Search found 45 matches

by Dreamcast alive
Mon Nov 09, 2020 6:10 pm
Forum: Gaming Forum
Topic: Review - Fade to Black for DC
Replies: 0
Views: 3667

Review - Fade to Black for DC

Hey there,

I've written this review if someone is interested:

https://www.reddit.com/r/retrogaming/co ... s_and_ps1/
by Dreamcast alive
Thu Feb 06, 2014 3:58 pm
Forum: Programming Discussion
Topic: 2D graphics / KOS tutorials
Replies: 91
Views: 57489

Re: 2D graphics / KOS tutorials

The zip and rar file downloads on these pages are broken:

http://dcemulation.org/?title=2D_Graphics_Tutorial

http://dcemulation.org/?title=Introduct ... D_Graphics

Can this be updated? Thanks in advance.
by Dreamcast alive
Sat Aug 24, 2013 12:36 pm
Forum: Programming Discussion
Topic: KOS Makefiles
Replies: 6
Views: 865

Re: KOS Makefiles

Hey BlueCrab,

sorry to be annoying but I have another question. Would it be a good idea to set the dependencies directory on a tmpfs (/run on my system) so the files are located on RAM? My Computer has 2 GB RAM. What do you think? Thanks.
by Dreamcast alive
Tue Aug 13, 2013 3:07 pm
Forum: Programming Discussion
Topic: KOS Makefiles
Replies: 6
Views: 865

Re: KOS Makefiles

Hey good work :) Very nice. I think this solution is only suitable for small projects: foo.o: foo.c foo.h bar.h Everytime you include or remove an include file in a C file you have to update the makefile which is annoying and error-prone. Then I prefer the solution or the generic rules with or witho...
by Dreamcast alive
Mon Aug 12, 2013 3:53 pm
Forum: Programming Discussion
Topic: KOS Makefiles
Replies: 6
Views: 865

Re: KOS Makefiles

Okay, thank you for clearing this. So if a header has been changed the user has to do a "touch foo.c" on all C files which inclde that header file. Then he can call make. Or you can do a make mrproper if the project is not too big. It's a pity that there is no comfortable built in funtion ...
by Dreamcast alive
Sun Aug 11, 2013 5:23 pm
Forum: Programming Discussion
Topic: KOS Makefiles
Replies: 6
Views: 865

KOS Makefiles

Hi guys, I've learned "make" a little bit in the last days and I also studied KOS make files a little bit. I have one little question now regarding the make files of KOS. It seems to me there are no include file dependencies and also no auto generated dependencies. If someone changes a hea...
by Dreamcast alive
Mon Jul 15, 2013 4:05 pm
Forum: Off-Topic Forum
Topic: Post your desktop thread
Replies: 785
Views: 115495

Re: Post your desktop thread

Lovely Bones is one of my favorite movies :bd

Image
by Dreamcast alive
Thu Aug 19, 2010 5:38 pm
Forum: Off-Topic Forum
Topic: [Solved] Linux command line editing of database records
Replies: 0
Views: 1207

[Solved] Linux command line editing of database records

Hi guys, I have a little programming question. This is not DC specific so I post it here. I have written a little command line based program on Linux/Xubuntu to remember me on birthdays. This program manages a little database which holds data like birthday, first name etc.. Until now it's not possib...
by Dreamcast alive
Sun Aug 02, 2009 3:21 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Upcoming commercial Dreamcast games (2010/2011)
Replies: 34
Views: 16503

Re: Upcoming commercial Dreamcast games (2009)

Blocks2: Master of Blocks for the Sega Dreamcast gaming system is soon to be released! The ETA for the game is Q3 2009. It will be available for purchase from our publisher GOAT Store Publishing.
http://www.hellogravity.com/bs/
by Dreamcast alive
Sun Aug 02, 2009 2:50 am
Forum: Off-Topic Forum
Topic: Poll: What OS will you be on next year?
Replies: 47
Views: 4063

Re: Poll: What OS will you be on next year?

Xubuntu (with Xfce desktop environment) 8.04 Hardy
by Dreamcast alive
Wed Jun 17, 2009 2:28 pm
Forum: Off-Topic Forum
Topic: Post your desktop thread
Replies: 785
Views: 115495

Re: -=[Post your desktop thread]=-

Hi guys, here is my sweet desktop:
desktop.png
desktop.png (150.45 KiB) Viewed 2516 times
by Dreamcast alive
Wed Jun 17, 2009 2:14 pm
Forum: Gaming Forum
Topic: Post everytime that you buy a new game...
Replies: 4291
Views: 295581

Re: Post everytime that you buy a new game...

I bought Uplink from Introversion a few weeks ago. Very nice. It runs without flaws on linux (no emulation, native). The developers are also known for darwinia and defcon.
by Dreamcast alive
Mon Jun 08, 2009 2:08 pm
Forum: Programming Discussion
Topic: Wanting to join the dreamcast scene
Replies: 2
Views: 761

Re: Wanting to join the dreamcast scene

I would recommend you programming on your ubuntu system because at least for me this is more native. If you install DC Dev Iso R4 you will also install Cygwin which creates a Unix environment on your Windows PC which is a little bit "strange". So why not use your linux system. The followin...
by Dreamcast alive
Wed Feb 06, 2008 11:38 am
Forum: Programming Discussion
Topic: SH4 ASM highlighting for Kate
Replies: 8
Views: 1821

Re: SH4 ASM highlighting for Kate

Damn, new topic doesn't work too :|
by Dreamcast alive
Wed Feb 06, 2008 2:04 am
Forum: Programming Discussion
Topic: SH4 ASM highlighting for Kate
Replies: 8
Views: 1821

Re: SH4 ASM highlighting for Kate

So Should I make a new topic and try again to upload the files?
by Dreamcast alive
Tue Feb 05, 2008 3:21 pm
Forum: Programming Discussion
Topic: SH4 ASM highlighting for Kate
Replies: 8
Views: 1821

Re: SH4 ASM highlighting for Kate

Can anybody explain what happened to the files I uploaded? They doesnt't exist anymore. And I cannot upload new files. So whats wrong?
by Dreamcast alive
Sun Feb 03, 2008 6:29 pm
Forum: Programming Discussion
Topic: SH4 ASM highlighting for Kate
Replies: 8
Views: 1821

SH4 ASM highlighting for Kate

I made a xml to get syntax highlighting for SH4 assembler for Kate 2.5.8 - the KDE Advanced Text Editor. I just modified and extended an existing xml. The highlighting rules are taken from GNU as 2.15. I have tested it only a little bit :roll: so there may be some bugs... Just put it in $KDEDIR/shar...
by Dreamcast alive
Wed Jan 02, 2008 3:40 pm
Forum: Programming Discussion
Topic: Can anyone teach how to program?
Replies: 12
Views: 1532

Re: Can anyone teach how to program?

Hmmm my explanations where not really good... GCC is a compiler for linux/unix. This is the reason why you must use Cygwin on WinXP. This emulates a Linux environment under Windows. Then you have no graphical Linux on Win but the command interpreter BASH (a little bit like DOS under WIN). And with b...
by Dreamcast alive
Wed Jan 02, 2008 10:47 am
Forum: Programming Discussion
Topic: Can anyone teach how to program?
Replies: 12
Views: 1532

Re: Can anyone teach how to program?

The only operating system you need is KOS (for DC). When you compile your code with sh-elf-gcc with the KOS libs you get a binary. This binary contains now your code and the Kallisti Operating System. Just upload the elf-file via a serial cable to the dreamcast to execute it. Or burn it on a CD-R an...
by Dreamcast alive
Tue Jan 01, 2008 7:35 pm
Forum: Programming Discussion
Topic: Can anyone teach how to program?
Replies: 12
Views: 1532

Re: Can anyone teach how to program?

You can still find this guide at DCS:
http://www.dreamcast-scene.com/index.ph ... xToolchain

I updated the guide some weeks ago...