Search found 134 matches

by lerabot
Thu Aug 09, 2018 11:48 am
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 9818

Re: GLdc - Call for testers!

Don't forget spotlight ;)

Good job as always!
by lerabot
Wed Aug 08, 2018 3:27 pm
Forum: Programming Discussion
Topic: Question About Loading Files (CD and Romdisk)
Replies: 2
Views: 395

Re: Question About Loading Files (CD and Romdisk)

It seems to me that you have a good grasp on the pros and cons of romdisk vs CD. Something I might add is that you can compress (.gz) the romdisk to save space aswell on you CD. Also, if you load a romdisk, you basically only load 1 compressed file from the CD drive which sometime reduce the wierd n...
by lerabot
Mon Aug 06, 2018 9:33 am
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 9818

Re: GLdc - Call for testers!

Okay I'm going to sound like a real doofus right now, but... 4. put headers into you programs include folder What folder am I supposed to put the headers into? By "program's include folder " do you mean kos/include, kos/addon/include, an include folder within my project, or some other inc...
by lerabot
Fri Aug 03, 2018 2:02 am
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 9818

Re: GLdc - Call for testers!

For those using windows subsystem for linux, these are the installation instructions: 1. go into your kos/addons folder and git clone GLdc into it 2. make defaultall 3. make create_kos_link 4. put headers into you programs include folder This also works for people on linux. Don't forget to go cd GL...
by lerabot
Tue Jul 31, 2018 10:55 am
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 9818

Re: GLdc - Call for testers!

+1 for everyone willing to use GLdc. Kazade has been very active in making this work and pushing new updates.
by lerabot
Tue Jul 10, 2018 7:27 am
Forum: Programming Discussion
Topic: VMU save/loading
Replies: 1
Views: 346

VMU save/loading

I'm trying to get this tutorial from 2008 to work and I'm wondering if there's a more modern way to do this? Instead of trying to get a file on the VMU, I'm making a struct that contains all the data I need for a save. I'm trying to store that in pkg.data but I'm not sure if what I'm doing is right....
by lerabot
Mon Jun 11, 2018 11:48 am
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 9818

Re: GLdc - Call for testers!

Shoutouts to Kazade for working on this.
We've been chatting quite a bit about this project and I've been using it for Reaperi Cycle.

It's been working quite well so far. We've both been testing different stuff with, my project being in 2D and using glOrtho and kazade's test being 3D.
by lerabot
Fri May 11, 2018 8:01 am
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 3031

Re: 3d kgl pvr texture format

Hey, I don't know what libGL version you're using, but you might wanna toy with Kazade's version, as he's actively working on it.
Also, I think I remember reading that lighting is currently busted on some libGL build. That might be the slowdown?
by lerabot
Fri May 11, 2018 7:53 am
Forum: Programming Discussion
Topic: How to make a cdi file from my recent compiled KOS project?
Replies: 6
Views: 1557

Re: How to make a cdi file from my recent compiled KOS project?

This is what I usually use to make my CDI. Check that the paths are matching yours. This will build your .iso and.cdi files outside the current directory. This is to prevent re-adding your .cdi/.iso to your disk everytime. DIR=$PWD PROJECT_NAME="project" #elf transform?? sh-elf-objcopy -R ...
by lerabot
Thu Apr 19, 2018 6:03 pm
Forum: Official Reicast Discussion Forum
Topic: How make a CDI runnable on Reicast ?
Replies: 3
Views: 2400

Re: How make a CDI runnable on Reicast ?

Join the dc-online discord under the game_dev channel if you want to chat about it!

https://discord.gg/vfWJHS8
by lerabot
Mon Apr 16, 2018 8:13 am
Forum: Programming Discussion
Topic: Testing via SD card with Dreamshell
Replies: 4
Views: 1134

Re: Testing via SD card with Dreamshell

I'll try to look more into that. I remember testing stuff via SD card a year ago, but I can't remember what could I changed in the meantime.
by lerabot
Sun Apr 15, 2018 8:24 pm
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 3031

Re: 3d kgl pvr texture format

You should make a tutorial! Like what's your workflow from the blender model to drawing the mush in game. + lights :D
I'd love to have this!

Look good man!
by lerabot
Fri Apr 13, 2018 2:36 pm
Forum: Programming Discussion
Topic: Testing via SD card with Dreamshell
Replies: 4
Views: 1134

Testing via SD card with Dreamshell

I've been debugging my game with a bunch of tool and I've had problem with Dreamshell. I want to make it as compatible with everything as I can (real CD, SD card, emulators, etc). The engine load fine, but I can't get any paths to works. Everything that inside the first romdisk is fine, bet everythi...
by lerabot
Thu Apr 12, 2018 2:07 pm
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 3031

Re: 3d kgl pvr texture format

I feel like working on this sooo much. But I have so much thing to do for work! Shoot me a github link at some point. I'd love to make this compatible with the current openGL implementations.
by lerabot
Thu Apr 12, 2018 9:20 am
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 3031

Re: 3d kgl pvr texture format

Wow, I'm glad your testing this! Nice updates.
by lerabot
Wed Apr 11, 2018 8:53 am
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 3031

Re: 3d kgl pvr texture format

I'll give you a proper answer tonight. I might have messed something in the exporter, I've never really tested it at the time ;)

Good to know you got your texture working!
by lerabot
Sun Apr 08, 2018 11:26 am
Forum: Official Reicast Discussion Forum
Topic: Setting Up Reicast on Nvidia Shield Portable
Replies: 2
Views: 1957

Re: Setting Up Reicast on Nvidia Shield Portable

You might wanna try other builds. Are you using one from the play store or nightly APKs?
by lerabot
Sun Apr 08, 2018 11:25 am
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 3031

Re: 3d kgl pvr texture format

I've also had a lot of trouble with .pvr files. I've been working with .png and .dtex lately.
I'd be interesting in seeing how other are converting files to .pvr.

Tonma, this is how I've been laoding texture in my engine -> http://dcemulation.org/?title=Loading_P ... L_textures
by lerabot
Wed Apr 04, 2018 3:24 pm
Forum: Programming Discussion
Topic: Playing multiple audio files.
Replies: 3
Views: 676

Re: Playing multiple audio files.

Fine, I'll look into the source of the libogg stuff adn try to hack something together.
Do you think the DC can handle multiple ogg stream decoding?