Search found 1554 matches

by Tyne
Thu Oct 04, 2018 9:56 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 57360

Re: Makaqu 1.5.1

Sounds good, I've taken in interest in Dreamcast again lately (thanks to Redream mostly) and saw 1.6 and became curious. Glad to see you're still alive and kickin though.
by Tyne
Wed Sep 12, 2018 12:01 pm
Forum: Official Reicast Discussion Forum
Topic: Graphical glitches
Replies: 2
Views: 466

Re: Graphical glitches

Probably either per-mesh or per-triangle rendering. Proper emulation of DC graphics requires per-pixel accuracy but usually requires higher-end drivers and faster devices. Vulkan could probably do it.
by Tyne
Wed Sep 12, 2018 11:48 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 57360

Re: Makaqu 1.5.1

Hmm I see there WAS a 1.6 release, wonder what was changed and if mankrip is stil around?
by Tyne
Fri Aug 03, 2018 12:00 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Well, I tested TAoV on a Raspberry Pi3 using 'Retropie' and the Darkplaces engine. Full 60 FPS and controller support so if you're looking to play it on a console it works wonderfully. Otherwise I've modified some maps to improve a few things - I still need to fix a bug I found with Vigil adding vel...
by Tyne
Tue Jan 17, 2017 11:50 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Thanks, I feel bad for neglecting TAoV it's just hard to work on it with having 2 children now and creating maps is really time consuming.
by Tyne
Sat Jan 07, 2017 6:48 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Latest release is here. It's 123mb. Here's a link, can someone test this please? https://drive.google.com/file/d/0B8gDsnV13uJwU3ZpV3FoR3Vjb1k/view Changelog notes are located in the work/src/ folder, it also let's you see what I intend to do still (if I ever get time). If anyone continues to fork of...
by Tyne
Sun Dec 18, 2016 6:23 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

It's a lot harder since I've had 2 children and I'm engaged. Anyone have any recommendations where I can host the latest TAoV?
Google Drive wants me to authenticate everyone who downloads files unless I'm missing a setting...
by Tyne
Sat Jun 25, 2016 11:26 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Made a 720p 60 FPS video of TAoV in action. https://www.youtube.com/watch?v=m5sPHb7FM3o
by Tyne
Sun Mar 13, 2016 10:07 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Mostly on IRC, I used to frequent #terrafusion but scampie permabanned me and I haven't cared to go back there.
Guess I should get a Twitter account ;)
by Tyne
Wed Mar 09, 2016 12:39 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

I pretty much just want to finish the maps, that's been the biggest issue. Mappers aren't easy to find much less ones that want to stick around :\
If that ever gets done it's smooth sailing from there however. Btw, TAoV works perfectly on Android.
by Tyne
Wed Mar 02, 2016 12:23 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

3 years later, I'm still around. I just replied to darc so hopefully I'll hear back. I haven't touched TAoV in a long time, but there were changes made not too long ago I'd like to share =)
by Tyne
Sat Jan 04, 2014 6:06 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Thanks dude, I'm currently looking for hosting for new TAoV betas and the rest of my Quake content I've made
by Tyne
Mon May 13, 2013 7:02 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Did a lot of work today. I've got map02 connected from the beginning level unfortunately since RPG isn't around I may have to hack in a few work arounds for map02 to function correctly, the tower map, dungeon map, castle map, castle entrance/outlands map and a few others are now connected and are ab...
by Tyne
Thu May 02, 2013 11:29 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

By the way, Darkplaces was ported to android recently by some Russian dude which is awesome and totally unexpected. I've tested TAoV on it and it works perfectly on my Nexus 7 tablet (Gonna try it on my HTC One X phone next), the only frustration is getting the controls binded to onscreen controls (...
by Tyne
Mon Apr 29, 2013 8:57 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

Not at the moment, I'll be getting on it soon
by Tyne
Fri Jun 22, 2012 9:51 pm
Forum: Front Page News and Forum Guidelines
Topic: GunLord for Dreamcast released!
Replies: 13
Views: 4017

Re: GunLord for Dreamcast released!

Looks amazing actually, reminds me of Turrican a LOT.
by Tyne
Sat Jan 21, 2012 3:44 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 788
Views: 107390

Re: The Ascension Of Vigil

So you replaced the quake monsters with place holders? Is there a way a user can put the quake monsters back in the game? Yes I was hoping to have a modeller replace the Quake monsters ingame, since I doubt that will happen as I can't find a 3D Modeller who cares enough I'll soon be personally aski...
by Tyne
Sat May 07, 2011 4:09 pm
Forum: Dreamcast Homebrew Software Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 1934

Re: The Ascension Of Vigil last release and Tyne

A bit of both. More RAM in DC would be nice but there's work-arounds, but it's mostly because Quake isn't optimized on Dreamcast in the slightest aside from the Titanium Port - but even that's a poor port. :\
by Tyne
Sat May 07, 2011 6:02 am
Forum: Dreamcast Homebrew Software Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 1934

Re: The Ascension Of Vigil last release and Tyne

By the way if you wish to run the latest beta version on DC go ahead, I'd like to hear the results. Best thing you can do is tell me which map (.bsp) loaded and how it ran. If you have a framerate counter let me know how high/low it was in certain scenes. I'm interested to hear, seems the farther th...
by Tyne
Sat May 07, 2011 5:26 am
Forum: Dreamcast Homebrew Software Discussion
Topic: The Ascension Of Vigil last release and Tyne
Replies: 9
Views: 1934

Re: The Ascension Of Vigil last release and Tyne

I have to add, I still consider the Quake ports on DC the best Quake ports in terms of what I've seen pulled off. Kurok doesn't count, engine modification by someone who spent the time to do it to suit his own mod itself on PSP, but in terms of compatibility the DC engine so far to this day on a con...