Search found 345 matches

by Imerion
Fri Jun 16, 2006 4:14 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamscript for PC Demo
Replies: 23
Views: 2197

Pretty much. Dreamscript is Javascript with a bunch of classes and functions exposed to make things happen on your DC like display images, play music, animate charaters and so on. The NesterDC SE user interface was written entirely using Dreamscript. By making a version of Dreamscript that runs on ...
by Imerion
Wed Jun 14, 2006 10:12 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: If it weren't for PS2...
Replies: 22
Views: 1915

The Halo that was supposed to come out for Dreamcast wasn't the same Halo that is out now.
Quite interesting. In what way was it supposed to have been different for DC? Was there any info about it?
by Imerion
Wed Jun 07, 2006 4:37 pm
Forum: Programming Discussion
Topic: Problem with DC Fenix
Replies: 3
Views: 441

I tried to contact him, but perhaps the mail was lost. Ill try using the older version instead. Might as well post on DCEmu also.
by Imerion
Tue Jun 06, 2006 6:48 am
Forum: Programming Discussion
Topic: Problem with DC Fenix
Replies: 3
Views: 441

Problem with DC Fenix

When using the latest version of the Fenix-runtime for DC, my game freezes at a few points. It seems to be before some images are about to be displayed. Strangely enough, this does not happen with the main menu, which is displayed the same way. This doesn't happen on the Linux or GP2X version of the...
by Imerion
Mon Jun 05, 2006 3:34 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: GOAT Store Publishing to announce 2006 / 2007 projects
Replies: 62
Views: 9624

A very impressive list! Now, if there only were some screens. But I guess that will come soon.
by Imerion
Fri Jun 02, 2006 6:34 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Cha Cha Amigo controller
Replies: 4
Views: 562

Thanks for the tip. I usually use extension cords for all controllers and all four controllers have mem-cards in them. Better be safe than sorry, so Ill plug out the controllers I don't use when using the maraccas. Don't forget about Samba V2k though. It's everything and more than the original is. O...
by Imerion
Thu Jun 01, 2006 3:38 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Cha Cha Amigo controller
Replies: 4
Views: 562

I tried again, and this time they actually worked almost perfect. All I did was to move the sensor much further away from the tv. This stopped all the random lock-ups it had. Perhaps the tv disturbed the sensors or something. Now I am certain though : Samba de Amigo is the best rythm based game Ive ...
by Imerion
Thu Jun 01, 2006 9:47 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Cha Cha Amigo controller
Replies: 4
Views: 562

Cha Cha Amigo controller

I just bought Samba De Amigo together with 3rd party Cha Cha Amigo controllers. First, I must say the game is incredibly fun. Actually the best rythm-based game ive played. Or it would be, if the controllers worked a bit better. As it is now, they work fine mostly, even though its a bit hard to hit ...
by Imerion
Wed May 31, 2006 5:07 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: GOAT Store Publishing to announce 2006 / 2007 projects
Replies: 62
Views: 9624

Speechless, Im counting the minutes! Seems like the Midwest Gaming Classic will rock the DC world.
by Imerion
Sat May 27, 2006 7:14 pm
Forum: Developmental Ideas
Topic: Latest version of Super Mario War
Replies: 20
Views: 4533

If you think that would make the game playable, it would be fantastic. How long do you think it would take to implement a resource manager?
by Imerion
Sat May 27, 2006 7:21 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast IGN Relaunched
Replies: 45
Views: 4063

This is silly. If Sega was going to drop some sweet talk, E3 was the forum to do it. They aren't going to revive the system. However, a professional DC handheld would be the sweetness. Crazy Taxi on the go...please...that would be awesome! I like this idea! A handheld DC. As long as the hardware is...
by Imerion
Tue May 23, 2006 3:24 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: 3rd Annual Dream On Contest (Extended to June 10, 2006)
Replies: 45
Views: 4503

Im planning on submitting a game. But it will probably be in the last minute, as mentioned. :)
by Imerion
Tue May 23, 2006 3:16 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is any creating any 2D rpg's for the DC now?
Replies: 11
Views: 1043

A port of Zelda Classic would rock! I really hope it will happen! What is this Charas? I was reading a forum post saying that Charas(not sure if I spelled it right) is good for character models like FF. I was wondering if anyone here had used it . Never heard about it, but a search on Altavista gave...
by Imerion
Sun May 21, 2006 2:22 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is any creating any 2D rpg's for the DC now?
Replies: 11
Views: 1043

You could try using Fenix. It suits 2d-games perfectly. Read this thread for more info. I have posted some useful link a bit down : http://www.dcemulation.org/phpBB/viewtopic.php?t=79560&postdays=0&postorder=asc&start=0 Chui has also posted the latest version of the DC Fenix Interpreter ...
by Imerion
Sat May 20, 2006 12:00 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is any creating any 2D rpg's for the DC now?
Replies: 11
Views: 1043

I am actually working on a 2d rpg together with some friends. It will be using pre-rendered backgrounds like Final Fantasy 7-9. If any of the 3d-libraries for Fenix gets ported to Dreamcast there might be 3d-elements as well. Id like 3d-battles for example. There a few libs which use software-render...
by Imerion
Wed May 17, 2006 4:16 pm
Forum: Developmental Ideas
Topic: Neverball (a clone of Monkey Ball)...
Replies: 6
Views: 1396

Perhaps the Holly3D engine can help once its released : http://a128.atspace.com/holly3d/
Might be able to use it as a OpenGL wrapper or something. (Its probably obvious to those who really knows stuff like this that I have no idea what Im talking about :)).
by Imerion
Tue May 16, 2006 1:47 pm
Forum: Developmental Ideas
Topic: Neverball (a clone of Monkey Ball)...
Replies: 6
Views: 1396

Its a very fun game, but the problem with porting it is that it uses OpenGL, which for the moment, takes quite a lot of work to port since there isn't any perfect OpenGL API for it for DC. There are a few attempts, like KGLX (http://a128.dreamcast-scene.com/projects.htm) I even think KOS has somethi...
by Imerion
Sun May 14, 2006 9:22 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 168338

Id say it looks fabulous! The first pic's fantastic. Its amazing to see what those tricks can do.
by Imerion
Sun May 14, 2006 9:18 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Interact Concept 4 Wheel: Configuration
Replies: 2
Views: 944

To set sensitivity you should hold the "SET" button down a few seconds (until a beep is heard) then press the D-pad to choose sensitivity. Up is high, left is middle and down is low.
by Imerion
Tue May 09, 2006 4:27 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: My first DC release!
Replies: 26
Views: 3160

This version doesn't seem to work. :( I have burned it exactly as I did on previous games and the Sega-screen shows up but after that my DC resets. Any idea what can be wrong? I tried both ways of starting the game. (fenix.xml, fenix.dcb).