Search found 139 matches
- Sat Dec 24, 2011 11:40 am
- Forum: Programming Discussion
- Topic: Tinkering with Dreamcast's Sh4's architecture
- Replies: 21
- Views: 4723
Re: Tinkering with Dreamcast's Sh4's architecture
GCC (actually Binutils) provides an assembler. Just compile your .s file with kos-cc.
- Sat Dec 24, 2011 4:04 am
- Forum: Programming Discussion
- Topic: 3D matrix translations
- Replies: 6
- Views: 1050
Re: 3D matrix translations
Thank you, that was very interesting. Is there a way to accelerate those calculations on the SH-4? Does it provide some kind of SIMD instructions?
- Tue Dec 20, 2011 10:36 am
- Forum: Front Page News and Forum Guidelines
- Topic: AICA audio driver in the works
- Replies: 14
- Views: 3287
Re: AICA audio driver in the works
The "volatile" flag is there to prevent the compiler from modifying the ASM (for optimization purposes).
- Mon Dec 19, 2011 2:28 am
- Forum: Programming Discussion
- Topic: LibS3MPlay v.1.0
- Replies: 12
- Views: 1768
Re: LibS3MPlay v.1.0
Could you put the sources on sourceforge / github please? I really don't trust megaupload.
- Wed Dec 14, 2011 5:11 pm
- Forum: Programming Discussion
- Topic: Mikmod error to integrate
- Replies: 14
- Views: 1888
Re: Mikmod error to integrate
What an ugly piece of code :D printf("sndserver activo: pid is %d \n");//, thd_get_current()->tid); while ( ptr > argv[0] && ptr[-1] != '\\' && ptr[-1] != '/' ) ptr-- ; Is that even allowed? Plus, it looks like you're trying to find the binary name, I'm not even sure that K...
- Mon Dec 05, 2011 1:22 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: pso.exe on linux
- Replies: 5
- Views: 1207
Re: pso.exe on linux
Okay, I tested with the latest stable version (1.2.3) of Wine and the problem is the same...
- Sun Dec 04, 2011 4:31 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: pso.exe on linux
- Replies: 5
- Views: 1207
Re: pso.exe on linux
I know that. But the new pso.exe binaries won't behave correctly on Wine ; it acts just like if the "UP" key was kept pressed all the time, and it crashes at startup if a joystick is plugged in.
- Sun Dec 04, 2011 12:59 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: pso.exe on linux
- Replies: 5
- Views: 1207
Re: pso.exe on linux
OK, nevermind, I hex-edited the original pso.exe binary and now it connects to sylverant just fine.
EDIT: heh, now I can't type... x_x
EDIT: heh, now I can't type... x_x
- Sun Dec 04, 2011 12:49 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: pso.exe on linux
- Replies: 5
- Views: 1207
pso.exe on linux
Hi, I reinstalled PSO today on Linux. The original installation works fine, I am able to play with my wireless x360 pad just fine, just not online. But as soon as I replace the original pso.exe, things get worse: the game will crash on startup if joysticks are connected, and if they are not, the gam...
- Wed Nov 30, 2011 12:31 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: New DC Player
- Replies: 7
- Views: 1667
Re: New DC Player
Try to ping the dreamcast while you play, to keep some traffic on the telephone cable.
I remember I was doing that, I don't remember if it was actually helpful.
I remember I was doing that, I don't remember if it was actually helpful.
- Mon Nov 21, 2011 5:23 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3761
Re: Fenix / Bennugd - Dreamcast Port
Question: SDL_Mixer have any errors to play s3m, and other formats what is possible solution to not use libmikmod directly...? sdl_mixer have a fix? our team use a DC GCC DEV KIT R4 You just have to reconfigure SDL_mixer to enable libmikmod support, and compile it with the dreamcast port of libmikm...
- Thu Nov 03, 2011 2:19 pm
- Forum: Programming Discussion
- Topic: Help this spanish guy working on the bennu port to dreacmast
- Replies: 17
- Views: 2304
Re: Help this spanish guy working on the bennu port to dreacmast
Why did you comment KOS_INIT_FLAGS() ?
- Sun Oct 23, 2011 10:29 am
- Forum: Official Sylverant PSO Server Forum
- Topic: Finally: Connected to Sylverant via DC/PC cable
- Replies: 9
- Views: 1624
Re: Finally: Connected to Sylverant via DC/PC cable
That doesn't make much sense, since a connection method can't corrupt a character. The only thing that would happen as a result of a bad connection is that you would get disconnected a lot, but as long as you let the game save normally by pressing Start when that happens, your save data would be fi...
- Sun Oct 23, 2011 3:02 am
- Forum: Official Sylverant PSO Server Forum
- Topic: Finally: Connected to Sylverant via DC/PC cable
- Replies: 9
- Views: 1624
Re: Finally: Connected to Sylverant via DC/PC cable
One advice, regularly make backups of your save, I lost two chars (which became ugly ID-less name-less fat RAmars) because of that connection.
- Sat Oct 01, 2011 12:19 pm
- Forum: Programming Discussion
- Topic: Trouble compiling Mp3test
- Replies: 14
- Views: 1448
Re: Trouble compiling Mp3test
I do have kos/addons/lib/dreamcast/libSDL_image_124.a here.
But maybe I added it manually, it's been a while...
But maybe I added it manually, it's been a while...
- Sat Oct 01, 2011 5:05 am
- Forum: Programming Discussion
- Topic: Trouble compiling Mp3test
- Replies: 14
- Views: 1448
Re: Trouble compiling Mp3test
It is pretty clear to me. The header is not recognized, maybe because audacity did not re-create a valid header when you cut your song.
- Fri Sep 02, 2011 4:57 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 76007
Re: Dreamcast Media Center
AFAIK filesystems are not licensed (but may have patents), their implementation are.
- Fri Sep 02, 2011 4:56 pm
- Forum: First Person Shooters Development
- Topic: Alien vs Predator on DC
- Replies: 56
- Views: 33668
Re: Alien vs Predator on DC
That is not true; we are currently using it on a linux-based chinese handheld console, and it works great.
- Fri Sep 02, 2011 3:50 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast Media Center
- Replies: 143
- Views: 76007
Re: Dreamcast Media Center
Why not implementing support for another filesystem then? Who cares about FAT? I believe most users do dedicate one SD card to their dreamcast, which is not used elsewhere. Ext2 sounds reasonnable, as there already is a windows driver available. Then we can merge the SD-card code into mainline KOS, ...
- Fri Sep 02, 2011 3:45 am
- Forum: First Person Shooters Development
- Topic: Alien vs Predator on DC
- Replies: 56
- Views: 33668
Re: Alien vs Predator on DC
The linux kernel has the new "zRAM" module, which allows to dynamically compress the long-time unused RAM pages to save up space. Maybe we could implement something like that on KOS?