You are probably the most knowledgeable person to answer yourself, sadly.
One thing though: running homebrew on the dreamcast is extremely easy, you just need to burn the software on a CD-ROM in a way that will trick the console to boot it (that we call "selfboot").
Search found 139 matches
- Mon Feb 26, 2024 3:32 am
- Forum: Programming Discussion
- Topic: Homebrew sequenced music on AICA: What would it take to make it possible? Ideas, and a call for help and suggestions!
- Replies: 1
- Views: 358
- Sun Nov 05, 2023 9:18 am
- Forum: Programming Discussion
- Topic: Timer precision
- Replies: 13
- Views: 1677
Re: Timer precision
One complaint I have about the timer_*_get functions is that they preform a divide. timer_ms_countdown is used to divide the value read from the hardware timer counter to figure out how many timer ticks per second. It's basically a constant value set during initialization, but since it's technicall...
- Sun Dec 15, 2019 7:45 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: I call it... KOStana
- Replies: 8
- Views: 3380
Re: I call it... KOStana
Oh man
That deserves a post on Hackaday. Really fantastic build!
That deserves a post on Hackaday. Really fantastic build!
- Fri Dec 06, 2019 7:04 am
- Forum: Programming Discussion
- Topic: DreamHAL - Dreamcast Hardware Abstraction Layer
- Replies: 21
- Views: 5306
Re: DreamHAL - Dreamcast Hardware Abstraction Layer
Public domain is not a license. Have a look at the CC0 license.
- Thu Sep 26, 2019 6:15 am
- Forum: Programming Discussion
- Topic: Questions on sound for Dreamcast
- Replies: 4
- Views: 848
Re: Questions on sound for Dreamcast
I'll answer what I can:
2. Either 16-bit raw PCM, or 4-bit raw ADPCM (the Yamaha variant).
3. CDDA has a direct path from the GD-ROM block to the sound hardware. For everything else, including WAV files on the disc, you need to copy them to RAM and steam them to the sound firmware.
2. Either 16-bit raw PCM, or 4-bit raw ADPCM (the Yamaha variant).
3. CDDA has a direct path from the GD-ROM block to the sound hardware. For everything else, including WAV files on the disc, you need to copy them to RAM and steam them to the sound firmware.
- Sun Mar 31, 2019 2:15 pm
- Forum: Programming Discussion
- Topic: GLdc 1.1 Released
- Replies: 6
- Views: 1184
Re: GLdc 1.1 Released
My bad, I thought -Ofast was for faster compilation times (so less optimizations).
- Sun Mar 31, 2019 11:35 am
- Forum: Programming Discussion
- Topic: GLdc 1.1 Released
- Replies: 6
- Views: 1184
Re: GLdc 1.1 Released
Why do you compile it with -Ofast?
- Wed Oct 03, 2018 4:12 am
- Forum: Developmental Ideas
- Topic: Adventure Game Studio (AGS) for Dreamcast (Paid Work)
- Replies: 1
- Views: 3605
Re: Adventure Game Studio (AGS) for Dreamcast (Paid Work)
I'll do it for $10k.
- Wed Sep 26, 2018 1:13 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9819
Re: GLdc - Call for testers!
@kazade: I wonder if you saw this post?
viewtopic.php?f=29&t=102181&start=20#p1034105
(Actually the whole thread is super-interesting)
viewtopic.php?f=29&t=102181&start=20#p1034105
(Actually the whole thread is super-interesting)
- Tue Sep 25, 2018 10:23 am
- Forum: Programming Discussion
- Topic: Trying a gcc 7 toolchain
- Replies: 8
- Views: 2673
Re: Trying a gcc 7 toolchain
What about GCC 8/9?
- Fri Sep 21, 2018 4:31 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9819
Re: GLdc - Call for testers!
Probably highest amongst the many things that could potentially be considered blockers is pollution of the global namespace with functions that aren't prefixed in any way... By that, I mean internal functions that you can't make static for whatever reason. I recall there being quite a few of them b...
- Fri Nov 13, 2015 10:31 am
- Forum: PSO Gameplay
- Topic: Saffo´s Videos
- Replies: 9
- Views: 6265
Re: Saffo´s Videos
Saffo is still playing?? I should come say hi one day.
- Sat Dec 06, 2014 6:01 pm
- Forum: Programming Discussion
- Topic: About 50/60 Hz
- Replies: 15
- Views: 1919
Re: About 50/60 Hz
All PAL monitors still accept 50 Hz. But I'm pretty sure that they all accept 60 Hz as well now.
- Sun Nov 09, 2014 1:04 pm
- Forum: Programming Discussion
- Topic: 3D physics/collision libraries that work on DC?
- Replies: 17
- Views: 2957
Re: 3D physics/collision libraries that work on DC?
Why is that hack necesary? Including <alloca.h> does not work?
- Sat Oct 25, 2014 3:47 am
- Forum: Programming Discussion
- Topic: 4kb Rotating Cube Demo
- Replies: 43
- Views: 4582
Re: Re : 5k Rotating Cube Demo
The Hitachi manual is copyrighted by Hitachi, but was released to the public BY HITACHI for free so that programmers could use their processors more easily. Yes. And that's because copyright and license are two different things. For instance, all the code of KOS is copyrighted but the license allow...
- Wed Sep 10, 2014 1:56 pm
- Forum: Programming Discussion
- Topic: mat_transform / pvr_prim vs mat_transform_sq
- Replies: 67
- Views: 13235
Re: Re : mat_transform / pvr_prim vs mat_transform_sq
One of the... uh, interesting things the library does is that it doesn't use SQs or DMA to submit data to the PVR. Since the library writes the intermediate data to a buffer between passes, you would either have to stop and copy the final results to the SQ manually, wasting CPU time, or dump everyt...
- Sun Aug 31, 2014 9:55 am
- Forum: Programming Discussion
- Topic: CFLAGS chosen for kos
- Replies: 7
- Views: 1085
Re: CFLAGS chosen for kos
%f is for floats IIRC, for doubles you should use %lf.
- Sat Aug 16, 2014 6:10 pm
- Forum: Front Page News and Forum Guidelines
- Topic: New Open GL API Released
- Replies: 65
- Views: 25788
Re: New Open GL API Released
Splendid!
- Sat Aug 09, 2014 6:31 am
- Forum: Programming Discussion
- Topic: Compiling newlib
- Replies: 5
- Views: 924
Re: Compiling newlib
GCC 4.9.1 might be worth a try. It gives a great boost of performance on MIPS, it should be the same for the SH4 (as both aren't really "lively" archs, it's probably due to high-level optimizations).
- Wed Apr 23, 2014 4:21 pm
- Forum: Programming Discussion
- Topic: KOS 2.0.1 + GCC 4.5.2
- Replies: 29
- Views: 3762
Re: KOS 2.0.1 + GCC 4.5.2
Who cares about 4.8.2? Try 4.9.0SiZiOUS wrote:But at least I know if I want to use KOS 2.0.1, I can't use GCC 4.8.2.