Search found 590 matches

by Moi
Mon Apr 09, 2018 4:16 pm
Forum: Developmental Ideas
Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
Replies: 8
Views: 2705

Re: Might Scrap Makaqu. Possible to Finish Bero's Work?

I'm glad you liked it, Park. Now with Makaqu getting dreampi support soon Codename Corporal could some day even beat Outtrigger by featuring online multiplayer on the DC.
by Moi
Sun Feb 04, 2018 8:51 am
Forum: Developmental Ideas
Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
Replies: 8
Views: 2705

Re: Might Scrap Makaqu. Possible to Finish Bero's Work?

Thanks for the tip! EDIT: I found the code! Apparently it was released under the Return to Castle Wolfenstien Dreamcast sourceforge! You are welcome. I wish you all the best with your project. It'll be a hell lot of work for sure if you want to do both Q1 based game design/qc coding AND engine codi...
by Moi
Fri Feb 02, 2018 6:33 am
Forum: Developmental Ideas
Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
Replies: 8
Views: 2705

Re: Might Scrap Makaqu. Possible to Finish Bero's Work?

There was also a DarkPlaces port by Chui from around 2008 or so. It had hardware accelerated renderng and decent speed iirc but no sound.

It was released on a compilation ISO. Not Sure If the source Code is still avalable somewhere.
by Moi
Sat Jun 13, 2015 12:11 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 64926

Re: Makaqu 1.5.1

http://code.google.com/p/makaqu/ still has some downloads.
by Moi
Mon Apr 06, 2015 10:03 am
Forum: First Person Shooters Development
Topic: Map & model converter for Quake 3
Replies: 20
Views: 10367

Re: Map & model converter for Quake 3

In case anyone is wondering, I'm still working on it.
See this thread for updates:

http://dreamcast-talk.com/forum/viewtop ... =52&t=6849
by Moi
Sat Feb 28, 2015 8:35 am
Forum: First Person Shooters Development
Topic: Map & model converter for Quake 3
Replies: 20
Views: 10367

Re: Map & model converter for Quake 3

Big update! My converter is taking shape. The texture conversion is running fully automated now. You define the folder where PC textures are placed and the converter is trying to find the ones needed by the map you are converting. Should the texture be too huge for the DC (512x512) the converter wil...
by Moi
Tue Feb 24, 2015 1:38 pm
Forum: First Person Shooters Development
Topic: Map & model converter for Quake 3
Replies: 20
Views: 10367

Re: Map & model converter for Quake 3

Mega bump: I'm working on porting third party maps to the DC. The progress is somehow slow, because I'm yet to find out the reason, why some maps are loading while others don't although the ones that are loading are bigger in file size than the ones that don't. I've found 14 maps from several sites ...
by Moi
Fri Dec 09, 2011 1:51 pm
Forum: Programming Discussion
Topic: How exactly does bin2boot.exe work?
Replies: 2
Views: 4796

Re: How exactly does bin2boot.exe work?

Use BootDreams, the swiss-knife for creating any homebrew CDI selfboot image :) Last version can be found here: http://code.google.com/p/bootdreams/ Wow Thank you for the help, Indiket! It works flawlessly! I haven't created any self-boot for ages(used demomenu with multisession cdrs instead)! For ...
by Moi
Thu Dec 08, 2011 3:09 pm
Forum: Developmental Ideas
Topic: Bennugd dreamcast Port
Replies: 5
Views: 2697

Re: Bennugd dreamcast Port

Basil wrote:
all fenix / bennugd games .. can be ported
Is there a tutorial or an example of doing that ?
Afaik there is not much to the porting process. Just placing your game data and bennu bytecode into the right directories is enough. At least it is this way in FenixDC which bennu is based on.
by Moi
Thu Dec 08, 2011 2:54 pm
Forum: Programming Discussion
Topic: How exactly does bin2boot.exe work?
Replies: 2
Views: 4796

How exactly does bin2boot.exe work?

I've been trying to create a selfboot disc lately but failed due to bin2boot.exe's incompatibility to Win7. So I was forced to install virtual machine just to create a cdi, which is a total overklíll. Do any alternatives exist? If no, I'd be interested in coding a Win7 compatible tool once I've fig...
by Moi
Thu Mar 24, 2011 12:21 pm
Forum: First Person Shooters Development
Topic: QuakeDev is back...
Replies: 5
Views: 4082

Re: QuakeDev is back...

http://quakedev.dcemulation.org/index.htm

is down, while all other links seem to work.
by Moi
Wed Mar 23, 2011 2:51 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 118550

Re: The Ascension Of Vigil

It's just strange, this was a really neat project. I saw he wanted someone to host it, because his website server went out of action. Now he and the project dissapeared. Someone here must know a way of contacting him. http://forums.inside3d.com/profile.php?mode=viewprofile&u=7 I have no access to m...
by Moi
Tue Mar 22, 2011 4:36 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 118550

Re: The Ascension Of Vigil

IIRC Tyne had a robot.txt on his website, that explains the lack of archives. What exactly are you looking for? I might go through my back up folders and reup, in case i find anything useful...
by Moi
Sat Nov 13, 2010 10:07 pm
Forum: Front Page News and Forum Guidelines
Topic: Doom for the DC v1.2
Replies: 28
Views: 18535

Re: Doom for the DC v1.2

The guys over at Dreamcast-Talk have tried without luck, but I think you need to know the IP for every person playing I think. http://dreamcast-talk.com/forum/viewtopic.php?f=3&t=2344&start=10 Edit, also the guys developing Hypertension are trying to get multiplayer working online, and have said it...
by Moi
Sat Nov 13, 2010 9:59 am
Forum: Front Page News and Forum Guidelines
Topic: Doom for the DC v1.2
Replies: 28
Views: 18535

Re: Doom for the DC v1.2

So has anyone successfully got this to run in multiplayer?
by Moi
Tue Oct 19, 2010 4:51 am
Forum: Dreamcast Gaming and Emulation
Topic: Segagaga translation in the works
Replies: 80
Views: 32871

Re: Segagaga translation in the works

Honestly, I don't think it'll ever be completed, more than likely they will lose interest around 35%. I think this happend. Who knows. Not that long time ago a fan translation of Policenauts was released. While the game text had been translated for a long time it took a much longer time to actually...
by Moi
Fri Jul 23, 2010 1:35 pm
Forum: Dreamcast Gaming and Emulation
Topic: Bleemcast Archive
Replies: 7
Views: 1301

Re: Bleemcast Archive

BILAL_XIA wrote:Well I am sure it is in the other back up SeanbaJuice Dc Emulation should have it?
no it was posted on bleemcast.no-ip or something like that
by Moi
Fri Jul 23, 2010 7:07 am
Forum: Dreamcast Gaming and Emulation
Topic: Bleemcast Archive
Replies: 7
Views: 1301

Re: Bleemcast Archive

i should still have the bleemcast game compatibility database which was posted shortly after the leak of the beta.
by Moi
Thu Jul 08, 2010 2:02 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 118550

Re: The Ascension Of Vigil

Tyne wrote:Can anyone offer FTP space to rehost TAoV? Digitalfunk has died. :(
i'd suggest asking wraggster or one of the admins here.
glad to see you back :D