Search found 301 matches

by Neoblast
Wed Feb 04, 2009 5:37 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Announcing Elysian Shadows DC
Replies: 64
Views: 36571

Re: Announcing Elysian Shadows DC

Do you have in mind allowing some sort of TCP/IP capabilities to the engine? ( MMORPG or something..)
by Neoblast
Wed Feb 04, 2009 5:35 am
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Re: Help: Best sound performance for DC?

It's a platform game engine, built with Chui's SDL and kos. And yes I've done a few tests and I can't use OGG or MP3 because it would lag to hell. I guess I'll try to use adpcm since kos can play it afaik, and cdda for bgms. For now I've coded the sound core toplay wav's for sounds and mods for bgm....
by Neoblast
Tue Feb 03, 2009 2:54 pm
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Re: Help: Best sound performance for DC?

so it uses the 2MB from it?
i heard kos did not use the aica, that it was the sh4 taking care of everything.
Crap Of course it uses it, what i MEANT WAS the arm.
by Neoblast
Tue Feb 03, 2009 2:26 pm
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Re: Help: Best sound performance for DC?

Hmmm thanks, but kos doesnt use the aica right?
I think it's time to update kos with stuff like vmu beep, aica compatibility and some fixes...
by Neoblast
Tue Feb 03, 2009 11:30 am
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Re: Help: Best sound performance for DC?

But the software allowing it to play on dc in the aica is from CRI....

Anyway.... any ideas, or any free lib to use adpcm?


EDIT: didnt some guy at dc france made an aica driver to play wav's and s3m?
What happened to it? AFAIK the source wasn't released...
by Neoblast
Tue Feb 03, 2009 11:08 am
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Re: Help: Best sound performance for DC?

Okey I will do it by CDDA on the bgms, seems better.
Anyway isnt the ADPCM the CRI format? I guess it's still licensed so there would be legal stuff in releasing the source code and such...
Any other options that uses AICA?
by Neoblast
Tue Feb 03, 2009 10:30 am
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Re: Help: Best sound performance for DC?

Thanks for answering quzar.
Hmm for all the sounds? the bgms?
Where can I get it?
by Neoblast
Tue Feb 03, 2009 6:41 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Announcing Elysian Shadows DC
Replies: 64
Views: 36571

Re: Announcing Elysian Shadows DC

NICE work dude!
Also you are making a game with that engine right?
More or less at what % of development is it?
Looking forward to try it out.
by Neoblast
Tue Feb 03, 2009 6:39 am
Forum: Programming Discussion
Topic: Help: Best sound performance for DC?
Replies: 27
Views: 3686

Help: Best sound performance for DC?

I'm developing a game and I'm now creating the sound part, I've seen a few times that mp3 or OGG take too much CPU for them to be a nice option to use. Also wav playing isnt cpu friendly as well. Any ideas?
Most of the sound files I have are wav.
by Neoblast
Mon Dec 08, 2008 7:33 am
Forum: Front Page News and Forum Guidelines
Topic: gpspDC update
Replies: 16
Views: 7681

Re: gpspDC update

Wow, sounds great indeed.
way to go man
by Neoblast
Tue Nov 18, 2008 2:38 pm
Forum: Front Page News and Forum Guidelines
Topic: SdLame ported to Dreamcast
Replies: 3
Views: 928

Re: SdLame ported to Dreamcast

That would require CPU implementation.
If we get some checkers algorityhm we'll doit for the next version.
Features added on next version will be BGM and skin select.
by Neoblast
Fri Nov 14, 2008 2:36 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Is Dream Explorer safe?
Replies: 8
Views: 2381

Re: Is Dream Explorer safe?

Of course it is safe, I'd say no app or game makes use of those extra 44 blocks.
I have all mine with the extra blocks ON and nothing bad has happened.
All the games recognise it
by Neoblast
Thu Nov 13, 2008 5:04 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any app or loader to FORCE 60HZ? in an orig GDROM?
Replies: 5
Views: 2230

Re: Is there any app or loader to FORCE 60HZ? in an orig GDROM?

Thanks, so then there is no way to boot it on 60HZ uh?
And for the other 50HZ games?
by Neoblast
Sun Nov 09, 2008 2:51 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any app or loader to FORCE 60HZ? in an orig GDROM?
Replies: 5
Views: 2230

Is there any app or loader to FORCE 60HZ? in an orig GDROM?

I have a PAL DREAMCAST 3030, and there were a few games ( resident evil code veronica, and some more ... ) without tv Hz selector and I hate playing games at 50Hz, is there any program or loader to force some video mode on original games?
by Neoblast
Sun Nov 09, 2008 2:32 pm
Forum: Front Page News and Forum Guidelines
Topic: Pocket VolleyballDC released
Replies: 6
Views: 2623

Re: Pocket VolleyballDC released

Great job man!
Welcome to the game porters club :)
It is actually fun, you could add some music and stuff for the next version.
by Neoblast
Sun Nov 02, 2008 10:57 am
Forum: Programming Discussion
Topic: GDINFO
Replies: 3
Views: 2396

Re: GDINFO

mine is a pal 3030 model 1 Data+0x000 | 20 20 20 00 00 00 00 00 00 00 00 00 00 00 00 00 | Data+0x010 | 53 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | SE Data+0x020 | 43 44 2d 52 4f 4d 20 44 52 49 56 45 20 20 20 20 | CD-ROM DRIVE Data+0x030 | 36 2e 34 33 20 20 20 20 20 20 20 20 20 20 20 20 | 6.43 ...
by Neoblast
Sun Oct 05, 2008 10:49 am
Forum: Programming Discussion
Topic: waitpid, pipe - libc???
Replies: 7
Views: 1265

Re: waitpid, pipe - libc???

Well, the game is full of pipes and stuff, emulating them all would be quite a little tedious...

I'll take a look at that but in case i have no success I'll just port GNUGO
by Neoblast
Tue Sep 30, 2008 3:46 pm
Forum: Front Page News and Forum Guidelines
Topic: DC Terminal SDL alpha
Replies: 6
Views: 1144

Re: DC Terminal SDL alpha

As of now it's a simple console with a simple I/O, stuff can be added easily as it's highly customisable.
In this alpha state it's mostly meant for coders...
by Neoblast
Tue Sep 30, 2008 5:31 am
Forum: Front Page News and Forum Guidelines
Topic: DC Terminal SDL alpha
Replies: 6
Views: 1144

Re: DC Terminal SDL alpha

Dude, indiket is not the only coder in IBERDC....
also i was the one who created the team, and I make ports and stuff too...
and this one is mine...

There are other members like Guaripolo, puch666, melovampire, mani1985.
by Neoblast
Wed Aug 13, 2008 1:51 am
Forum: Off-Topic Forum
Topic: Podcasts, Anyone?
Replies: 11
Views: 811

Re: Podcasts, Anyone?

Dreamcast.es is going to create one to broadcast in special events and such, some of which will be in english, the rest will be in spanish.