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PostPosted: Sun May 26, 2002 6:25 pm 
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DCEmu Junior
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Somebody said weapons.qc but wheres that? i searched both .pak files and found nothing.. Plz help.


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PostPosted: Sun May 26, 2002 6:37 pm 
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DCEmu Freak
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weapons.qc, along with all the other .qc files actually get compiled into the progs.dat. so you need to either get a quakeC decompiler, or just download all of the .qc files, along with the quakeC compiler. i can't remember where to download it, but if you search on planetquake.com you should be able to find it. just look for quakeC or quakeC compiler or something like that :) btw, weapons .qc will allow you to alter the blood that spews from the enemies (ie; make more or less or whatever). I guess that's what you're looking for?


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PostPosted: Sun May 26, 2002 6:44 pm 
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DCEmu Junior
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didnt find it. where else can i get it?


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PostPosted: Sun May 26, 2002 7:00 pm 
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DCEmu Freak
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ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip


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PostPosted: Sun May 26, 2002 7:01 pm 
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DCEmu Junior
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ty.


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PostPosted: Sun May 26, 2002 7:01 pm 
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Ex-Help Forum Mod
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why dont you ask this question in the quake forum you may get better results

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PostPosted: Sun May 26, 2002 7:03 pm 
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DCEmu Junior
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ok now what do i do with the qc files. do i put them in the pak0.pak ifle? where in there if i do? the progs folder?


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PostPosted: Sun May 26, 2002 7:06 pm 
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DCEmu Freak
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*slaps forehead*

no. you need to reprogram weapons.qc, then run the compiler. it will generate a progs.dat. that goes in the ID1 directory :) test out your work using your pc, then reburn the DC version. it should work the same :)


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PostPosted: Sun May 26, 2002 7:08 pm 
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DCEmu Junior
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but i odnt have quakeC cuz there is no place to find it.


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PostPosted: Sun May 26, 2002 7:09 pm 
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DCEmu Freak
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i just gave you the link! it's on idsoftware's server :)
ftp://ftp.idsoftware.com/idstuff/unsup/progs106.zip


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PostPosted: Sun May 26, 2002 7:11 pm 
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DCEmu Junior
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but that only has qc files. not a compiler for quake.


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PostPosted: Sun May 26, 2002 7:18 pm 
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DCEmu Freak
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http://home.earthlink.net/~reptilezero/proqc160.zip

there ya go.


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PostPosted: Sun May 26, 2002 7:19 pm 
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DCEmu Junior
DCEmu Junior

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oh ya and the weapons.qc has the blood particles right? when im in there do i just remove everything that has to do with blood. Do i just go to find the search under blood and then remove it? And where can i get a quake compiler?


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PostPosted: Sun May 26, 2002 7:25 pm 
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DCEmu Freak
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i'd think it would be everything that has to do with "particle" and SpawnBlood, and SpawnMeatSpray...maybe even SpawnChunk. You'll have to do some messing around with it to find out, but i'm pretty sure those are the ones to edit.

and the link i just posted is for the compiler. here it is again:

http://home.earthlink.net/~reptilezero/proqc160.zip


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PostPosted: Sun May 26, 2002 7:29 pm 
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DCEmu Junior
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ok then i dont need that cuz thats all in the progs.dat i could just use find and get all that. cuz i found spawn blood and spawn chunk and that kinda stuff. i already got rid of blow gib and blow head. or whatever that was.


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PostPosted: Sun May 26, 2002 7:30 pm 
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DCEmu Junior
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it says failed to find progs.src what do i do?


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PostPosted: Sun May 26, 2002 7:34 pm 
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DCEmu Freak
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progs.src is in the progs106.zip file that i'm assuming you downloaded from idsoftware's ftp. edit the weapons.qc to take out the blood. you can't do it by editing the progs.dat. put the compiler in the same directory with all of the files from progs106.zip, edit the weapons.qc, and then double click on proqcc.exe. that will generate the progs.dat.

moderators, please move this topic to the quake discussion forum :)


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PostPosted: Sun May 26, 2002 8:54 pm 
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DCEmu Junior
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ok i deleted everything that had to do with blood and now i get an error.


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PostPosted: Sun May 26, 2002 9:30 pm 
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DCEmu Freak
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yeah, see this is where programming comes in. unfortunately, i can't teach you how to program; it's something you'll have to learn pretty much on your own :) i'm sure if you look around you'll be able to find some tutorials on begining programming, and that should be enough to give you an idea of what you need to do. if this topic gets moved to the quake discussion forum, there will probably be somebody there that will be able to tell you exactly what you need to take out, since that's what they do, but i really don't have the time to go through all the code. good luck!


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PostPosted: Mon May 27, 2002 6:05 am 
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Pimp DC Devver
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Removing blood is simple, it's all stored mostly in

weapons.qc
player.qc

and the monstername.qc files such as fish.qc, knight.qc etc..

Also please don't use ProQCC try FrikQCC http://www.inside3d.com/frikbot/, goto inside3d.com and read up on some QuakeC tutorials so you'll learn a bit about the language.


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