If you switch to Ubuntu you could get VS Studio? I've just looked at NetBeans and it looks kinda like it.
I use Atom personnaly but I see that it might be a bit barebone for you.
Search found 134 matches
- Mon Sep 24, 2018 9:10 am
- Forum: Programming Discussion
- Topic: Help Setting up KOS in Netbeans IDE
- Replies: 12
- Views: 1395
- Mon Sep 17, 2018 3:50 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74926
Re: Wiki feedback
Sure, why not! I've dabbled with this as well -> https://github.com/dreamcastdevs/dreamcast_tutorial/wiki Also, I did this in one work session last weekend. I'm gonna work on this more, but first I want to complete some stuff on my game so I can release something soon ;) But it was suprisingly quick...
- Tue Sep 11, 2018 9:57 am
- Forum: Programming Discussion
- Topic: KOS - static initialisation failure: __gnu_cxx::__concurrence_lock_error
- Replies: 17
- Views: 2790
Re: KOS - static initialisation failure: __gnu_cxx::__concurrence_lock_error
I don't know if this would work on Win, but I recently compiled KOS quite easily.
I even made an updated guide on how I did it. https://github.com/dreamcastdevs/dreamc ... _toolchain
I even made an updated guide on how I did it. https://github.com/dreamcastdevs/dreamc ... _toolchain
- Mon Sep 10, 2018 7:37 am
- Forum: Programming Discussion
- Topic: Advice for making a menu with dbgio
- Replies: 4
- Views: 646
Re: Advice for making a menu with dbgio
I've tried your code and couldn't get anything to display on screen. Also the clear_screen(); function couldn't be found.
- Sun Sep 09, 2018 8:42 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74926
Re: Wiki feedback
Here's a quick start. I'm still thinking how exactly to go about making the examples but I've added some references.
https://github.com/dreamcastdevs/dreamcast_tutorial
https://github.com/dreamcastdevs/dreamcast_tutorial
- Sun Sep 09, 2018 11:09 am
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74926
Re: Wiki feedback
Yes. I'll try to tackle some of them this week.
Would it be good to even host all the exemple on a github? I'll toy with some stuff and send them your way this week for doublecheck.
Would it be good to even host all the exemple on a github? I'll toy with some stuff and send them your way this week for doublecheck.
- Sat Sep 08, 2018 2:11 pm
- Forum: Programming Discussion
- Topic: texconv compress data
- Replies: 11
- Views: 2163
Re: texconv compress data
I remember doibg some test a while ago. I'd need to test it again. There are some "legacy" pvr format
- Fri Sep 07, 2018 9:07 am
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74926
Re: Wiki feedback
Now that I have a bit more experience with the DC, I'd love to be able to contribute more to the wiki. I've been looking at how its organized and I wonder if it would be a good idea to streamline it. What I mean is that if you're new to DC programming and you want to make a game, the few first thing...
- Wed Sep 05, 2018 11:15 am
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
Re: reading the content of /rd
FOUND THE ISSUE!
GZ compression is the culprit!!!!!
I'll update the git soon! I'm testing different .gzip compression to figure out if it's a compression issue.
Otherwise i'll drop the gz compression altogether.
GZ compression is the culprit!!!!!
I'll update the git soon! I'm testing different .gzip compression to figure out if it's a compression issue.
Otherwise i'll drop the gz compression altogether.
- Wed Sep 05, 2018 10:37 am
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
Re: reading the content of /rd
Ok, so I did make a test Here's a github link https://github.com/lerabot/romdisk_test There's more info in the readme, but this basically confirm my theory. Everything in the original romdisk is fine. Longer names, everything. When you load a second romdisk, you get issues. You can find my result in...
- Tue Sep 04, 2018 6:51 pm
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
Re: reading the content of /rd
I've just updated git and and commented that whole make_banner thing cause it still prevented the make completion. I haven't tested those modification but it's good to know that re-compiling kos doesn't seem to break my project :) I'll make a test project will a bunch of test case for the romdisk th...
- Tue Sep 04, 2018 4:32 pm
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
Re: reading the content of /rd
I still have some wierd naming issue. I might just skip using romdisk entirely if I can't figure this one out. My project has a bunch of files now and I'm wondering if the sheer number of file make things problematic. I'm at around 1200ish files (assets, sound, code, etc) I've went around and tried ...
- Tue Sep 04, 2018 3:18 pm
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
Re: reading the content of /rd
I haven't changed it because shortening the filename seem to work. But there's defenitly something strange with similar name. I have a romdisk with 9 button named b1.png to b9.png. I also happen to have 2 sound files called b1.wav and b2.wav. When I load my 9 buttons, b1.png and b2.png won't load. I...
- Mon Sep 03, 2018 4:51 pm
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
Re: reading the content of /rd
I've double cheked all of it. I can read the content of /cd, /pc, and root. any romdisk that I mount doesn't work. I've checked /ram /rd and tried with different mount points. Also, there's something super strange going on with file naming or handles. Let's say I have a file called spritesheet.json ...
- Mon Sep 03, 2018 9:02 am
- Forum: Programming Discussion
- Topic: texconv compress data
- Replies: 11
- Views: 2163
Re: texconv compress data
Send me the image I'll try it out.
I also have texture packer. You can export in .PVR
I also have texture packer. You can export in .PVR
- Sun Sep 02, 2018 9:46 pm
- Forum: Programming Discussion
- Topic: reading the content of /rd
- Replies: 9
- Views: 902
reading the content of /rd
I've been going a bit crazy over the last couple hour. First of all, I never realized the maximum file you could get out of a romdisk at once is 16! I've tried chanding the #define MAX_RD_FILES 16 flag. Do I need recompile kos for this to work? Also, I have a full working way to display the content ...
- Thu Aug 30, 2018 2:36 pm
- Forum: Programming Discussion
- Topic: How can I make this faster?
- Replies: 10
- Views: 2075
Re: How can I make this faster?
Super interesting information Bogglez!
- Mon Aug 27, 2018 5:05 pm
- Forum: Programming Discussion
- Topic: Texconv problem
- Replies: 1
- Views: 340
Re: Texconv problem
Turns out the file was fine. The loader was the problem. Feel free to delete this topic.
- Sun Aug 26, 2018 8:53 pm
- Forum: Programming Discussion
- Topic: Texconv problem
- Replies: 1
- Views: 340
Texconv problem
I've been trying to switch from .png to a ARGB1555 format using texconv and the output I get is not the same as some example I get. For some reason the heard is always wierd if I check it in hex view. Link to the file -> https://magnes.neocities.org/spritesheet.tex.png (This is actually a .tex file,...
- Fri Aug 17, 2018 10:27 am
- Forum: Programming Discussion
- Topic: UV Coordinates Not Mapping to Object Correctly
- Replies: 2
- Views: 529
Re: UV Coordinates Not Mapping to Object Correctly
It seems to me like the mapping is just incorrect. Your code does seem to work. Did you know that openGL coord start from the bottom left? Cause I feel like you got maybe like 1 axis wrong. Do you want to try this instead: Index - UV 0 - 0,0 1 - 1,0 2 - 0,1 2 - 0,1 1 - 1,0 3 - 1,1 Let me know. I use...