still learning to code, so don't get your hopes up till he says he is ready, and of course till he gets some help, you know none of this gets finished without a little help.
That'd definitely be awesome. Not only Marathon 2 is the GREATEST first-person shooter ever, it is also an open-source game, already ported from MacOS to MacOSX, Linux, BeOS, and M$-Windows. Its original system requirements were very modest (a 68040 processor and 6MB RAM), so the Dreamcast can certainly handle it.

I hope the guy you talk about gets some help... the Marathon series rulz! If any programmer is wondering what game deserves to be ported for the Dreamcast, trust me --- THIS IS IT.

MARATHON OPEN SOURCE - ALEPH ONE
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Post by FFgamer »

djmollusk wrote:I was just thinking... what about Quake 2?? The source code was released back in December of 2001 (i think). Here is the link to the source directy from id software:

ftp://ftp.idsoftware.com/idstuff/source/quake2.zip

Here are the sys requirments that I was able to find on my Quake 2 CD:

a. System Requirements
-----------------------
General Requirements
* English Language Version of Windows 95 or NT 4.0 with 100% compatible
computer
system
* Pentium 90 MHz processor (133 MHz recommended)
* Memory:
Win 95: - 16 MB RAM Required (24 MB recommended)
Win NT 4.0 - 24 MB RAM Required
* 100% Sound Blaster-compatible sound card
* Joystick and mouse-supported (3-button mouse recommended)
* Supports LAN and Internet play using the TCP/IP protocol

Minimum Install Additional Requirements (Play from CD-ROM)
* Quad-Speed CD-ROM drive (600k/sec. sustained transfer rate)
* Hard disk drive with at least 25 MB of uncompressed space available

Normal Install Additional Requirements (Play from Hard Disk)
* Quad-Speed CD-ROM drive (600k/sec. sustained transfer rate)
* Hard disk drive with at least 250 MB of uncompressed space available

Maximum Install Additional Requirements (Play from Hard Disk)
* Dual-Speed CD-ROM drive (300k/sec. sustained transfer rate)
* Hard disk drive with at least 400 MB of uncompressed space available

GLQuake II Additional Requirements
* 24 MB RAM for all operating systems
* GLQuake II supports some OpenGL 3D accelerator cards. Consult your
hardware manufacturer to determine compatibility. Latest version of Glide
(2.4x) drivers can be found at http://www.3dfx.com.
-------------------------------------------------------

Those requirements are for the Full Version. I wonder if it would be possible to get atleast the quake 2 demo to run on DC.


I'm sorry if this has been a topic before.

The only problem is that I'm not sure if that source is just the game or the game and the engine or just the engine. Anybody know?
Quake 2 would be good, and possible. Remember on PC you need more RAM because of the os and all the other background apps. So you dont need the exact PC requirements.
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Post by XDelusion »

I have not heard anything on the Marathon project for a long time. :/
It would nice to see Genetic Species ported from the Amiga as well. I believe the source is on Aminet I think it is linked on my home page, or else you can just goto Aminet and look it up. It is after all being ported to the GBA so it should no doubt run on DC, though it of course is not coded fully in C.
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Post by Stormwatch »

Hmm, doesn't Soldier of Fortune run on the same engine as Quake 2?
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Post by BlackAura »

Soldier of Fortune uses a heavily modified version of the Quake 2 engine. It's also (as far as I know) closed source. They licenced the source from iD when it was still closed-souce, so they don't have to release the source. The SOF engine adds different map/texture stuff, has it's own model system, a massive weapon/impact/damage/gore modelling system, and hardly any of it's compatable with Quake 2.
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