Joymenu 2.0
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Joymenu 2.0
I just tried out a burn with Joymenu 2, and it seems pretty slick. Congrats to Fragger on a job well done.
Just one question, though.
Is there any way to go back to the older method of using left on the D pad to toggle the menu on and off, rather than having to tap all the way down/up to Return to Main Menu and then up/down to Exit?
Just one question, though.
Is there any way to go back to the older method of using left on the D pad to toggle the menu on and off, rather than having to tap all the way down/up to Return to Main Menu and then up/down to Exit?
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- mankrip
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You can use the attack button at any time to return to the main menu, then press up and right to exit.
The JoyMenu command stills turn off the menu if a menu is active... but the DC d-pad buttons doesn't enter the JoyMenu command when a menu is active.
I had to change the functionality of all the d-pad buttons to allow them to be freely set and to make all them perform menu functions.
The JoyMenu command stills turn off the menu if a menu is active... but the DC d-pad buttons doesn't enter the JoyMenu command when a menu is active.
I had to change the functionality of all the d-pad buttons to allow them to be freely set and to make all them perform menu functions.
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Fragger, I love Joymenu 2.0. I appreciate all that you have done for QuakeDC. You have made it better than the PC version, IMO. I used Joymenu 1.3 until this release came out, and this one is much better. This breathes new life and replay value into QuakeDC. I love playing with bots. Keep up the good work on all future projects!
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There is nothing Fragger can do about thatDCmad wrote: but only want to play my musics without stop everytime when the game loads everything
Its an engine bug... and has to do with the fact it would have to go back and find where it left off whenever it loads a models or whatever. Titanium didnt code in 'find last position' Since they used 'emulated' GDroms with the DCdev kit instead of a much slower cdrom (or real GDrom) they probibly didnt think about that problem.
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- Tyne
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Better than the PC version? You're totally nuts.MetalGearRay wrote:Fragger, I love Joymenu 2.0. I appreciate all that you have done for QuakeDC. You have made it better than the PC version, IMO. I used Joymenu 1.3 until this release came out, and this one is much better. This breathes new life and replay value into QuakeDC. I love playing with bots. Keep up the good work on all future projects!
- mankrip
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Re: What is joymenu?
No, it doesn't work with the shareware version. If you don't have the full version, the shareware version is all you can get.DCemuN00B wrote:What is Joymenu? Does it work with shareware, as thats all I have at the moment
JoyMenu is a Quake modification made to improve QuakeDC. You can find it at my site.
Last edited by mankrip on Wed Jul 03, 2002 11:41 pm, edited 1 time in total.