Search found 366 matches

by RyoDC
Fri Feb 09, 2024 2:29 am
Forum: Official Sylverant PSO Server Forum
Topic: PSOBB Decompilation Project
Replies: 2
Views: 76

Re: PSOBB Decompilation Project

Decompilation projects take years, even when you have many people working on them. Nobody has attempted it for any generation 6 console games to my knowledge, as they're much more complex than generation 5 games, and the OOT decompilation project was already a years-long effort. Yeah, I understand....
by RyoDC
Thu Feb 08, 2024 8:33 am
Forum: Official Sylverant PSO Server Forum
Topic: PSOBB Decompilation Project
Replies: 2
Views: 76

PSOBB Decompilation Project

Hello to everyone. As you might have heard, there are many decompilation projects - where people completely reverse a code of the game, translate it back (I believe this step is done with IDAPro Decompiler plugin) to pseudo-C or perfectly compilable C code, they even rename back variables so they ha...
by RyoDC
Tue Jan 16, 2024 8:50 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Announcing Elysian Shadows DC
Replies: 64
Views: 33266

Re: Announcing Elysian Shadows DC

Thanks for the update, waiting for the stuff to appear in public GitHub repo! What dreamcast lacks, is any kind of finished game engine, which can allow you to create games on the same abstraction level as you might by using any modern engine like unity3d or unreal engine. To build a dreamcast game,...
by RyoDC
Wed Jan 10, 2024 8:54 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Announcing Elysian Shadows DC
Replies: 64
Views: 33266

Re: Announcing Elysian Shadows DC

Since you're back online, do you plan on releasing dev tools and dev instruments you developed during Elysian Shadows production?
by RyoDC
Thu Nov 25, 2021 10:42 am
Forum: Gaming Forum
Topic: How to do pro bono work right?
Replies: 2
Views: 977

Re: How to do pro bono work right?

Lol, to everybody who invested money into this project, here's his finger: https://www.instagram.com/p/CSX1HmRnvac/
Seems like Falco turned into ultimate giga-chad version of himself.
by RyoDC
Thu Nov 25, 2021 10:39 am
Forum: Gaming Forum
Topic: How to do pro bono work right?
Replies: 2
Views: 977

Re: How to do pro bono work right?

Falco Girgis
Oh yeah, this guy.
I recently read a full thread on reddit in r/HobbyDrama about ElysianShadows, interesting enough, it got like 1000 upvotes or even more.
by RyoDC
Thu Sep 16, 2021 2:41 am
Forum: Off-Topic Forum
Topic: Before this forum dies:
Replies: 143
Views: 58917

Re: Before this forum dies:

What's goin' on?
by RyoDC
Tue Sep 14, 2021 12:14 pm
Forum: Programming Discussion
Topic: Makefile Help
Replies: 5
Views: 874

Re: Makefile Help

Yes I can help, could you be more specific?
What have you tried, what's in your makefile, can you attach your entire program and copy-paste the console window output?
by RyoDC
Thu Sep 09, 2021 7:57 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Wanted: Developers - Ghost Cores
Replies: 7
Views: 1191

Re: Wanted: Developers - Ghost Cores

What do you have in mind?
by RyoDC
Tue Sep 07, 2021 10:56 am
Forum: Programming Discussion
Topic: Makefile Help
Replies: 5
Views: 874

Re: Makefile Help

You just copy a template and fill it with your values.

You have targets here and source files, target is the thing that is being built, and sources are the thing that target consists of.

Try this https://makefiletutorial.com/#getting-started
by RyoDC
Fri Sep 03, 2021 9:15 am
Forum: Programming Discussion
Topic: Cheap object collision
Replies: 2
Views: 864

Re: Cheap object collision

Why can't you use C++ library?

The simplest way to do collisions is AABB boxes, you don't even need collision engine for that.
by RyoDC
Fri Sep 03, 2021 9:03 am
Forum: Programming Discussion
Topic: Makefile Help
Replies: 5
Views: 874

Re: Makefile Help

What exactly do you need help with?

Creating a makefile or you need help converting your binary into cdi format?
by RyoDC
Thu Mar 18, 2021 9:21 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Source Code Release
Replies: 8
Views: 11624

Re: In The Line Of Fire Source Code Release

I want to point out few thing with your code. First of all, please don't take my remarks personally, this is only for your improvement. 1. General project structure. You mixed concers everywhere project structure can be improved much. For example, you should split concers between different modules o...
by RyoDC
Thu Apr 11, 2019 12:57 pm
Forum: Programming Discussion
Topic: Building reicast for Windows x64
Replies: 3
Views: 865

Re: Building reicast for Windows x64

Actually basic visual studio setup is enough to build Reicast. What errors exactly do you have? Can you copy them there?
by RyoDC
Thu Apr 11, 2019 12:55 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast Save Editing
Replies: 21
Views: 6835

Re: Dreamcast Save Editing

Actually you touched a very complicated topic. What you're asking is the crosssection of knowledge in different domains - reverse engineering (mainly), programming, well, yep ,that's it. I suggest you to start from basic things, learn some basic programming, some basic Computer science, and slowly g...
by RyoDC
Mon Jan 15, 2018 2:53 pm
Forum: Developmental Ideas
Topic: Looking for programmer for Makaqu Engine!!!
Replies: 13
Views: 5909

Re: Looking for programmer for Makaqu Engine!!!

Then, why are you even posting in a Dreamcast programming forum? Smart point! You got my ass :D I was sitting sick at home, was bored as fuck, and depressed. Decided to check my old interests. And actually yes, you got my ass. There's something romantic in such things, there's something thart makes...
by RyoDC
Fri Jan 12, 2018 1:45 pm
Forum: Developmental Ideas
Topic: Looking for programmer for Makaqu Engine!!!
Replies: 13
Views: 5909

Re: Looking for programmer for Makaqu Engine!!!

It always wandered me why people, instead of picking Unreal Engine or Unity, or some other relevant technology, and making a game for modern smartphones\consoles\PC want to make a game for a dead console, which has died more then 10 years ago. Pick relevant technology, learn yourself some scripting,...
by RyoDC
Thu Aug 24, 2017 8:21 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 56
Views: 40348

Re: In The Line Of Fire Early Access Beta Released To Public

I understand that my opinion might not be popular, but isn't any Dreamcast related development doomed these days?
I mean, sure, it's great thing to do as a fan service, from love to that console, but from financial point of view?
by RyoDC
Mon Dec 12, 2016 4:47 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Coming Soon!
Replies: 35
Views: 31294

Re: In The Line Of Fire - Coming Soon!

Interesting, how they did that.
They have pre-rendered this to texture maps and then applied the textures?