my friend called me up that day and screamed this (no joke):
"NOOOOOOOOOOOOOO NINTENDO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
i still dont know how that makes sense though
Search found 5 matches
- Sun Mar 20, 2011 8:48 pm
- Forum: Front Page News and Forum Guidelines
- Topic: State of Japan - After Earth Quake
- Replies: 8
- Views: 4000
- Sun Mar 20, 2011 4:29 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: fenix help
- Replies: 0
- Views: 923
fenix help
Hi, I am programming some homebrew for the dc and I need help with fenix: *is there a simple .png to .map converter that works in windows 7? *is there a newer version of fenix for the dc (im using .84b) that will automatically load the game? .93 is like perfect except the programmer screwed everyone...
- Wed Dec 08, 2010 4:55 pm
- Forum: First Person Shooters Development
- Topic: split screen multiplayer and half-life?
- Replies: 0
- Views: 1785
split screen multiplayer and half-life?
is there any custom dll or soemthing that will make this game 4 player split screen? i really want to do console machinima. and I want half-life multiplayer. and seeing as though half-life comes from quake 1, i figured its be best. thanks
- Wed Dec 08, 2010 4:36 pm
- Forum: First Person Shooters Development
- Topic: Best Quake port?
- Replies: 3
- Views: 3336
Re: Best Quake port?
winCE games dont run in emulators
- Wed Dec 08, 2010 4:35 pm
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 15973
Re: Map & model converter for Quake 3
I was just wondering if any work has been completed with this? I have my quake 3 already ripped and I have access to all the contents on it, but I want to replace every model with half-life and every level with half-life. Is it possible to change the menu and sounds too? Maybe to the point that the ...