Don't forget spotlight
Good job as always!
Search found 134 matches
- Thu Aug 09, 2018 11:48 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9818
- Wed Aug 08, 2018 3:27 pm
- Forum: Programming Discussion
- Topic: Question About Loading Files (CD and Romdisk)
- Replies: 2
- Views: 395
Re: Question About Loading Files (CD and Romdisk)
It seems to me that you have a good grasp on the pros and cons of romdisk vs CD. Something I might add is that you can compress (.gz) the romdisk to save space aswell on you CD. Also, if you load a romdisk, you basically only load 1 compressed file from the CD drive which sometime reduce the wierd n...
- Mon Aug 06, 2018 9:33 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9818
Re: GLdc - Call for testers!
Okay I'm going to sound like a real doofus right now, but... 4. put headers into you programs include folder What folder am I supposed to put the headers into? By "program's include folder " do you mean kos/include, kos/addon/include, an include folder within my project, or some other inc...
- Fri Aug 03, 2018 2:02 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9818
Re: GLdc - Call for testers!
For those using windows subsystem for linux, these are the installation instructions: 1. go into your kos/addons folder and git clone GLdc into it 2. make defaultall 3. make create_kos_link 4. put headers into you programs include folder This also works for people on linux. Don't forget to go cd GL...
- Tue Jul 31, 2018 10:55 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9818
Re: GLdc - Call for testers!
+1 for everyone willing to use GLdc. Kazade has been very active in making this work and pushing new updates.
- Tue Jul 10, 2018 7:27 am
- Forum: Programming Discussion
- Topic: VMU save/loading
- Replies: 1
- Views: 346
VMU save/loading
I'm trying to get this tutorial from 2008 to work and I'm wondering if there's a more modern way to do this? Instead of trying to get a file on the VMU, I'm making a struct that contains all the data I need for a save. I'm trying to store that in pkg.data but I'm not sure if what I'm doing is right....
- Mon Jun 11, 2018 11:48 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9818
Re: GLdc - Call for testers!
Shoutouts to Kazade for working on this.
We've been chatting quite a bit about this project and I've been using it for Reaperi Cycle.
It's been working quite well so far. We've both been testing different stuff with, my project being in 2D and using glOrtho and kazade's test being 3D.
We've been chatting quite a bit about this project and I've been using it for Reaperi Cycle.
It's been working quite well so far. We've both been testing different stuff with, my project being in 2D and using glOrtho and kazade's test being 3D.
- Fri May 11, 2018 8:01 am
- Forum: Programming Discussion
- Topic: 3d kgl pvr texture format
- Replies: 24
- Views: 3031
Re: 3d kgl pvr texture format
Hey, I don't know what libGL version you're using, but you might wanna toy with Kazade's version, as he's actively working on it.
Also, I think I remember reading that lighting is currently busted on some libGL build. That might be the slowdown?
Also, I think I remember reading that lighting is currently busted on some libGL build. That might be the slowdown?
- Fri May 11, 2018 7:53 am
- Forum: Programming Discussion
- Topic: How to make a cdi file from my recent compiled KOS project?
- Replies: 6
- Views: 1557
Re: How to make a cdi file from my recent compiled KOS project?
This is what I usually use to make my CDI. Check that the paths are matching yours. This will build your .iso and.cdi files outside the current directory. This is to prevent re-adding your .cdi/.iso to your disk everytime. DIR=$PWD PROJECT_NAME="project" #elf transform?? sh-elf-objcopy -R ...
- Fri Apr 27, 2018 7:41 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: I present you a new multiplatform 3D library: LMP3D
- Replies: 16
- Views: 6224
Re: I present you a new multiplatform 3D library: LMP3D
Good job! Starring this on github!
- Thu Apr 19, 2018 6:03 pm
- Forum: Official Reicast Discussion Forum
- Topic: How make a CDI runnable on Reicast ?
- Replies: 3
- Views: 2400
Re: How make a CDI runnable on Reicast ?
Join the dc-online discord under the game_dev channel if you want to chat about it!
https://discord.gg/vfWJHS8
https://discord.gg/vfWJHS8
- Mon Apr 16, 2018 8:13 am
- Forum: Programming Discussion
- Topic: Testing via SD card with Dreamshell
- Replies: 4
- Views: 1134
Re: Testing via SD card with Dreamshell
I'll try to look more into that. I remember testing stuff via SD card a year ago, but I can't remember what could I changed in the meantime.
- Sun Apr 15, 2018 8:24 pm
- Forum: Programming Discussion
- Topic: 3d kgl pvr texture format
- Replies: 24
- Views: 3031
Re: 3d kgl pvr texture format
You should make a tutorial! Like what's your workflow from the blender model to drawing the mush in game. + lights
I'd love to have this!
Look good man!
I'd love to have this!
Look good man!
- Fri Apr 13, 2018 2:36 pm
- Forum: Programming Discussion
- Topic: Testing via SD card with Dreamshell
- Replies: 4
- Views: 1134
Testing via SD card with Dreamshell
I've been debugging my game with a bunch of tool and I've had problem with Dreamshell. I want to make it as compatible with everything as I can (real CD, SD card, emulators, etc). The engine load fine, but I can't get any paths to works. Everything that inside the first romdisk is fine, bet everythi...
- Thu Apr 12, 2018 2:07 pm
- Forum: Programming Discussion
- Topic: 3d kgl pvr texture format
- Replies: 24
- Views: 3031
Re: 3d kgl pvr texture format
I feel like working on this sooo much. But I have so much thing to do for work! Shoot me a github link at some point. I'd love to make this compatible with the current openGL implementations.
- Thu Apr 12, 2018 9:20 am
- Forum: Programming Discussion
- Topic: 3d kgl pvr texture format
- Replies: 24
- Views: 3031
Re: 3d kgl pvr texture format
Wow, I'm glad your testing this! Nice updates.
- Wed Apr 11, 2018 8:53 am
- Forum: Programming Discussion
- Topic: 3d kgl pvr texture format
- Replies: 24
- Views: 3031
Re: 3d kgl pvr texture format
I'll give you a proper answer tonight. I might have messed something in the exporter, I've never really tested it at the time
Good to know you got your texture working!
Good to know you got your texture working!
- Sun Apr 08, 2018 11:26 am
- Forum: Official Reicast Discussion Forum
- Topic: Setting Up Reicast on Nvidia Shield Portable
- Replies: 2
- Views: 1957
Re: Setting Up Reicast on Nvidia Shield Portable
You might wanna try other builds. Are you using one from the play store or nightly APKs?
- Sun Apr 08, 2018 11:25 am
- Forum: Programming Discussion
- Topic: 3d kgl pvr texture format
- Replies: 24
- Views: 3031
Re: 3d kgl pvr texture format
I've also had a lot of trouble with .pvr files. I've been working with .png and .dtex lately.
I'd be interesting in seeing how other are converting files to .pvr.
Tonma, this is how I've been laoding texture in my engine -> http://dcemulation.org/?title=Loading_P ... L_textures
I'd be interesting in seeing how other are converting files to .pvr.
Tonma, this is how I've been laoding texture in my engine -> http://dcemulation.org/?title=Loading_P ... L_textures
- Wed Apr 04, 2018 3:24 pm
- Forum: Programming Discussion
- Topic: Playing multiple audio files.
- Replies: 3
- Views: 676
Re: Playing multiple audio files.
Fine, I'll look into the source of the libogg stuff adn try to hack something together.
Do you think the DC can handle multiple ogg stream decoding?
Do you think the DC can handle multiple ogg stream decoding?