Search found 24 matches

by Silent Marauder
Mon Aug 22, 2011 8:35 pm
Forum: Programming Discussion
Topic: DCLoad blue screen flash issue
Replies: 4
Views: 1004

Re: DCLoad blue screen flash issue

Thanks! I'll try the -c option and see if it works. It could be that my old makefile took care of this. As far as my network goes, I have the Dreamcast hooked up to a router that's set to give it the same IP address each time it connects. My computer is attached to the same router, so it's on the sa...
by Silent Marauder
Sun Aug 21, 2011 7:17 pm
Forum: Programming Discussion
Topic: DCLoad blue screen flash issue
Replies: 4
Views: 1004

DCLoad blue screen flash issue

So, I've just gone through the process of setting up my shiny new BBA. I'm trying to use DCLoad-IP to send a simple program to the Dreamcast. When I attempt the upload, the Dreamcast's screen flashes blue with a bunch of white hexcodes on it, then returns to the green idle screen. DCtool is still ru...
by Silent Marauder
Mon Apr 12, 2010 8:57 pm
Forum: Programming Discussion
Topic: Untextured quads in libparallax?
Replies: 1
Views: 861

Untextured quads in libparallax?

I've been looking through the forum here for examples of how to draw an untextured quad, and I've found BlackAura's stuff, but it doesn't seem to apply to my situation. I prefer to use the PVR via libparallax, so that I can easily use the DR for rendering and matrix math for transformations, and I d...
by Silent Marauder
Sat Jun 28, 2008 11:36 am
Forum: Programming Discussion
Topic: Performing basic VMU file I/O operations?
Replies: 5
Views: 3972

Performing basic VMU file I/O operations?

I've been digging through the KOS headers and I can't quite figure out how to access the VMU's filesystem. I'm trying to find out how to read a file, create and write to a file, and check the VMU for the existence of a file or files matching a given pattern. There aren't any tutorials as far as I ca...
by Silent Marauder
Wed Mar 26, 2008 9:36 pm
Forum: Programming Discussion
Topic: DC Dev ISO R4
Replies: 66
Views: 30863

Re: DC Dev ISO R4

Thanks, fackue!
by Silent Marauder
Wed Mar 26, 2008 3:48 pm
Forum: Programming Discussion
Topic: DC Dev ISO R4
Replies: 66
Views: 30863

Re: DC Dev ISO R4

Hmm...so I wasn't just imagining it, there really are two DCEmulations now. In any case, I have a couple of questions about the new release. 1. The download link for R4 doesn't seem to be working, either here or at the other board. Both links redirect me to the front page of their respective sites. ...
by Silent Marauder
Thu Jul 20, 2006 5:23 pm
Forum: Programming Discussion
Topic: Sprite rotation and camera movement in libparallax?
Replies: 7
Views: 1299

I've got it working now! Thanks, c99, this really helps tremendously. I had to make a couple changes, but it works beautifully! In case anybody else finds this thread later, here's the code: Make sure you #include <plx/matrix.h> Also you need to call plx_mat3d_init(); before you use any of the mat3d...
by Silent Marauder
Mon Jul 17, 2006 12:07 am
Forum: Programming Discussion
Topic: Not sure how to use sfxmgr.h, and libtremor troubles
Replies: 7
Views: 845

Thanks! I can't believe I missed that typo. It compiles now, at least. I'll try using audacity to encode the .ogg and try it again. EDIT: Now I'm having makefile trouble as well! I didn't change the makefile, not a single character, but now Make is acting strange. Exiting and restarting cygwin doesn...
by Silent Marauder
Sun Jul 16, 2006 9:59 pm
Forum: Programming Discussion
Topic: Not sure how to use sfxmgr.h, and libtremor troubles
Replies: 7
Views: 845

Not sure how to use sfxmgr.h, and libtremor troubles

Sorry for starting another topic, but I've searched and I can't find the answer to a new set of problems I'm having. I've tried to follow the hello-ogg example and I wrote a quick little test program that plays an Ogg Vorbis file, but it keeps crashing at the same point in the music (about 20 second...
by Silent Marauder
Fri Jul 14, 2006 1:57 am
Forum: Programming Discussion
Topic: Sprite rotation and camera movement in libparallax?
Replies: 7
Views: 1299

I just have a couple quick questions about your code: plx_mat3d_rotate(sprite.xrot,1,0,0,0); //Rotate the sprite along the X axis plx_mat3d_rotate(sprite.yrot,1,0,0,0); //Rotate the sprite along the Y axis plx_mat3d_rotate(sprite.zrot,1,0,0,0); //Rotate the sprite along the Z axis Is that supposed t...
by Silent Marauder
Thu Jul 13, 2006 1:57 pm
Forum: Programming Discussion
Topic: Sprite rotation and camera movement in libparallax?
Replies: 7
Views: 1299

Thanks a million! :D
by Silent Marauder
Sun Jul 09, 2006 5:46 pm
Forum: Programming Discussion
Topic: Sprite rotation and camera movement in libparallax?
Replies: 7
Views: 1299

Sprite rotation and camera movement in libparallax?

I've been looking for a way to do sprite rotation, but I can't seem to find out how to do it through libparallax. The plx/matrix.h headers are less than helpful, and what I've found on the boards here seems to only be useful if I were using the PVR API directly. So, how would I rotate a sprite using...
by Silent Marauder
Thu Mar 23, 2006 1:08 pm
Forum: Programming Discussion
Topic: Can't read multisession CDs in DCHakker
Replies: 4
Views: 481

I tried that. It didn't work. BootDreams sits there, doing nothing except locking up my computer.
by Silent Marauder
Thu Mar 23, 2006 10:56 am
Forum: Programming Discussion
Topic: Can't read multisession CDs in DCHakker
Replies: 4
Views: 481

Can't read multisession CDs in DCHakker

I'm having trouble correctly reading multisession CDs in DCHakker. A disc with only one session reads perfectly. A CD with two or more sessions will cause my Dreamcast's drive to start chirping as it takes 45-60 seconds to read the disc. When it's done, only the files burned during the first two ses...
by Silent Marauder
Tue Aug 16, 2005 10:42 am
Forum: Programming Discussion
Topic: Major problems with DemoMenu and DCHakker
Replies: 1
Views: 366

After making another coaster, I decided I'd put the demomenu plain files on a disc and use DCHakker to load them. Success! Unfortunately, DemoMenu isn't any better at reading past the second session than DCHakker. Maybe it's my Dreamcast? Maybe only the first two tracks are DC-readable? I have no id...
by Silent Marauder
Mon Aug 15, 2005 11:17 pm
Forum: Programming Discussion
Topic: Major problems with DemoMenu and DCHakker
Replies: 1
Views: 366

Major problems with DemoMenu and DCHakker

I'm having trouble getting DCHakker to read any more than two sessions on any disc. I'll burn the disc as multisession, then continue it when I add another test build, then continue it again, and so on. I'm using Nero 5.5.10.something, and when it asks which track to continue from, I always select t...
by Silent Marauder
Thu Aug 11, 2005 7:04 pm
Forum: Programming Discussion
Topic: Makefile problems compiling an SDL app
Replies: 12
Views: 966

Thanks a million, guys! After switching to Dchakker + a multisession disc as my new method of testing, I edited out the lines you and OneThirty8 suggested. Now my program works perfectly (albeit very slowly)! :) This is very encouraging, indeed. Now if only I could find a way to speed up SDL (beside...
by Silent Marauder
Wed Aug 10, 2005 10:00 pm
Forum: Programming Discussion
Topic: Makefile problems compiling an SDL app
Replies: 12
Views: 966

For now, I've decided to forget about SDL_TTF and just comment out all the stuff that uses it in my code. It finally compiles, and the makefile gives me a nice ready-to-go scrambled binary. I use sezious's IP.BIN maker to create an IP.BIN for my disc, (this was after several hours of cdi2nero not gi...
by Silent Marauder
Wed Aug 10, 2005 7:14 pm
Forum: Programming Discussion
Topic: Makefile problems compiling an SDL app
Replies: 12
Views: 966

Thank you so much! Linking stdc++ works, but when I try adding -lfreetype, the linker gives me a "cannot find -lfreetype" error. I assume this is because I need to compile the freetype library, but when I go into kos-ports/freetype and type make, the makefile stops with the following error...