Search found 297 matches

by Neoblast
Sat Apr 14, 2018 7:10 pm
Forum: /dev/null
Topic: Hello
Replies: 6
Views: 561

Re: Hello

mankrip wrote:
Wed Apr 04, 2018 11:04 am
Things are progressing quite well.
Is that for DC ?
by Neoblast
Sat Apr 14, 2018 5:50 pm
Forum: Gaming Forum
Topic: Shenmue HD is really happening this year!
Replies: 7
Views: 387

Re: Shenmue HD is really happening this year!

How is this not news? lol

This is an amazing year to be a Sega and Shenmue fan. :)
by Neoblast
Sat May 27, 2017 6:08 am
Forum: Programming Discussion
Topic: freeglut+libEGL+libGLU ports
Replies: 21
Views: 1411

Re: freeglut+libEGL+libGLU ports

Thanks, everyone. It was helpful that my sister and oldest brother flew into town to be with us at the end. He went the way he wanted. In any case, programming (especially on these older system) has always been a comfort, so I'm working on stuff to keep myself busy to avoid becoming depressed. My c...
by Neoblast
Sun Jan 29, 2017 7:53 am
Forum: Developmental Ideas
Topic: DCJAM 2016 - Anyone here entering
Replies: 2
Views: 1172

Re: DCJAM 2016 - Anyone here entering

Anyone here joined this competition?
by Neoblast
Sun Jan 29, 2017 7:43 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire - Kickstarter Launched!
Replies: 35
Views: 14226

Re: In The Line Of Fire - Kickstarter Launched!

I really hope this ends up getting released.

Good luck Ph3N0M!!
by Neoblast
Thu Nov 03, 2016 2:00 pm
Forum: Programming Discussion
Topic: How to set SDL in KOS?
Replies: 14
Views: 1345

Re: How to set SDL in KOS?

I don't have any other examples for libtsunami other than what's included with KOS. Of course, the Feet of Fury source code might provide some insights, since that's where libtsunami was derived from. As for libtiki, that's pretty much dead since nobody has been maintaining it for a while. The sour...
by Neoblast
Thu Nov 03, 2016 2:19 am
Forum: Programming Discussion
Topic: How to set SDL in KOS?
Replies: 14
Views: 1345

Re: How to set SDL in KOS?

Is there any example other than what it's included in the Kos examples for libtsunami? What happened to libtiki? I want to start a 2D renderer. I've used SDL for a lot of ports and it does the job, but not if you want to squeeze the system. The good thing about it is the multi platform without too m...
by Neoblast
Tue Oct 18, 2016 7:18 pm
Forum: Front Page News and Forum Guidelines
Topic: New Dreamcast Game
Replies: 54
Views: 13718

Re: New Dreamcast Game

Amazing indeed!

Keep us posted!
by Neoblast
Tue Jun 07, 2016 5:20 pm
Forum: Dreamcast Gaming and Emulation
Topic: Chu Chu Rocket back online?
Replies: 1
Views: 802

Chu Chu Rocket back online?

So it seems!
https://www.youtube.com/watch?v=aEKCzNSuNEc

I wonder if Jonas Karlsson could come here and tell us more about it!

Amazing, one more game that came back online.

What do you guys think?
by Neoblast
Tue Jun 07, 2016 5:09 pm
Forum: Official Earthcall Planet Ring Server Forum
Topic: This server has a problem ?
Replies: 5
Views: 4432

Re: This server has a problem ?

There is supposed to be a watchdog monitoring whether it's up or not.
I don't have access to the servers as of now. I will have to talk to the people hosting it and perhaps look a bit more into it.


Thanks for the notice guys.
by Neoblast
Wed Jun 24, 2015 5:03 pm
Forum: /dev/null
Topic: SHENMUE III (kickstarter) CONFIRMED
Replies: 3
Views: 368

Re: SHENMUE III (kickstarter) CONFIRMED

I don't know... perhaps this should be a news article here?

any help is welcome for shenmue 3 :)
by Neoblast
Tue Dec 30, 2014 6:42 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 12475

Re: Quake 3 lightmaps - PVR Multi-Texture

Your API is awesome, that seriously looks much better than most commercial game graphics from back then.

Are those q3 format maps?
by Neoblast
Mon Dec 08, 2014 8:46 am
Forum: Programming Discussion
Topic: powervr2 limits
Replies: 44
Views: 6338

Re: powervr2 limits

Ps2 stayed longer. Sega didn't squeeze the dreamcast as much as developers did on the sony system.

I think it would be close to some ps2 ports. Perhaps with some tricks it might look better in some occasions. Since the textures on the dc look much better in comparison. That and antialiasing.
by Neoblast
Mon Dec 08, 2014 8:36 am
Forum: Dreamcast Homebrew Software Discussion
Topic: 3d software for dreamcast
Replies: 14
Views: 2441

Re: 3d software for dreamcast

It does work, perhaps you could use the model loading and soem other stuff. But that engine itself is way too slow to be usable ad expecting great framerate.

PH3N0M's openGl provides much more performance.
by Neoblast
Fri Dec 05, 2014 3:35 pm
Forum: Programming Discussion
Topic: Random WIP shots
Replies: 35
Views: 5832

Re: Random WIP shots

any chance of a dreamcast port maybe? :P
by Neoblast
Sat Aug 16, 2014 9:00 pm
Forum: Front Page News and Forum Guidelines
Topic: New Open GL API Released
Replies: 58
Views: 9378

Re: New Open GL API Released

Awesome.

Thanks again for all the work you've done in this :)

Yes, hopefully something interesting will come out of this...
by Neoblast
Wed Jun 25, 2014 8:44 am
Forum: Programming Discussion
Topic: [SOLVED] Extract romdisk file from a Dreamcast ELF?
Replies: 5
Views: 911

Re: [SOLVED] Extract romdisk file from a Dreamcast ELF?

Nice, now we can update ancient ports and demos in an easier way :)
Amazing job mate
by Neoblast
Sun Jun 01, 2014 4:11 pm
Forum: Official Sylverant PSO Server Forum
Topic: about the politics of piracy
Replies: 34
Views: 2633

Re: about the politics of piracy

Aleron Ives wrote:One would assume that the more a mechanical piece of hardware is required to move, the sooner it will wear out, and PSOv2 requires an inordinate amount of seeking compared to most Dreamcast games.
One dreamcast lens of mine died after a 24 hour non stop pso marathon back in the day...
by Neoblast
Fri Mar 28, 2014 8:23 am
Forum: Programming Discussion
Topic: 3D Z Clipping For the PVR + OpenGL
Replies: 41
Views: 5944

Re: 3D Z Clipping For the PVR + OpenGL

Oh, imagine all the games that could be ported using this... :)

I'm certainly looking forward to it, impressive job phenom. :mrgreen: