Search found 134 matches
- Mon Apr 02, 2018 2:17 pm
- Forum: Programming Discussion
- Topic: Playing multiple audio files.
- Replies: 3
- Views: 665
Playing multiple audio files.
I'm currently using libogg to play some background music. I'm toying with the idea of adding audio dialogue but I can't get 2 files to play at once. I have a feeling this is related to thread or streaming 2 files at once. I did try to have the dialog in rom and the background music on CD, still no l...
- Sun Mar 18, 2018 8:56 pm
- Forum: Programming Discussion
- Topic: Dreamshell toolchain
- Replies: 4
- Views: 684
Re: Dreamshell toolchain
Can you past a link to what toolchain you're trying to use?
- Fri Mar 16, 2018 12:26 pm
- Forum: Programming Discussion
- Topic: Help turning my game into cue/bin files?
- Replies: 11
- Views: 2474
Re: Help turning my game into cue/bin files?
why not do .CDI + imgBurns?
works 100% of the time for me.
works 100% of the time for me.
- Thu Feb 22, 2018 10:37 pm
- Forum: Programming Discussion
- Topic: Someone edit this makefile to work properly?
- Replies: 8
- Views: 1024
Re: Someone edit this makefile to work properly?
hard to say, I the stuff I make rely on the latest KOS.
relying on old engine you don't really know about is always gonna be a bit messy.
good luck.
relying on old engine you don't really know about is always gonna be a bit messy.
good luck.
- Thu Feb 22, 2018 1:56 pm
- Forum: Official Reicast Discussion Forum
- Topic: How make a CDI runnable on Reicast ?
- Replies: 3
- Views: 2350
Re: How make a CDI runnable on Reicast ?
What are you deving on? Here's a part of a script that I use to make reicast bootable .CDI you'll need a IP.BIN in your folder as well. I can't remember how I got that file tho. Maybe from one of the exemple? Also, this will create the .CDI and .ISO outside of you current folder. This is to prevent ...
- Thu Feb 22, 2018 1:48 pm
- Forum: Programming Discussion
- Topic: Someone edit this makefile to work properly?
- Replies: 8
- Views: 1024
Re: Someone edit this makefile to work properly?
the compiler can't find the SDL.h not SDL_dreamcast.h
do you have the libraries somewhere? are they at the right place?
look in /addons/include/SDL and see if the files are there?
right now, what we know is that it can't find the SDL files.
do you have the libraries somewhere? are they at the right place?
look in /addons/include/SDL and see if the files are there?
right now, what we know is that it can't find the SDL files.
- Sun Feb 18, 2018 1:18 pm
- Forum: Programming Discussion
- Topic: Someone edit this makefile to work properly?
- Replies: 8
- Views: 1024
Re: Someone edit this makefile to work properly?
Well, the error output would be pretty usefull to have...
- Wed Jan 31, 2018 12:15 pm
- Forum: Programming Discussion
- Topic: Using newer version of KGL in older version of KOS?
- Replies: 4
- Views: 780
Re: Using newer version of KGL in older version of KOS?
I'm using kazade's one. It's working geat so far. https://github.com/Kazade/libgl I pulled this into kos-port and used the following commands make build make link make create_kos_link Just make sure that you backup your previous kGL libs incase you wanna revert to them. this will overwrite your curr...
- Tue Jan 16, 2018 12:43 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 5958
Re: Looking for programmer for Makaqu Engine!!!
Depression can put a black a veil on things we like. I'm working a on a project on the DC because it's the first thing that got me into hacking/coding when I was 12ish. Of course I know my audience is limited, but it's such a blast to get with some people to work on a project. Don't let depression g...
- Sun Jan 14, 2018 2:27 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 5958
Re: Looking for programmer for Makaqu Engine!!!
Then, why are you even posting in a Dreamcast programming forum?
- Mon Jan 08, 2018 12:55 pm
- Forum: Developmental Ideas
- Topic: Looking for programmer for Makaqu Engine!!!
- Replies: 13
- Views: 5958
Re: Looking for programmer for Makaqu Engine!!!
I've read the 111 story and while DC programming is probably not profitable, he sounds a bit butthurt from his experience. I've been deving on the DC on KOS for almost a year now and while some kGL stuff aren't perfect, I've been able to make some decent stuff out of it (2D stuff). I've rendered ver...
- Mon Oct 23, 2017 12:32 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: VeMUlator: A free new SEGA VMU emulator for Android!
- Replies: 2
- Views: 2035
Re: VeMUlator: A free new SEGA VMU emulator for Android!
Impressive. I've just downloaded it. I'll try to get that sky of arcadia mini game hunting thing. Any suggestion?
- Fri Oct 13, 2017 8:42 am
- Forum: Front Page News and Forum Guidelines
- Topic: Intrepid Izzy Kickstarter launched!
- Replies: 22
- Views: 14405
Re: Intrepid Izzy Kickstarter launched!
I can't believe how smooth those animation are, really curious how you're managing them, memory and "engine" wise...
Good luck with the project, I can't wait to get that good DC goodness
Good luck with the project, I can't wait to get that good DC goodness
- Mon Sep 25, 2017 2:08 pm
- Forum: Programming Discussion
- Topic: png picture colour glitch
- Replies: 3
- Views: 567
Re: png picture colour glitch
Test on real hardware.
It could also be a wierd emulation behavior.
I don't think this is palette related tbh, the result are usually much more broken than this. You could have a shadre or some wierd emulator effect on the output.
It could also be a wierd emulation behavior.
I don't think this is palette related tbh, the result are usually much more broken than this. You could have a shadre or some wierd emulator effect on the output.
- Thu Jul 27, 2017 4:09 pm
- Forum: Programming Discussion
- Topic: VMU development resources for your use
- Replies: 2
- Views: 777
Re: VMU development resources for your use
Wow, super nice research project.
Thanks for sharing.
Thanks for sharing.
- Sat Jun 17, 2017 10:26 am
- Forum: Programming Discussion
- Topic: Shadows/Lights example?
- Replies: 14
- Views: 3393
Re: Shadows/Lights example?
Loooking goood!
- Sat Jun 10, 2017 3:22 pm
- Forum: Programming Discussion
- Topic: Freeing Texture problem?
- Replies: 18
- Views: 2444
Re: Freeing Texture problem?
thanks so much booglez! I knew something was kinda wrong.
there was a bunch of patch on -lgl recently, I can't wait to update mine and break everything
there was a bunch of patch on -lgl recently, I can't wait to update mine and break everything
- Sat Jun 10, 2017 1:47 pm
- Forum: Programming Discussion
- Topic: openGL alpha problem
- Replies: 7
- Views: 1297
Re: openGL alpha problem
I didn't want to start another topic for something along the same line.
Still using -lgl. When I scale a texture over another one, I get those wierd clipping effect
https://streamable.com/wa1jv
I'm litterally just changing the plane size. No different ordering or anything.
Still using -lgl. When I scale a texture over another one, I get those wierd clipping effect
https://streamable.com/wa1jv
I'm litterally just changing the plane size. No different ordering or anything.
- Sat Jun 10, 2017 1:42 pm
- Forum: Programming Discussion
- Topic: GUIDE : romdisk swapping
- Replies: 2
- Views: 802
Re: GUIDE : romdisk swapping
Thanks man! I'll look at the other tutorial this weekend.
- Tue Jun 06, 2017 3:25 pm
- Forum: Programming Discussion
- Topic: GUIDE : romdisk swapping
- Replies: 2
- Views: 802
GUIDE : romdisk swapping
I've been messing with this today and figured that it might be interesting for others WHY DO ROMDISK SWAP? when I started adding things to the rom disk, I didn't realize that my 10mb+ .elf file would be problematic (ie : not load) on the dreamcast. also, it's been mentionned in other topic that load...