Search found 968 matches
- Mon Jul 30, 2018 11:16 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Dreamcast is legendary! NY Times Crossword Clue!
- Replies: 1
- Views: 1902
Dreamcast is legendary! NY Times Crossword Clue!
I couldn't resist sharing. Atari is the most common gaming clue and any other clue I've encountered is usually taken from very common properties. It is great to see our beloved Dreamcast mentioned in the New York Times Crossword. The clue was pretty specific: "Dreamcast console maker" whic...
- Thu Jun 28, 2018 7:13 pm
- Forum: Programming Discussion
- Topic: Anyone have a way to get KOS to Compile on Mingw?
- Replies: 8
- Views: 1312
Re: Anyone have a way to get KOS to Compile on Mingw?
Yes, thanks for clarifying. I found myself in a mental loop wondering if I should suggest using the Linux subsystem if you weren't running Windows 10. I also haven't tried it so I also asked myself if I should try it first.
Please let us know how it goes.
Please let us know how it goes.
- Wed Jun 27, 2018 5:48 pm
- Forum: Programming Discussion
- Topic: Anyone have a way to get KOS to Compile on Mingw?
- Replies: 8
- Views: 1312
Re: Anyone have a way to get KOS to Compile on Mingw?
Are you running Windows 10?
- Sun May 20, 2018 9:13 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74929
Re: Wiki feedback
Coincidentally, the top of page 4 in this thread shows you encountered the same genromfs error before. Assuming you resolved that one and are now having trouble building the tools, it might help to know which stage is failing and the compiler error. I'm not using Windows so I can't be as useful as o...
- Sat May 19, 2018 7:53 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74929
Re: Wiki feedback
Getting errors in building genromfs means that you were already compiling kos. You would have had the tools already built to do this so are you getting errors rebuilding them? I personally prefer to install my dc tools in my home directory for permissions and system separation. Also, what did you me...
- Tue Mar 27, 2018 9:09 am
- Forum: Programming Discussion
- Topic: Help turning my game into cue/bin files?
- Replies: 11
- Views: 2488
Re: Help turning my game into cue/bin files?
You’re welcome. I'm glad it all worked out. For the next release, could you also release an ISO of the game session so that people with loaders set up can run it from files or over a network?
All the best.
All the best.
- Tue Mar 27, 2018 9:05 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Rizzo Island Game out now!
- Replies: 2
- Views: 1231
Re: Rizzo Island Game out now!
Congrats on the release. I've played the demo and it looks promising. It's nice to see an indie Dreamcast 3d platformer taking shape. I'd only suggest just a little brightness for the black/dark walls. Good work and best wishes with the development.
- Sat Mar 24, 2018 11:42 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Downtime, and forum software updated to version 3.2
- Replies: 9
- Views: 6684
Re: Downtime, and forum software updated to version 3.2
Phew! It still works! I've switched to the recommended dark theme, perhaps as a coincidental symbol of my embracing the important parts of my life.
I'm glad everything went smoothly. Thanks for keeping the site running.
I'm glad everything went smoothly. Thanks for keeping the site running.
- Fri Mar 16, 2018 1:53 pm
- Forum: Programming Discussion
- Topic: Help turning my game into cue/bin files?
- Replies: 11
- Views: 2488
Re: Help turning my game into cue/bin files?
I managed to successfully burn Dreamshell using its pre-compiled binaries and have attached the tools I used, copied from Marcus' site. It went pretty smoothly and burned at the max 24X of my drive, but I still made one toaster because the name of the Dreamshell executable has been modified in its I...
- Thu Mar 15, 2018 10:57 pm
- Forum: Programming Discussion
- Topic: Help turning my game into cue/bin files?
- Replies: 11
- Views: 2488
Re: Help turning my game into cue/bin files?
Oh! I forgot to mention that you need to scramble the 1ST_READ.BIN and prepend the IP.BIN to the ISO image. I've edited my previous post, but you can also use the dcload-ip sources as a reference. (make-cd/Makefile) You might burn one coaster if you miss one of the technical details e.g. forgetting ...
- Thu Mar 15, 2018 6:58 pm
- Forum: Programming Discussion
- Topic: Help turning my game into cue/bin files?
- Replies: 11
- Views: 2488
Re: Help turning my game into cue/bin files?
Following are the instructions for creating the master, just in case you are having trouble with this step. I'll leave finding out the details to your demonstrated development skills ;) - ensure you have cdrtools (or wodim in Linux) on your (KOS-based) development system. - note that the loader tool...
- Thu Mar 15, 2018 11:23 am
- Forum: Programming Discussion
- Topic: Help turning my game into cue/bin files?
- Replies: 11
- Views: 2488
Re: Help turning my game into cue/bin files?
Hi. If I understand you correctly, you have successfully burned a bootable multisession dreamcast disc of your game and want to distribute a BIN+CUE so that generic writing software can burn it? imgburn just worked for me as you described so you could just be missing a step somewhere. I burned a dis...
- Sat Nov 25, 2017 9:16 am
- Forum: Programming Discussion
- Topic: Matrix functions having no effect?
- Replies: 1
- Views: 537
Re: Matrix functions having no effect?
My first thought was it might be undefined behaviour because of the *(ptr++) inside the >? : but it works so...
- Wed Aug 16, 2017 2:41 pm
- Forum: Programming Discussion
- Topic: About floating point numbers and division instruction
- Replies: 4
- Views: 1147
Re: About floating point numbers and division instruction
You have got the right idea. :) r0-r3 and fr0-fr3 are always used for return values so when a function returns, the result will always be in those registers. r4-r7 and fr4-fr7 are always used for parameters so if the parameters for a function we are calling (callee) are already where they need to be...
- Sat Aug 12, 2017 3:23 pm
- Forum: Programming Discussion
- Topic: About floating point numbers and division instruction
- Replies: 4
- Views: 1147
Re: About floating point numbers and division instruction
Integer and floating point(fp) division are completely different to the cpu. The compiler uses internal functions to handle integer division because it has to be done using special step-by-step instructions/algorithms. The compiler calls a function to do this so that a large chunk of code isn't repe...
- Sun May 21, 2017 4:01 pm
- Forum: Programming Discussion
- Topic: DC-TOOL-IP Linux Tutorial
- Replies: 9
- Views: 2451
Re: Freeing Texture problem?
I've never understood why the Dreamcast community decided to use cdi images. They've been consistently unwieldy for me over the years, not to mention the fact that only a handful of Windows-based software seems to burn them correctly. Since you are writing a Unix/Linux guide, may I suggest you provi...
- Tue May 16, 2017 3:23 pm
- Forum: Programming Discussion
- Topic: Undefined references to C++ functions (stdc++)
- Replies: 14
- Views: 1661
Re: Undefined references to C++ functions (stdc++)
It seems you are using CMake instead of the standard make for your project and rewriting the compile flags... Does it matter for your project that you don't have the -nodefaultlibs -nostdlib -nostartfiles flags? I also just noticed that in the environ_base.sh kos is set to compile (itself?) with -st...
- Mon May 15, 2017 9:37 pm
- Forum: Programming Discussion
- Topic: Undefined references to C++ functions (stdc++)
- Replies: 14
- Views: 1661
Re: Undefined references to C++ functions (stdc++)
Once when I experienced similar issues using a successfully compiled tool chain, it turned out to be related to the binutils used during compilation. There just seemed to be a discrepancy between what gcc and binutils wanted as far as directory structure goes. I don't know if this is the issue you h...
- Thu May 04, 2017 12:58 pm
- Forum: Programming Discussion
- Topic: Is it possible to make std::future work?
- Replies: 4
- Views: 788
Re: Is it possible to make std::future work?
Jut something I noticed about tas.b: Even though it only tests a single byte, the CPU locks and flushes the entire cache line (32 bytes) so if there was a concern about not being able to atomically read/write larger sizes, you could use this information.
- Mon May 01, 2017 9:13 pm
- Forum: Off-Topic Forum
- Topic: Rescuing a 28 year old Mac
- Replies: 6
- Views: 2264
Re: Rescuing a 28 year old Mac
That's amazing! Do you have some formal training in electronic repair? I once tried a DIY motherboard re-cap which failed misrably so it's impressive that you could do this with a piece of precious equipment. Did the sound work again? I used one of those (maybe not the exact model) long ago, but I d...