where are the blood particle files in QuakeDC located?

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RayOfAsh
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where are the blood particle files in QuakeDC located?

Post by RayOfAsh » Sun May 26, 2002 8:25 pm

Somebody said weapons.qc but wheres that? i searched both .pak files and found nothing.. Plz help.
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Post by reptilezero » Sun May 26, 2002 8:37 pm

weapons.qc, along with all the other .qc files actually get compiled into the progs.dat. so you need to either get a quakeC decompiler, or just download all of the .qc files, along with the quakeC compiler. i can't remember where to download it, but if you search on planetquake.com you should be able to find it. just look for quakeC or quakeC compiler or something like that :) btw, weapons .qc will allow you to alter the blood that spews from the enemies (ie; make more or less or whatever). I guess that's what you're looking for?
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Post by RayOfAsh » Sun May 26, 2002 8:44 pm

didnt find it. where else can i get it?
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Post by reptilezero » Sun May 26, 2002 9:00 pm

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Post by RayOfAsh » Sun May 26, 2002 9:01 pm

ty.
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Post by crazyrom » Sun May 26, 2002 9:01 pm

why dont you ask this question in the quake forum you may get better results
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Post by RayOfAsh » Sun May 26, 2002 9:03 pm

ok now what do i do with the qc files. do i put them in the pak0.pak ifle? where in there if i do? the progs folder?
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Post by reptilezero » Sun May 26, 2002 9:06 pm

*slaps forehead*

no. you need to reprogram weapons.qc, then run the compiler. it will generate a progs.dat. that goes in the ID1 directory :) test out your work using your pc, then reburn the DC version. it should work the same :)
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Post by RayOfAsh » Sun May 26, 2002 9:08 pm

but i odnt have quakeC cuz there is no place to find it.
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Post by reptilezero » Sun May 26, 2002 9:09 pm

i just gave you the link! it's on idsoftware's server :)
ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip
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Post by RayOfAsh » Sun May 26, 2002 9:11 pm

but that only has qc files. not a compiler for quake.
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Post by reptilezero » Sun May 26, 2002 9:18 pm

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Post by RayOfAsh » Sun May 26, 2002 9:19 pm

oh ya and the weapons.qc has the blood particles right? when im in there do i just remove everything that has to do with blood. Do i just go to find the search under blood and then remove it? And where can i get a quake compiler?
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Post by reptilezero » Sun May 26, 2002 9:25 pm

i'd think it would be everything that has to do with "particle" and SpawnBlood, and SpawnMeatSpray...maybe even SpawnChunk. You'll have to do some messing around with it to find out, but i'm pretty sure those are the ones to edit.

and the link i just posted is for the compiler. here it is again:

http://home.earthlink.net/~reptilezero/proqc160.zip
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Post by RayOfAsh » Sun May 26, 2002 9:29 pm

ok then i dont need that cuz thats all in the progs.dat i could just use find and get all that. cuz i found spawn blood and spawn chunk and that kinda stuff. i already got rid of blow gib and blow head. or whatever that was.
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Post by RayOfAsh » Sun May 26, 2002 9:30 pm

it says failed to find progs.src what do i do?
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Post by reptilezero » Sun May 26, 2002 9:34 pm

progs.src is in the progs106.zip file that i'm assuming you downloaded from idsoftware's ftp. edit the weapons.qc to take out the blood. you can't do it by editing the progs.dat. put the compiler in the same directory with all of the files from progs106.zip, edit the weapons.qc, and then double click on proqcc.exe. that will generate the progs.dat.

moderators, please move this topic to the quake discussion forum :)
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Post by RayOfAsh » Sun May 26, 2002 10:54 pm

ok i deleted everything that had to do with blood and now i get an error.
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Post by reptilezero » Sun May 26, 2002 11:30 pm

yeah, see this is where programming comes in. unfortunately, i can't teach you how to program; it's something you'll have to learn pretty much on your own :) i'm sure if you look around you'll be able to find some tutorials on begining programming, and that should be enough to give you an idea of what you need to do. if this topic gets moved to the quake discussion forum, there will probably be somebody there that will be able to tell you exactly what you need to take out, since that's what they do, but i really don't have the time to go through all the code. good luck!
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Post by Tyne » Mon May 27, 2002 8:05 am

Removing blood is simple, it's all stored mostly in

weapons.qc
player.qc

and the monstername.qc files such as fish.qc, knight.qc etc..

Also please don't use ProQCC try FrikQCC http://www.inside3d.com/frikbot/, goto inside3d.com and read up on some QuakeC tutorials so you'll learn a bit about the language.
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