Search found 15 matches

by HUCAST
Thu Feb 12, 2015 2:43 pm
Forum: Programming Discussion
Topic: DC-chain / Kos 2.0 Installation Errors
Replies: 22
Views: 6405

Re: DC-chain / Kos 2.0 Installation Errors

BlueCrab wrote:It's included in KOS -- in utils/dc-chain.
So KOS is a "complete" kit after all?
by HUCAST
Thu Feb 12, 2015 11:17 am
Forum: Programming Discussion
Topic: DC-chain / Kos 2.0 Installation Errors
Replies: 22
Views: 6405

Re: DC-chain / Kos 2.0 Installation Errors

Where can I download dc-chain?

What I don't understand with DC development is how there is no real SDK for it, I mean like KOS but only 1 kit packed together with everything needes to make a DC game + a Manual (How to make a code a DC game)

It would make DC dev'ing way more handy.
by HUCAST
Wed Feb 11, 2015 6:41 pm
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

Thanks for the help guys. I finally have found a coder.
by HUCAST
Wed Feb 11, 2015 7:04 am
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

the pc-opengl renderer was replaced by KOS-pvr-api, sound and input are direct KOS without SDL. All the png-textures can be used as they are or converted to the native pvr-format. I didn't use the new OpenGL-api for dc, because it wasn't released at the time. And I wanted to try native PVR. Looking...
by HUCAST
Wed Feb 11, 2015 7:01 am
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

Yes DUX was made by using KOS but it was made by KTX Software and they won't do the Ghost Blade Port. Also DUX was made in 2008, some of the tools in the chain probably wont exist anymore or will be dated. I'm in touch with some DC coders now and they all say an port to DC will be easy if they have ...
by HUCAST
Tue Feb 10, 2015 3:59 pm
Forum: Front Page News and Forum Guidelines
Topic: Alice's Mom's Rescue announced for Dreamcast
Replies: 3
Views: 2937

Re: Alice's Mom's Rescue announced for Dreamcast

Riemann80 wrote:Hast the game come out today?
YES its now out.
by HUCAST
Tue Feb 10, 2015 3:41 pm
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

Well. Maybe Framework was a bit misleading. At least we need the whole Toolchain compiled for windows to port the game. A Framework with sample demo would be more helpfully though.
by HUCAST
Tue Feb 10, 2015 3:29 pm
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

yes texel coordinates

>Do you mean changing the image of a sprite from one image in the spritesheet to another?
Yes
by HUCAST
Tue Feb 10, 2015 3:03 pm
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

What we would need is a simple demo program: With a simple game loop with 1 alpha channel sprite that can be moved with the joypad plus a background. The sprite/bg needs to be drawn with polygons. Examples with using alpha blending / normal, texture compression. Sprite animation via changing the tex...
by HUCAST
Tue Feb 10, 2015 2:36 pm
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

Sounds awesome!

I'll check if it will help us. :)

Now I'm dreaming of a new KOS based Software Devkit (SDK)., open source, for everyone :o
by HUCAST
Tue Feb 10, 2015 12:07 pm
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Re: Hucast is looking for a coder to build a KOS based Frame

I'm currently have all sprites in 32bit TGA but I can convert them easily tp PNG. The other thing is that I need to place the sprite frames on a standard size Texture, I dunno how to call this but you can check here is an example: https://dl.dropboxusercontent.com/u/18828515/explo_mid.png Maybe ther...
by HUCAST
Tue Feb 10, 2015 9:05 am
Forum: Programming Discussion
Topic: Hucast is looking for a coder to build a KOS based Framework
Replies: 23
Views: 3251

Hucast is looking for a coder to build a KOS based Framework

Hi. I'm the Game Designer of DUX, Redux. I am now looking for a coder who can code a KOS based Framework for us. We'll need this Framework to port or game The Ghost Blad from PC to Dreamcast. We will do the port by ourselve but we need a Coder that has a clou about KOS, and using the GPU to display ...
by HUCAST
Mon Feb 09, 2015 1:05 pm
Forum: Programming Discussion
Topic: Is there a Streaming engine?
Replies: 0
Views: 1211

Is there a Streaming engine?

Well, Ikaruga seems to stream the graphics into the vram if that is true. But did aynone ever made such a engine too? Is KOS actually able to use Streaming for graphics?

It seems that it will only work with CD Audio disabled but with MOD based music.
by HUCAST
Mon Feb 09, 2015 9:11 am
Forum: Programming Discussion
Topic: 2D graphics / KOS tutorials
Replies: 91
Views: 56541

Re: 2D graphics / KOS tutorials

Is the new KOS also available for Windows or is it Linux only?

I'd love to use it for Ghost Blade.