Search found 26 matches
- Tue Oct 17, 2017 4:03 pm
- Forum: Programming Discussion
- Topic: MALLOC Garbage Collector
- Replies: 7
- Views: 1717
Re: MALLOC Garbage Collector
Dnt work ... restart and load main executable again Relocated dynarec blocks: 1235 KB before, 1231 KB new, 3915 bytes diff, 0.31% Executing binary /cd/GAME4/1ST_READ.BIN arch: shutting down kernel Except in block C12F135 | F0FF248 Except in block C12F135 | F0FF248 maple: final stats -- device count ...
- Mon Oct 16, 2017 9:04 pm
- Forum: Programming Discussion
- Topic: MALLOC Garbage Collector
- Replies: 7
- Views: 1717
Re: MALLOC Garbage Collector
Thank you again.. God Bless You.. 1. compile elf... 2. use objcopy sh-elf-objcopy -R .stack -O binary bennudreamcast.exe 1ST_READ.BIN 3. the code... //========================= void *blob; ssize_t length = fs_load(cadena, &blob); if (length > 0) { printf ("Executing binary %s \n",caden...
- Mon Oct 16, 2017 11:59 am
- Forum: Programming Discussion
- Topic: MALLOC Garbage Collector
- Replies: 7
- Views: 1717
Re: MALLOC Garbage Collector
thanks for reply... i use function arch_exec, to free mem... but i have a errror ===== the DC exec.elf process ====== Error: mapped file /cd/OTHER/1ST_READ.BIN .. DC exec call failed fase 5 arch: shutting down kernel Except in block A0B3A85 | CF8AF28 Except in block A0B3A85 | CF8AF28 maple: final st...
- Sun Oct 15, 2017 12:49 am
- Forum: Programming Discussion
- Topic: MALLOC Garbage Collector
- Replies: 7
- Views: 1717
Re: MALLOC Garbage Collector
hello , i need free mem... + i have mem problems i call this in a function but (DC free mem is the same) KOS_INIT_FLAGS(INIT_DEFAULT | INIT_MALLOCSTATS ); i call mm_init (); but i have malloc crash errors.. how restart malloc , mem global restart.. what function.. ? not restart console, only restart...
- Wed Aug 23, 2017 10:35 am
- Forum: Programming Discussion
- Topic: MALLOC Garbage Collector
- Replies: 7
- Views: 1717
MALLOC Garbage Collector
Hello, i am using malloc and free..
exists a garbage collector to prevent mem fragmentation... ?
or a method to manage mem to best ?
exists a garbage collector to prevent mem fragmentation... ?
or a method to manage mem to best ?
- Thu Mar 01, 2012 2:40 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
New game examples available!!!
- Thu Feb 23, 2012 10:15 am
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
new fixes now mod_cd works ok.. please test in real hardware and comment results..
cdda music in dreamcast work ok.. please test in real dreamcast and upload video please..
thx..
cdda music in dreamcast work ok.. please test in real dreamcast and upload video please..
thx..
- Wed Feb 22, 2012 9:37 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
New version
- load png images fixed crash
- removed play mod songs - code . use best play_s3m in mod_dream.dll
- fix free mem info, in mod_mem module
- minor speed fixes
- load png images fixed crash
- removed play mod songs - code . use best play_s3m in mod_dream.dll
- fix free mem info, in mod_mem module
- minor speed fixes
- Fri Dec 16, 2011 12:55 am
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
New 3D engine YETI3D , available CDI image..
Alpha - version
sOON a PVR fast version from OneThirty8,
http://code.google.com/p/yeti3d-pvr/
Alpha - version
sOON a PVR fast version from OneThirty8,
http://code.google.com/p/yeti3d-pvr/
- Thu Dec 15, 2011 9:25 pm
- Forum: Programming Discussion
- Topic: Mikmod error to integrate
- Replies: 14
- Views: 1860
Re: Mikmod error to integrate
thanks for reply to everyone you think you are assigning values to argc/argv? not args is not used in this example. bennu code not executed in this example. while (1) {} is to prove that mikmod does not work, even including, in the beginning of the program, not running more code to test this by runn...
- Thu Dec 15, 2011 8:39 pm
- Forum: Programming Discussion
- Topic: Mikmod error to integrate
- Replies: 14
- Views: 1860
Re: Mikmod error to integrate
not work rain noise , continues rare why in this example .. while is empty while (1) { thd_pass() ; } test with bennu project in codeblocks available in forum .. add mikmod code to start main function in bennu dreamcast\core\bgdi\src\main.c #include <mikmod.h> #include <kos.h> int salirServidorSoni...
- Wed Dec 14, 2011 3:53 pm
- Forum: Programming Discussion
- Topic: Mikmod error to integrate
- Replies: 14
- Views: 1860
Mikmod error to integrate
:lol: Question: ---------- mikmod work ok in a single executable , but integrate with a project presents a errors .. please help us.. sound rain noise... there a tiny code.. this code work ok #include <mikmod.h> #include <kos.h> int salirServidorSonido=0; static void servidorsonido_thread(void *blag...
- Tue Dec 13, 2011 6:36 pm
- Forum: Programming Discussion
- Topic: New Video Playback Engine For Dreamcast (RoQ)
- Replies: 30
- Views: 7933
Re: New Video Playback Engine For Dreamcast (RoQ)
great work..
- Sat Dec 10, 2011 9:41 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
Question..?
libmikmod - only executable work ok
libmikmod - integrated with bennu work wrong - rain noise
Thanks for reply...
- Fri Dec 09, 2011 8:31 pm
- Forum: Developmental Ideas
- Topic: Bennugd dreamcast Port
- Replies: 5
- Views: 3282
Re: Bennugd dreamcast Port
all fenix / bennugd games .. can be ported Is there a tutorial or an example of doing that ? Afaik there is not much to the porting process. Just placing your game data and bennu bytecode into the right directories is enough. At least it is this way in FenixDC which bennu is based on. http://www.yo...
- Fri Dec 09, 2011 8:24 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
New example
Playback Video - Fast...
create a ROQ video files, easy with quake video maker..
http://www.swift-tools.net/Quake/QVM/
Playback Video - Fast...
create a ROQ video files, easy with quake video maker..
http://www.swift-tools.net/Quake/QVM/
- Tue Nov 29, 2011 8:47 am
- Forum: Developmental Ideas
- Topic: Bennugd dreamcast Port
- Replies: 5
- Views: 3282
Re: Bennugd dreamcast Port
all fenix / bennugd games .. can be ported
http://code.google.com/p/bennugddreamcast/
but remember DC hardware limitations...
http://code.google.com/p/bennugddreamcast/
but remember DC hardware limitations...
- Sat Nov 26, 2011 8:35 am
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
New Music example using directly AICA spu...
very fast to games...
very fast to games...
- Wed Nov 23, 2011 2:05 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Re: Fenix / Bennugd - Dreamcast Port
Port - source code - is included in download section - http://bennugddreamcast.googlecode.com/files/bennu%20dreamcast%20r20112011.rar but you only require a bennu binary to run yours games.. bennu binary is included in any "game example" in download section.. how this .. http://bennugddrea...
- Mon Nov 21, 2011 3:18 pm
- Forum: Programming Discussion
- Topic: Fenix / Bennugd - Dreamcast Port
- Replies: 14
- Views: 3665
Fenix / Bennugd - Dreamcast Port
Open a new post to this great news.. http://code.google.com/p/bennugddreamcast/ http://bennugddreamcast.googlecode.com/files/zombies%202012.JPG Features: - All main Fenix / Bennu features available (Mode7, Paths, Scrolls, Maps, Fonts, etc..) plus current bugs fixes, more powerfull that fenix. - pla...