Search found 21 matches
- Tue Oct 27, 2015 4:35 am
- Forum: Front Page News and Forum Guidelines
- Topic: Alice Dreams Tournament Kickstarter
- Replies: 12
- Views: 5173
Re: Alice Dreams Tournament Kickstarter
And what about an adventure mode like in Wind&Water?
- Mon Oct 12, 2015 6:17 am
- Forum: Front Page News and Forum Guidelines
- Topic: Alice Dreams Tournament Kickstarter
- Replies: 12
- Views: 5173
Re: Alice Dreams Tournament Kickstarter
OK super!
L'argent est prêt ^^
L'argent est prêt ^^
- Mon Oct 05, 2015 7:11 am
- Forum: Front Page News and Forum Guidelines
- Topic: Alice Dreams Tournament Kickstarter
- Replies: 12
- Views: 5173
Re: Alice Dreams Tournament Kickstarter
What about a PayPal payment option?
- Fri Oct 02, 2015 1:37 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Watermelon to publish SABER RIDER game for Dreamcast
- Replies: 3
- Views: 2408
Re: Watermelon to publish SABER RIDER game for Dreamcast
Still I wonder how much they collected via Paypal.
The Elysian Shadows team did not communcate on that neither, and I don't really like that.
The Elysian Shadows team did not communcate on that neither, and I don't really like that.
- Thu Oct 01, 2015 4:48 am
- Forum: Front Page News and Forum Guidelines
- Topic: Watermelon to publish SABER RIDER game for Dreamcast
- Replies: 3
- Views: 2408
Re: Watermelon to publish SABER RIDER game for Dreamcast
Is it a way to say that the game will come to us even if the Kickstarter goal isn't met?
By the way, do PayPal controbutions count towards the Kickstarter goal? Are they reflected on the Kickstarter total ?
By the way, do PayPal controbutions count towards the Kickstarter goal? Are they reflected on the Kickstarter total ?
- Sun Sep 27, 2015 2:20 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Volgarr the Viking for Dreamcast
- Replies: 8
- Views: 3190
Re: Volgarr the Viking for Dreamcast
Hello!
I tried it. This game rocks!
Thanks for that!
I hope you'll port more games on Dreamcast because your 'buddy' is really gifted.
I tried it. This game rocks!
Thanks for that!
I hope you'll port more games on Dreamcast because your 'buddy' is really gifted.
- Sun Aug 24, 2014 1:29 pm
- Forum: Front Page News and Forum Guidelines
- Topic: ESTk to be released with Elysian Shadows
- Replies: 18
- Views: 3951
Re: ESTk to be released with Elysian Shadows
I am definitely going to play with ESTk on its release. I hope there will be sufficient documentation so I can understand how to instal and use the tools. The same goes for 3DGE. I might as well wait for the final release so I have all the features available ^^ I hope there will be a lot of document...
- Wed Aug 20, 2014 2:42 am
- Forum: Front Page News and Forum Guidelines
- Topic: ESTk to be released with Elysian Shadows
- Replies: 18
- Views: 3951
Re: ESTk to be released with Elysian Shadows
They even say it can be used without any programming skills.
Is 3DGE that easy to use?
Is 3DGE that easy to use?
- Sat May 25, 2013 3:29 am
- Forum: Front Page News and Forum Guidelines
- Topic: KallistiOS 2.0.0 Released!
- Replies: 21
- Views: 4630
Re: KallistiOS 2.0.0 Released!
I was thinking, do we know who was responsaible for "Dev Environment rev 4" ?
Regards,
Regards,
- Thu May 23, 2013 4:52 pm
- Forum: Front Page News and Forum Guidelines
- Topic: KallistiOS 2.0.0 Released!
- Replies: 21
- Views: 4630
Re: KallistiOS 2.0.0 Released!
Nice work. The thing is that I am still using the version from the "Dev Environment rev 4", because I have no idea how to update it and the tituorials I have found on the forum to install a recent version of KOS from scratch are seriously outdated. I understand that creating a new "de...
- Thu Jun 21, 2012 2:08 pm
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 28748
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
Ah OK, there is obviously a mistake in the tuto on the first page: "2.1) Go here and download these packages and extract them to a new folder called "gcc-4.5.2" created in the "dc- chain" directory" No, it should be: ""2.1) Go here and download these packages ...
- Tue Jun 12, 2012 1:47 am
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 28748
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
OK thanks.
You think that the tuto in page one of this topic is still valid? I mean not outdated and that is it possible to KallistiOS by following it?
You think that the tuto in page one of this topic is still valid? I mean not outdated and that is it possible to KallistiOS by following it?
- Mon Jun 11, 2012 2:17 pm
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 28748
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
Hello,
It looks like "mingw-get-inst-20120426.exe" (step one) doesn't download the packages properly...even big packages are downloaded much to fast.
So I have one question: what is supposed to be the size of MinGW in C:/MinGW.
Mine is +-254MB. Is it the correct size?
It looks like "mingw-get-inst-20120426.exe" (step one) doesn't download the packages properly...even big packages are downloaded much to fast.
So I have one question: what is supposed to be the size of MinGW in C:/MinGW.
Mine is +-254MB. Is it the correct size?
- Fri Jun 08, 2012 6:02 am
- Forum: Programming Discussion
- Topic: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
- Replies: 48
- Views: 28748
Re: Building a 4.5.2 toolchain for MINGW WIN32 (tutorial)
Hi!
Any chance someone sets up a new DC DEV REV to run on Windows 7 for dummies like me?
With Codeblocks and a quick way to configure it?
That would be awesome!
Any chance someone sets up a new DC DEV REV to run on Windows 7 for dummies like me?
With Codeblocks and a quick way to configure it?
That would be awesome!
- Sun Mar 06, 2011 1:01 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Zelda: Return Of The Hylian for Dreamcast
- Replies: 23
- Views: 27734
Re: Zelda: Return Of The Hylian for Dreamcast
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice
Thanks for that!
Thanks for that!
- Mon Sep 13, 2010 3:49 pm
- Forum: Programming Discussion
- Topic: Romdisk with Code::Blocks?
- Replies: 2
- Views: 1481
Re: Romdisk with Code::Blocks?
Hi!!
I also program under Codeblocks.
In fact, I don't use any romdisks. When I want to load a file, i write for example:
IMG_load ("cd/dossier/blablabla/image.bmp).
It reads directly from the CD and it works like a charm!!
I also program under Codeblocks.
In fact, I don't use any romdisks. When I want to load a file, i write for example:
IMG_load ("cd/dossier/blablabla/image.bmp).
It reads directly from the CD and it works like a charm!!
- Mon Sep 13, 2010 1:56 pm
- Forum: Programming Discussion
- Topic: DC Dev ISO R4
- Replies: 66
- Views: 31377
Re: DC Dev ISO R4
Hi everyone! I'm having some strange problems with KallistiOs. In fact, I'm doing a game on Dreamcast using the SDL port by CHUI. I installed everything with DC DEV ISO R4 and I work with CodeBlocks. I just can't load a png file. I'm able to load other formats (bitmap, jpeg etc) but when I try with ...
- Fri Nov 06, 2009 11:37 am
- Forum: Front Page News and Forum Guidelines
- Topic: Hypertension news - Official trailer and interview
- Replies: 7
- Views: 2524
Re: Hypertension news - Official trailer and interview
Looks really really great!!
And I read in the interview they plan to make more games on Dreamcast!!!!
And I read in the interview they plan to make more games on Dreamcast!!!!
- Tue Aug 25, 2009 6:50 am
- Forum: Programming Discussion
- Topic: DC Dev ISO R4
- Replies: 66
- Views: 31377
Re: DC Dev ISO R4
Alright....I need a makefile then. Don't know how to create one...I 'll look for some informations
- Fri Aug 21, 2009 2:45 pm
- Forum: Programming Discussion
- Topic: DC Dev ISO R4
- Replies: 66
- Views: 31377
Re: DC Dev ISO R4
Hi, Alright, I included the SDL library. However I get 3 very very peculiar errors... 1) In function SDL_InitSubSystem, "undefined reference to _getenv" 2) In function SDL_SetError, "undefined reference to _getenv" 3) In finction DC_PumpEvents, "undefined reference to ___mou...