Search found 33 matches
- Sun Sep 22, 2019 2:19 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Duane's Great Adventure (A Pong Clone)
- Replies: 1
- Views: 1216
Duane's Great Adventure (A Pong Clone)
I finally finished my first Dreamcast title: https://king-crazy.itch.io/duanes-great-adventure https://cdn.discordapp.com/attachments/483748485745606656/625740564620509184/duanes-great-adventure-coverart.png There's not much to it. It's a pretty simple 2-player pong clone inspired by an old meme. It...
- Mon Sep 09, 2019 3:59 pm
- Forum: Programming Discussion
- Topic: LibTsunami Displaying JPEG Incorrectly
- Replies: 6
- Views: 852
Re: LibTsunami Displaying JPEG Incorrectly
With image type, the process is this: 1. Load the texture into memory (If its a png/jpeg it will generally load slightly faster than a dtex file since most dtex files aren't compressed) 2. If its not a native Dreamcast format, convert it to the native format (Takes some time, but only done once) 3....
- Sun Sep 08, 2019 7:05 pm
- Forum: Programming Discussion
- Topic: LibTsunami Displaying JPEG Incorrectly
- Replies: 6
- Views: 852
Re: LibTsunami Displaying JPEG Incorrectly
I've never used jpeg source files, so I can't comment on that. However I personally recommend not using jpegs or pngs because the Dreamcast has to convert them to its native texture format at runtime, That's only the case when loading the texture, right? Once it's loaded in memory it shouldn't real...
- Fri Aug 30, 2019 10:54 pm
- Forum: Programming Discussion
- Topic: LibTsunami Displaying JPEG Incorrectly
- Replies: 6
- Views: 852
Re: LibTsunami Displaying JPEG Incorrectly
I was working with GLdc for a bit! But it started getting to be a bit too advanced for me. Writing my own model loader was a bit of a stretch for me at the time, and I'd like to ease myself into working with the Dreamcast before I overwhelm myself. Jumping straight into GLdc gave me a ton of headach...
- Thu Aug 29, 2019 6:21 pm
- Forum: Programming Discussion
- Topic: LibTsunami Displaying JPEG Incorrectly
- Replies: 6
- Views: 852
LibTsunami Displaying JPEG Incorrectly
Hello! I decided to try my hand at working with some 2D stuff, to contrast my earlier jumping into the deep end with OpenGL! I was reading some people highly suggest Parallax and subsequently Tsunami over the Dreamcast port of SDL, so I figured when I'd get some free time I'd learn how to use Tsunam...
- Tue Aug 13, 2019 2:11 am
- Forum: Programming Discussion
- Topic: DreamSDK R3 is now available!
- Replies: 37
- Views: 9583
Re: DreamSDK R2 is now available
Yep! That did it! Thanks so much for the help! ^^
- Sun Aug 11, 2019 6:05 pm
- Forum: Programming Discussion
- Topic: DreamSDK R3 is now available!
- Replies: 37
- Views: 9583
Re: DreamSDK R2 is now available
Hmm, yes those all seem to be the case. I created a new project and made sure that "Use embedded resources (romdisk)" was selected. I checked the linker settings and the romdisk.o was listed there. The Pre-build steps were missing, but after adding those it still seems to give me the same ...
- Fri Jul 26, 2019 12:22 am
- Forum: Programming Discussion
- Topic: Load ELF/BIN NullDC 1.04 For Debug / Testing
- Replies: 5
- Views: 1429
Re: Load ELF/BIN NullDC 1.04 For Debug / Testing
I was never able to get .elf files to load into NullDC, personally. I always just compiled my .elf, converted it to a .bin (much like the first half of the code that Protofall suggested), and then used Bootdreams to make it into a CDI file.
- Fri Jul 26, 2019 12:10 am
- Forum: Programming Discussion
- Topic: DreamSDK R3 is now available!
- Replies: 37
- Views: 9583
Re: DreamSDK R2 is now available
Hello! First off, let me just say thank you so much for the work you put into setting up this SDK! It's really nice to see a lot of these tools and utilities centralized in one place! I decided to give this a shot, since I was getting a bit tired of taking a break and coming back to a mess of folder...
- Sun Jan 20, 2019 8:40 pm
- Forum: Programming Discussion
- Topic: PVieweR - Tiny WIN32 PVR Viewer and converter.
- Replies: 2
- Views: 778
Re: PVieweR - Tiny WIN32 PVR Viewer and converter.
Awesome! I'll have to check this out! Thank you so much!
- Sun Jan 20, 2019 12:38 pm
- Forum: Programming Discussion
- Topic: USB FTDI Coders Cable
- Replies: 8
- Views: 2789
Re: USB FTDI Coders Cable
I was actually privately asked about this a few months back (and forgot to check my PMs, oops!). I saw this and figured I might as well throw my work out there! A couple months ago I set out to make a Coder's cable with little hardware knowledge. I didn't want to internally mod my Dreamcast, but ins...
- Tue Nov 06, 2018 7:23 pm
- Forum: Off-Topic Forum
- Topic: Just wanted to say hi!
- Replies: 2
- Views: 1586
Re: Just wanted to say hi!
Welcome to the forums!~ It's super exciting to see more people taking an interest in the Dreamcast homebrew scene! Dreamcast development is certainly a big leap from working with other engines like Unreal Engine, or Unity, but it's also a great learning experience, and can be super rewarding! Gettin...
- Thu Oct 18, 2018 9:58 am
- Forum: Programming Discussion
- Topic: My contribution to the KallistiOS project
- Replies: 7
- Views: 2679
Re: My contribution to the KallistiOS project
Those improvements to the build system for dcload are very welcomed! I spent hours trying to build it on 3 different environments only to give up and find a pre-built one somewhere. @~@;
- Tue Oct 16, 2018 11:20 pm
- Forum: Programming Discussion
- Topic: What 3D model format do you use?
- Replies: 1
- Views: 785
What 3D model format do you use?
Helloo This isn't an issue, so much as just a question for you more experienced Dreamcast programmers. I'm aware that MD2 is a pretty simple 3D file format to use, and that file formats like OBJ aren't ideal for a multitude of reasons, but I was curious: what do you all tend to use? And why do you p...
- Wed Oct 10, 2018 3:27 pm
- Forum: Programming Discussion
- Topic: Project Works on Emulators; Black Screen on Hardware
- Replies: 12
- Views: 2026
Re: Project Works on Emulators; Black Screen on Hardware
Memory on real hardware (outside of your .text, .data, .rodata, and .bss sections) isn't initialized when the program starts. Emulators usually do start with memory completely zeroed out, which is why that would work out fine on an emulator but not on the real hardware. Ohh, gotchya! That makes a l...
- Wed Oct 10, 2018 3:21 pm
- Forum: Programming Discussion
- Topic: Help setting up KOS on macOS
- Replies: 4
- Views: 715
Re: Help setting up KOS on macOS
No problem! Hope it works out. Just to follow up, I tried installing KOS on my own Macbook this morning and ran into some errors, myself. I seem to remember this happening when I tried before on Mac. The KOS toolchain installs for a good 30~40 minutes and then returns some error, even when you have ...
- Tue Oct 09, 2018 5:26 pm
- Forum: Programming Discussion
- Topic: Help setting up KOS on macOS
- Replies: 4
- Views: 715
Re: Help setting up KOS on macOS
Hello!~ I seem to remember having issues getting KOS installed on Mac awhile back when I tried! It was a pain in the butt for some reason... @~@; I remember there was always something that would throw an error after letting it go for almost an hour. I'm no expert on this, and I hope someone else mig...
- Tue Oct 09, 2018 1:32 am
- Forum: Programming Discussion
- Topic: Project Works on Emulators; Black Screen on Hardware
- Replies: 12
- Views: 2026
Re: Project Works on Emulators; Black Screen on Hardware
Finally got my hands on a homemade coder's cable and figured out the problem. It was in my unload code. When I ran the code via serial adapter, I got this error: Unhandled exception: PC 8c034ab6, code 1, evt 00e0 R0-R7: 00002ed0 8c034aa0 0001ffff 8c08f94c fffffff7 8cffff57 8c103348 00000028 R8-R15 8...
- Thu Sep 27, 2018 4:14 pm
- Forum: Hardware Modification and Repair
- Topic: 3D Printing a Serial Connector?
- Replies: 1
- Views: 2358
3D Printing a Serial Connector?
So, I've mentioned a couple of times in another topic that I'm currently in the process of acquiring a coder's cable. I first plan on making one through some of the DIY methods I've found on the internet (assuming those are still good ways of getting my hands on one). But while researching informati...
- Thu Sep 27, 2018 3:49 pm
- Forum: Programming Discussion
- Topic: Project Works on Emulators; Black Screen on Hardware
- Replies: 12
- Views: 2026
Re: Project Works on Emulators; Black Screen on Hardware
As I'm looking for information on Hardware stays fit Beautiful. Also OP, I was wondering, where are you loading the file from? Romdisk? CD? And could you try to run your loader fonction without the Convert and Unload function. Romdisk! I'm actually using your tutorial for loading files from Romdisk...