Search found 46 matches
- Thu Jan 26, 2006 2:34 am
- Forum: Developmental Ideas
- Topic: Abuse possible on DC?
- Replies: 13
- Views: 2423
Halo Zero would not be possible. Believe it or not I actually informally know the guy who made Halo Zero; he made it using a program called MultiMedia Fusion, I believe. MultiMedia Fusion uses it's own proprietary graphics and scripting format, making it practically impossible to port to any other p...
- Wed Jan 25, 2006 2:37 pm
- Forum: Developmental Ideas
- Topic: Jazz Jackrabbit - using OpenJazz SDL port?
- Replies: 23
- Views: 3283
I have only played jazz 2, how is 1 compared to it? In some reguards I enjoy Jazz 1 more than Jazz 2. Jazz 2 was a great game, but for some reason it didn't connect with me quite the same way Jazz 1 did. Control feels much more slippery in Jazz 2 - it never feels like you can really get up enough s...
- Tue Jan 24, 2006 1:52 am
- Forum: Developmental Ideas
- Topic: Jazz Jackrabbit - using OpenJazz SDL port?
- Replies: 23
- Views: 3283
Well, reading up on the DCemu legalities topic, folks don't seem to like Abandonware Sites around these parts, so I can't exactly tell you where to get it. The game is almost 13 years old by now, but rules are rules. Failing a good old fashioned Google Search, DOSgames has the Shareware version , wh...
- Mon Jan 23, 2006 4:12 pm
- Forum: Developmental Ideas
- Topic: Jazz Jackrabbit - using OpenJazz SDL port?
- Replies: 23
- Views: 3283
- Mon Jan 23, 2006 11:50 am
- Forum: Developmental Ideas
- Topic: Jazz Jackrabbit - using OpenJazz SDL port?
- Replies: 23
- Views: 3283
can't wait. Now when you say unfinished code you mean an unfinished game such as missing levels ,and features. Or, unfinished as not all the bugs are out ,and such. All the levels are done. This runs off the original Jazz Jackrabbit data files. (which is pretty much abandonware by now, dunno what D...
- Fri Jan 20, 2006 1:07 pm
- Forum: Developmental Ideas
- Topic: Jazz Jackrabbit - using OpenJazz SDL port?
- Replies: 23
- Views: 3283
Jazz Jackrabbit - using OpenJazz SDL port?
http://treacle.hewwo.com/jazz/oj/ A lovely group of dedicated Jazz Jackrabbit fans have begun re-writing the entire Jazz Jackrabbit 1 engine to be Windows-native, and above all, Open Source. Not only that, but OpenJazz uses SDL, too, making for easy porting between platforms. I think the Dreamcast c...
- Mon Dec 12, 2005 5:24 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Freedo 3do emu for dc under test right now !
- Replies: 53
- Views: 4774
- Sun Dec 11, 2005 8:45 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Freedo 3do emu for dc under test right now !
- Replies: 53
- Views: 4774
- Sat Oct 22, 2005 6:48 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: A little something I drummed up for Soul Captor
- Replies: 4
- Views: 1713
- Sat Oct 22, 2005 1:13 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: A little something I drummed up for Soul Captor
- Replies: 4
- Views: 1713
A little something I drummed up for Soul Captor
http://blazefire.mooglecavern.com/xml.zip Writing a Disks.xml was tedious as hell (I had like 40 images in my folder), so using a program called MultiMedia Fusion (think... VisualBasic with a more graphic-based interface and lots of "plug-ins" to help you do more complex things) I made thi...
- Fri Oct 21, 2005 10:20 am
- Forum: First Person Shooters Development
- Topic: Planning on creating a Doom MOD for DC, have some questions
- Replies: 6
- Views: 1894
Sorry to bump an old topic like this, but there's actually a new DeHackEd editor out there called WhackEd2. Unfortunatly, after googling it, it's site seems to have died. If it helps, the filename for the installer is whacked2_setup.exe. I don't have it on my HDD anymore, but maybe you guys can find...
- Fri Oct 21, 2005 10:11 am
- Forum: First Person Shooters Development
- Topic: Zombie FPS
- Replies: 7
- Views: 2747
http://www.mopedseiten.de/und_sonst/zombies/index2.html Works on NxDoom just fine. I'd actually like to do my own DooM wad one of these days with Zombies, but I'm not very well versed in DEH stuff. My main plan would be to do REAL zombies - somewhat slow, attack only with their hands, but you can't ...
- Thu Oct 20, 2005 12:38 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 20749
BGM is disabled by default. Dunno why. I'm sure doing a SDL port of vanilla Legacy would be somewhat possible (if you find someone willing - I really miss Bero, y'know?), but trying to load DooM levels through SRB2? I sincerely doubt it. I dunno if I mentioned it here or not, but a couple years ago,...
- Wed Oct 19, 2005 2:39 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 20749
- Wed Oct 19, 2005 2:02 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 20749
- Wed Oct 19, 2005 4:26 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: A newbie venting frusterations
- Replies: 9
- Views: 833
- Tue Oct 18, 2005 5:32 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: A newbie venting frusterations
- Replies: 9
- Views: 833
A newbie venting frusterations
So I decided it was about that time to go around and gather up a bunch of SBIs for a big honkin' disc of junk. I picked up Apple II Soul Captor, ChexQuest, NeoPop, DSNES 0.98, GnuBoy, SGA Simpsons, NesterDC 6, NxDoom, NxQuake, RadQuake Final, Rise of the Triad, SGA Gradius III, SGA Haunted Castle, S...
- Mon Oct 17, 2005 7:11 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 20749
Thats very nice! I support that idea... on the other hand, dont you think Yuji Naka is already aware of the project? I doubt he is. Well, I doubt he was . In the aformentioned Gamespy Interview, not only did she bring up things like Sonic 2 Beta, but she mentioned that there's a huge Sonic fanbase ...
- Mon Oct 17, 2005 6:10 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 20749
You know, Blaze, before this DC port materialized, I had no idea that either this or Mettrix were still in the works. I figured they'd both just sort of fallen by the wayside, like so many Internet projects. Incidentally: Due to his positive reaction to so much of the Dreamcast ( http://www.dcemula...
- Sun Oct 16, 2005 7:55 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Sonic Robo-Blast 2
- Replies: 98
- Views: 20749
Almost all the content but the sound effects and characters are pretty much completely original. There are a couple sprites (item boxes) and a couple textures (waterfall) that were taken from the games, but, well, there you go. SRB2 does, though, in it's WAD, include a bunch of textures for future l...