Search found 139 matches

by Ayla
Sat Dec 24, 2011 11:40 am
Forum: Programming Discussion
Topic: Tinkering with Dreamcast's Sh4's architecture
Replies: 21
Views: 4723

Re: Tinkering with Dreamcast's Sh4's architecture

GCC (actually Binutils) provides an assembler. Just compile your .s file with kos-cc.
by Ayla
Sat Dec 24, 2011 4:04 am
Forum: Programming Discussion
Topic: 3D matrix translations
Replies: 6
Views: 1050

Re: 3D matrix translations

Thank you, that was very interesting. Is there a way to accelerate those calculations on the SH-4? Does it provide some kind of SIMD instructions?
by Ayla
Tue Dec 20, 2011 10:36 am
Forum: Front Page News and Forum Guidelines
Topic: AICA audio driver in the works
Replies: 14
Views: 3287

Re: AICA audio driver in the works

The "volatile" flag is there to prevent the compiler from modifying the ASM (for optimization purposes).
by Ayla
Mon Dec 19, 2011 2:28 am
Forum: Programming Discussion
Topic: LibS3MPlay v.1.0
Replies: 12
Views: 1768

Re: LibS3MPlay v.1.0

Could you put the sources on sourceforge / github please? I really don't trust megaupload.
by Ayla
Wed Dec 14, 2011 5:11 pm
Forum: Programming Discussion
Topic: Mikmod error to integrate
Replies: 14
Views: 1888

Re: Mikmod error to integrate

What an ugly piece of code :D printf("sndserver activo: pid is %d \n");//, thd_get_current()->tid); while ( ptr > argv[0] && ptr[-1] != '\\' && ptr[-1] != '/' ) ptr-- ; Is that even allowed? Plus, it looks like you're trying to find the binary name, I'm not even sure that K...
by Ayla
Mon Dec 05, 2011 1:22 pm
Forum: Official Sylverant PSO Server Forum
Topic: pso.exe on linux
Replies: 5
Views: 1207

Re: pso.exe on linux

Okay, I tested with the latest stable version (1.2.3) of Wine and the problem is the same...
by Ayla
Sun Dec 04, 2011 4:31 pm
Forum: Official Sylverant PSO Server Forum
Topic: pso.exe on linux
Replies: 5
Views: 1207

Re: pso.exe on linux

I know that. But the new pso.exe binaries won't behave correctly on Wine ; it acts just like if the "UP" key was kept pressed all the time, and it crashes at startup if a joystick is plugged in.
by Ayla
Sun Dec 04, 2011 12:59 pm
Forum: Official Sylverant PSO Server Forum
Topic: pso.exe on linux
Replies: 5
Views: 1207

Re: pso.exe on linux

OK, nevermind, I hex-edited the original pso.exe binary and now it connects to sylverant just fine.

EDIT: heh, now I can't type... x_x
by Ayla
Sun Dec 04, 2011 12:49 pm
Forum: Official Sylverant PSO Server Forum
Topic: pso.exe on linux
Replies: 5
Views: 1207

pso.exe on linux

Hi, I reinstalled PSO today on Linux. The original installation works fine, I am able to play with my wireless x360 pad just fine, just not online. But as soon as I replace the original pso.exe, things get worse: the game will crash on startup if joysticks are connected, and if they are not, the gam...
by Ayla
Wed Nov 30, 2011 12:31 pm
Forum: Official Sylverant PSO Server Forum
Topic: New DC Player
Replies: 7
Views: 1667

Re: New DC Player

Try to ping the dreamcast while you play, to keep some traffic on the telephone cable.
I remember I was doing that, I don't remember if it was actually helpful.
by Ayla
Mon Nov 21, 2011 5:23 pm
Forum: Programming Discussion
Topic: Fenix / Bennugd - Dreamcast Port
Replies: 14
Views: 3761

Re: Fenix / Bennugd - Dreamcast Port

Question: SDL_Mixer have any errors to play s3m, and other formats what is possible solution to not use libmikmod directly...? sdl_mixer have a fix? our team use a DC GCC DEV KIT R4 You just have to reconfigure SDL_mixer to enable libmikmod support, and compile it with the dreamcast port of libmikm...
by Ayla
Sun Oct 23, 2011 10:29 am
Forum: Official Sylverant PSO Server Forum
Topic: Finally: Connected to Sylverant via DC/PC cable
Replies: 9
Views: 1624

Re: Finally: Connected to Sylverant via DC/PC cable

That doesn't make much sense, since a connection method can't corrupt a character. The only thing that would happen as a result of a bad connection is that you would get disconnected a lot, but as long as you let the game save normally by pressing Start when that happens, your save data would be fi...
by Ayla
Sun Oct 23, 2011 3:02 am
Forum: Official Sylverant PSO Server Forum
Topic: Finally: Connected to Sylverant via DC/PC cable
Replies: 9
Views: 1624

Re: Finally: Connected to Sylverant via DC/PC cable

One advice, regularly make backups of your save, I lost two chars (which became ugly ID-less name-less fat RAmars) because of that connection.
by Ayla
Sat Oct 01, 2011 12:19 pm
Forum: Programming Discussion
Topic: Trouble compiling Mp3test
Replies: 14
Views: 1448

Re: Trouble compiling Mp3test

I do have kos/addons/lib/dreamcast/libSDL_image_124.a here.
But maybe I added it manually, it's been a while...
by Ayla
Sat Oct 01, 2011 5:05 am
Forum: Programming Discussion
Topic: Trouble compiling Mp3test
Replies: 14
Views: 1448

Re: Trouble compiling Mp3test

It is pretty clear to me. The header is not recognized, maybe because audacity did not re-create a valid header when you cut your song.
by Ayla
Fri Sep 02, 2011 4:57 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 76007

Re: Dreamcast Media Center

AFAIK filesystems are not licensed (but may have patents), their implementation are.
by Ayla
Fri Sep 02, 2011 4:56 pm
Forum: First Person Shooters Development
Topic: Alien vs Predator on DC
Replies: 56
Views: 33668

Re: Alien vs Predator on DC

That is not true; we are currently using it on a linux-based chinese handheld console, and it works great.
by Ayla
Fri Sep 02, 2011 3:50 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 76007

Re: Dreamcast Media Center

Why not implementing support for another filesystem then? Who cares about FAT? I believe most users do dedicate one SD card to their dreamcast, which is not used elsewhere. Ext2 sounds reasonnable, as there already is a windows driver available. Then we can merge the SD-card code into mainline KOS, ...
by Ayla
Fri Sep 02, 2011 3:45 am
Forum: First Person Shooters Development
Topic: Alien vs Predator on DC
Replies: 56
Views: 33668

Re: Alien vs Predator on DC

The linux kernel has the new "zRAM" module, which allows to dynamically compress the long-time unused RAM pages to save up space. Maybe we could implement something like that on KOS?