Search found 1459 matches
- Thu Aug 05, 2004 10:41 am
- Forum: First Person Shooters Development
- Topic: ___
- Replies: 38
- Views: 3367
Teamwork is the key and treating others with dignity and respect ALWAYS gets better results in the long run looks like you have still some problems to understand what happened. so ill explain it to you again: i could have sent my source to ian so he makes a release without waiting for fraggers chan...
- Wed Aug 04, 2004 8:41 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: title list bug in genesis plus?
- Replies: 3
- Views: 320
- Tue Aug 03, 2004 8:50 pm
- Forum: First Person Shooters Development
- Topic: DCQuake; the rise and fall...
- Replies: 48
- Views: 4338
- Tue Aug 03, 2004 7:56 pm
- Forum: Programming Discussion
- Topic: VMoo Source Release
- Replies: 3
- Views: 778
- Tue Aug 03, 2004 7:46 pm
- Forum: Programming Discussion
- Topic: VMoo Source Release
- Replies: 3
- Views: 778
- Tue Aug 03, 2004 5:43 pm
- Forum: First Person Shooters Development
- Topic: DCQuake; the rise and fall...
- Replies: 48
- Views: 4338
i appreciate your intentions, and i like the way you wrote this post, but i already explained myself and i dont want to go back on my decision. please dont tell me what i should do or should have done again, some people already did it (although not in this elegant way) and i think its enough. i dont...
- Tue Aug 03, 2004 3:06 pm
- Forum: First Person Shooters Development
- Topic: Lunkin's Journey
- Replies: 34
- Views: 3620
no, its not to punish people that i dont release it, its so it wont reward those who dont deserve it. like you said not everybody was bashing me but i felt like there was a big majority of people looking at this release with a negative feeling. so those who were reproaching me to steal fraggers proj...
- Tue Aug 03, 2004 2:50 pm
- Forum: First Person Shooters Development
- Topic: Lunkin's Journey
- Replies: 34
- Views: 3620
I think that's the point of not releasing it: Trying to hurt the scene. Some form of punishment. err, not at all. i think ive told my reasons too often, although it was quite obvious. then if you still didnt understand dont post this sort of crap. immature people who cant help bashing other devvers...
- Tue Aug 03, 2004 2:36 pm
- Forum: First Person Shooters Development
- Topic: Radquake
- Replies: 13
- Views: 1685
ian, did you really have to open a new topic? all it will do is give oportunity to the same lamers to come and say how much im childish, blah blah blah. some guys should really look at themselves before judging other people. wraggster you dare calling me a child while the real reason of your spammin...
- Tue Aug 03, 2004 5:18 am
- Forum: First Person Shooters Development
- Topic: RADQuake 5
- Replies: 42
- Views: 5078
look, i never intended to bash fragger, thats why i reacted so violently to cristuserlosers post. i only posted here because that was the only way to contact him quickly and get him to read my decision. my first post is definitely not as bitchy as you think. i was explaining him my decision and why...
- Tue Aug 03, 2004 5:15 am
- Forum: First Person Shooters Development
- Topic: RADQuake 5
- Replies: 42
- Views: 5078
- Tue Aug 03, 2004 5:08 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamcast saves on cd?
- Replies: 8
- Views: 333
- Tue Aug 03, 2004 5:05 am
- Forum: First Person Shooters Development
- Topic: RADQuake 5
- Replies: 42
- Views: 5078
look, i never intended to bash fragger, thats why i reacted so violently to cristuserlosers post. i only posted here because that was the only way to contact him quickly and get him to read my decision. my first post is definitely not as bitchy as you think. i was explaining him my decision and why ...
- Tue Aug 03, 2004 4:56 am
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21504
here is the result of my tests with a madcatz rumble pack: the 2nd byte is the frequency, it can vary from 0x07 to 0x3b. the 3rd byte is ther power. the 4th byte is the type, 0x1[2,4,6,8,a,c,e] for short vibration, 0x1[1,3,5,7,9,b,d,f] for long vibration. also as you can see in the previous code i p...
- Tue Aug 03, 2004 4:46 am
- Forum: First Person Shooters Development
- Topic: RADQuake 5
- Replies: 42
- Views: 5078
did i bitch about fragger? where did i do that please? i told him in the topic he made that i planned not to use his changes, cause he didnt PMed me yet. then he PMed me and i entered more in details with the reasons i didnt want to use his changes. the problem is since i publicly posted my decision...
- Tue Aug 03, 2004 4:19 am
- Forum: First Person Shooters Development
- Topic: RADQuake 5
- Replies: 42
- Views: 5078
thats it, i wont release anything. just because im so superior i waited for fraggers code and didnt release it a while back although people told me to do it, now only a few people with a bit of common sense can understand my decision. i like to be judged by people so much that i feel i have to relea...
- Mon Aug 02, 2004 10:31 pm
- Forum: First Person Shooters Development
- Topic: RADQuake 5
- Replies: 42
- Views: 5078
You are both well aware that I'm not just talking about this one thread, but several of the threads that the two of you have hijacked, and slung mud with others in uh? no im not. anyway, do you think thats the best place to talk about it if its not directly connected to this topic? maybe you should...
- Mon Aug 02, 2004 9:23 pm
- Forum: Programming Discussion
- Topic: Running out of texture memory?!
- Replies: 5
- Views: 532
- Mon Aug 02, 2004 9:07 pm
- Forum: Programming Discussion
- Topic: Running out of texture memory?!
- Replies: 5
- Views: 532
- Mon Aug 02, 2004 9:03 pm
- Forum: Programming Discussion
- Topic: /PC Question
- Replies: 8
- Views: 815
so if i understood correctly you put your files in the /rd dir, and since there are much of them or they are too big, youre bored having to wait and upload the whole bin which contains your files, right? if so, the /pc dir wont really help. the files are loaded through the coder cable/bba too, and i...