You're welcome.ace wrote:So, thanks!
Search found 9480 matches
- Tue Mar 12, 2013 7:46 pm
- Forum: Off-Topic Forum
- Topic: BlackAura?
- Replies: 14
- Views: 3879
Re: BlackAura?
- Tue Mar 12, 2013 7:43 pm
- Forum: Programming Discussion
- Topic: Quake 3 lightmaps - PVR Multi-Texture
- Replies: 106
- Views: 27367
Re: Quake 3 lightmaps - PVR Multi-Texture
There's no multitexture on the PVR, so you'd have to do multiple rendering passes. That's what Quake 3 did on cards that didn't support multitexture, and for surfaces that needed more than two passes (some of the surfaces can have two or three layers, plus the lightmap). It's also what Quake 1 and 2...
- Mon Feb 25, 2013 6:17 am
- Forum: Off-Topic Forum
- Topic: BlackAura?
- Replies: 14
- Views: 3879
Re: BlackAura?
Zealous zerotype wrote:If he post again I'll release the sex tape.
Go on then.
I still exist, if that's what you mean. I've just not been around here recently.GyroVorbis wrote:Please god, tell me he isn't gone!
- Mon Sep 05, 2011 11:02 pm
- Forum: First Person Shooters Development
- Topic: Alien vs Predator on DC
- Replies: 56
- Views: 38221
Re: Alien vs Predator on DC
That is not true; we are currently using it on a linux-based chinese handheld console, and it works great. (Whoops... Long post. Summary - too hard, no benefit. There are much more effective ways to do this on a console like the Dreamcast, games don't really benefit from things like zRAM anyway, an...
- Mon Aug 29, 2011 9:18 pm
- Forum: Programming Discussion
- Topic: KGL- PCX from PC.
- Replies: 3
- Views: 1264
Re: KGL- PCX from PC.
Are you sure it's not just slow? The PCX loader reads the file one byte at a time, with no buffering. KOS's filesystem is fairly simplistic, and doesn't really do any caching or buffering of it's own. Each byte that's read requires the Dreamcast to send a request to the dcload host, and then wait fo...
- Wed Jun 22, 2011 9:59 am
- Forum: Programming Discussion
- Topic: Romdisk
- Replies: 2
- Views: 1260
Re: Romdisk
Basically, it's for embedding files inside your program, so you don't have to read them off a CD. You have a bunch of files, and the build process generates a romdisk image out of them, and embeds it in the program. KOS picks that up, and makes the files accessible from /rd. You can then read them t...
- Sun Apr 24, 2011 10:57 am
- Forum: Programming Discussion
- Topic: So I've got off the ground.
- Replies: 60
- Views: 11866
Re: So I've got off the ground.
Ooookay....I thought you said transparency wouldn't work on emulators? Transparency works. Automatic depth sorting doesn't. The Dreamcast's 3D hardware will automatically depth sort transparent polygons, and draw them in order from back to front. Emulators just draw all the transparent polygons in ...
- Thu Apr 21, 2011 10:15 am
- Forum: Programming Discussion
- Topic: So I've got off the ground.
- Replies: 60
- Views: 11866
Re: So I've got off the ground.
A few possibilities. First, The z value probably doesn't do what you think it does. It's doesn't represent the distance from the viewpoint. It's actually 1 / z (because the DC does perspective correct texture mapping, so it needs 1 / z instead of z). So, smaller values are actually further away than...
- Mon Apr 18, 2011 9:04 am
- Forum: Programming Discussion
- Topic: So I've got off the ground.
- Replies: 60
- Views: 11866
Re: So I've got off the ground.
One other thing to be aware of with colour keying - you'll get colour fringing if you distort the image in any way. For example, your images use magenta as transparent. So, you set all the magenta pixels to transparent (alpha is 0). If you draw the sprite at 2x it's normal size, you'll have this mag...
- Thu Mar 17, 2011 11:24 am
- Forum: Programming Discussion
- Topic: Drawing rgb565 image in output_buffer using PVR
- Replies: 28
- Views: 9734
Re: Drawing rgb565 image in output_buffer using PVR
The VQ format is basically: 1 - A 256-entry dictionary, with each entry containing a 4 pixels (a 2x2 pixel square) in RGB565 format. 2 - A Set of 8-bit indexes into the directory. Since you're getting a recognizable image, you've probably got the dictionary and data in the right place. If you'd miss...
- Thu Mar 10, 2011 9:51 am
- Forum: Programming Discussion
- Topic: Drawing rgb565 image in output_buffer using PVR
- Replies: 28
- Views: 9734
Re: Drawing rgb565 image in output_buffer using PVR
Essentially, that looks about right. Two comments though: uint32 * png_dec_buffer __attribute__ ((aligned (32))); png_dec_buffer = memalign( 32, PVR_TEX_WIDTH * PVR_TEX_HEIGHT * 2 ); That first line probably doesn't do what you think. That's actually aligning the pointer itself to a 32 byte boundary...
- Wed Jan 26, 2011 11:31 am
- Forum: Gaming Forum
- Topic: PS Jailbreak Finally Hacks PS3 (allegedly)
- Replies: 114
- Views: 17283
Re: PS Jailbreak Finally Hacks PS3 (allegedly)
Once the Sony lawsuit thing is over and people are done releasing the big guns for PS3, hopefully they'll move to PSP. I have a PSP-3000 which means I have to keep my PSP in sleep mode in order for it to stay modded, which is a pain in the ass. I know some form of CFW came out soon after the keys w...
- Sun Jan 23, 2011 10:20 am
- Forum: Gaming Forum
- Topic: PS Jailbreak Finally Hacks PS3 (allegedly)
- Replies: 114
- Views: 17283
Re: PS Jailbreak Finally Hacks PS3 (allegedly)
I don't know if anyone else noticed this already (I only noticed it a couple of hours ago), but the PSP's keys have been released as well. Currently, it looks like you can sign your own executables and run anything you like on there. On any firmware version, and any hardware revision including the P...
- Thu Jan 20, 2011 10:54 am
- Forum: Gaming Forum
- Topic: Final Fantasy XIII-2 Announced!
- Replies: 20
- Views: 3381
Re: Final Fantasy XIII-2 Announced!
I liked bits of FF10. The core gameplay mechanics were pretty decent. I really liked the battle system - it was functionally equivalent to that used in previous games, but completely cut out the boring bits where you're waiting for something to happen, so it was actually much quicker. No mad rushing...
- Wed Jan 19, 2011 9:37 am
- Forum: Gaming Forum
- Topic: Final Fantasy XIII-2 Announced!
- Replies: 20
- Views: 3381
Re: Final Fantasy XIII-2 Announced!
Square Enix are having money troubles at the moment, and it really suprises me that they'd greenlight a sequel to a poorly recieved FF game Think of it this way - they spent five years making Final Fantasy XIII, and they had an enormous team working on it. It must have cost an absolute fortune to m...
- Sat Jan 08, 2011 10:02 am
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 30140
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
I haven't found a suitable SVN for it and subversion won't compile. You don't need a MinGW-specific version of Subversion. Any of the normal Windows binaries will do the trick. http://subversion.apache.org/packages.html#windows It would be useful if they had some kind of package manager though. At ...
- Mon Dec 20, 2010 9:02 am
- Forum: Programming Discussion
- Topic: Working with Sound Output using the AICA SPU
- Replies: 15
- Views: 6221
Re: Working with Sound Output using the AICA SPU
PH3NOM - As far as I remember, the snd_sfx stuff in KOS is pretty basic. The .wav loader is primitive, and it's quite possible that it'd break on a perfectly valid .wav file. Specifically, it doesn't use a proper RIFF parser, so it only works if the chunks in the file happen to be in the right place...
- Wed Dec 15, 2010 9:14 am
- Forum: Developmental Ideas
- Topic: Homebrew ADX Support?
- Replies: 1
- Views: 2228
Re: Homebrew ADX Support?
The ffmpeg wiki has a somewhat more readable description:
http://wiki.multimedia.cx/index.php?title=CRI_ADX_ADPCM
http://wiki.multimedia.cx/index.php?title=CRI_ADX_file
KOS doesn't have any libraries to decode ADX. It's certainly possible. Pretty much all homebrew just uses MP3 or Ogg Vorbis though.
http://wiki.multimedia.cx/index.php?title=CRI_ADX_ADPCM
http://wiki.multimedia.cx/index.php?title=CRI_ADX_file
KOS doesn't have any libraries to decode ADX. It's certainly possible. Pretty much all homebrew just uses MP3 or Ogg Vorbis though.
- Tue Sep 07, 2010 11:42 am
- Forum: Gaming Forum
- Topic: 3D Realms closes doors
- Replies: 42
- Views: 5596
Re: 3D Realms closes doors
Triptych apparently already finished it (or bits of it, but not assembled them into an actual game yet), and Gearbox are helping them finish it off, and are handling the console ports. Gearbox (unlike Triptych, which is all ex-3D Realms guys who didn't want to let the game die) actually have a histo...
- Sat Sep 04, 2010 10:49 am
- Forum: Off-Topic Forum
- Topic: Post your web browser!!
- Replies: 34
- Views: 4775
Re: Post your web browser!!
Work: Firefox on Windows XP. Too many useful extensions, particularly development tools. Laptop: Firefox on Mac OS X. Given that Flash tends to heat the machine up a lot, when it's not crashing, it's unusable without AdBlock Plus / FlashBlock. Running Flash in a separate process, as Chrome and Safar...