Search found 30 matches
- Wed Mar 27, 2019 4:54 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Tetris 2 and unreleased game available on github
- Replies: 5
- Views: 2163
Tetris 2 and unreleased game available on github
Hi, I uploaded the full source code for my 15 year old Dreamcast game Tetris 2 to github yesterday (it was released as a zip 15 years ago with the game I think). I also uploaded the code for a Game Pack project I was working on, I don't know how far I got but I know the minesweeper game was playable...
- Mon Jul 19, 2004 9:37 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC-TOOL GUI v2.0 released...
- Replies: 31
- Views: 1440
- Mon Jul 19, 2004 5:43 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC-TOOL GUI v2.0 released...
- Replies: 31
- Views: 1440
- Mon Jul 19, 2004 4:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC-TOOL GUI v2.0 released...
- Replies: 31
- Views: 1440
- Mon Jul 19, 2004 3:27 am
- Forum: Programming Discussion
- Topic: Sphere in kgl
- Replies: 2
- Views: 374
- Sun Jul 18, 2004 3:56 am
- Forum: Programming Discussion
- Topic: Sphere in kgl
- Replies: 2
- Views: 374
Sphere in kgl
Hi
Im trying to convert a smal but fun opengl game and there is a ball in this game and it is made with gluSphere, gluNewQuadric and gluQuadricTexture, are there any equal functions in kgl or is there any other way to make a sphere?
/Viktor
Im trying to convert a smal but fun opengl game and there is a ball in this game and it is made with gluSphere, gluNewQuadric and gluQuadricTexture, are there any equal functions in kgl or is there any other way to make a sphere?
/Viktor
- Sat May 29, 2004 3:27 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
- Sun May 09, 2004 5:37 am
- Forum: Programming Discussion
- Topic: SMUS to Anything..
- Replies: 5
- Views: 566
- Fri May 07, 2004 7:14 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: homebrew games?
- Replies: 9
- Views: 746
The most importent thing is skill. The technical programs you need to make a DC game are free, Gimp for textures, Maya free version for none comercial use for 3D models, emacs for coding, kos for dreamcast functionality, gcc for compiling the code. But as I started with, the hard part is the skill, ...
- Mon Apr 19, 2004 5:01 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
- Mon Apr 19, 2004 4:59 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
A happy test report :) Stop: 0x0039f010 - No effect Stop: 0x00000010 - RUMBLE STOPS!!!! :) Stop: 0x0039f000 - Stops for split second and then restarts where it was interrupted, same as 0x00. I tried this code, unsigned long effects[7]={0x00072010,0x011a7010,0x31071011,0x3339f010,0x2617a010,0x0528101...
- Mon Apr 19, 2004 2:47 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
Ok, I have tried to first send a rumble function and then send the same one but starting with a 0. Start: 0x31071011 Stop: 0x01071011 No effect Start: 0x3339f010 Stop: 0x0339f010 Effect! Start: 0x2617a010 Stop: 0x0617a010 Effect! Start: 0x42153810 Stop: 0x02153810 Effect The effect that happens is a...
- Mon Apr 19, 2004 1:18 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
I have had time to test some more now and none of the rumble codes I have tried have I been able to stop before thay stop automaticly. When you press Stop you can here the rumble pack stop for a split second and the it restarts from where it was interrupted. But as I say, it stops when the rumble is...
- Mon Apr 19, 2004 4:02 am
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
- Sat Apr 10, 2004 3:28 am
- Forum: Programming Discussion
- Topic: Package Versions for KOS 1.2.0 (basic toolchain)
- Replies: 2
- Views: 411
- Sat Apr 10, 2004 3:28 am
- Forum: Programming Discussion
- Topic: Package Versions for KOS 1.2.0 (basic toolchain)
- Replies: 2
- Views: 411
- Fri Apr 09, 2004 12:20 pm
- Forum: Programming Discussion
- Topic: Pause function with xing mp3
- Replies: 0
- Views: 256
Pause function with xing mp3
Hi
The one thing that is missing from the current libmp3 (and libogg?) is a pause function. I have tried to implement one but have not been able to get it to work. Is there anyone who have got one to work and can share the code? Or anyone who can point me in the right direction
/Viktor
The one thing that is missing from the current libmp3 (and libogg?) is a pause function. I have tried to implement one but have not been able to get it to work. Is there anyone who have got one to work and can share the code? Or anyone who can point me in the right direction
/Viktor
- Fri Apr 09, 2004 4:28 am
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21768
- Mon Apr 05, 2004 8:21 am
- Forum: Programming Discussion
- Topic: OPENGL + SDL on DC
- Replies: 5
- Views: 455
- Fri Apr 02, 2004 3:22 am
- Forum: Annual Poll Forum
- Topic: 2004 Poll Results (2003 Polls)!
- Replies: 51
- Views: 24554
Did a test search on Altavista today (thay have moved to Yahoo engine) and found the voting thread with my name in, coool :) This has now led to refound energy into compliting the ultimet version of Tetris for Dreamcast (and the last...) that have been almost complite for 7 months now :roll: Its alw...