Search found 23 matches
- Sat Aug 25, 2007 3:47 am
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169404
Re: The Ascension Of Vigil
Personally I like the old model a lot better. Most noticible would be the head/neck/shoulder line, but overall the older model is much better defined and has a more original style. Even if he does have Link's hair. :mrgreen: I would stick with the older model, or at least consider remapping the newe...
- Wed Jul 18, 2007 1:26 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream Explorer Question
- Replies: 0
- Views: 668
Dream Explorer Question
Quick question : Does anyone know how to add your own VMU stuff to Dream Explorer and have it show properly?? I know how to make it selfboot, but none of the files I added show up. I even tried a painstaking job of creating a '_DREAMEXP.DIR' for every directory (as it seemed logical, being the only ...
- Tue Jun 12, 2007 3:13 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: As I dont remember
- Replies: 32
- Views: 4068
Re: As I dont remember
Great example of someone who's TOO full of himself; 'if you don't make emulators you don't have a say in it'. Bullshit, Quzar. You didn't make RS either so you can STFU, as well. Or just get your head out of your ass. This also works wonders for the DC scene.
- Sat Jun 09, 2007 3:25 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: As I dont remember
- Replies: 32
- Views: 4068
Re:
This has nothing to do with what the content is. Yeah, we get it, it's Sonic, that's awesome. But it's illegal. If I would put cocaine in a pixie stick wrapper, it doesn't make the cocaine legal. Sure the wrapper implies candy, but the core is still the main problem. First off... That doesn't even ...
- Tue Apr 03, 2007 1:26 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New OpenBoR ModLoader SBIs for SBInducer v4
- Replies: 19
- Views: 2029
Re: New OpenBoR ModLoader SBIs for SBInducer v4
You mean AZ... Smartass.DaMadFiddler wrote:Don't you know that Arizona uses a different standard from the rest of the US?Juan wrote:What do you mean by "AR"?Christuserloeser wrote:Download the PAL Version (Recommend for EU, AU, BR, AR, and other PAL machines)
- Mon Jan 29, 2007 3:09 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamChess 0.1.0 released.
- Replies: 41
- Views: 6177
- Sat Sep 02, 2006 2:10 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: FreeDo's Febuary release?
- Replies: 38
- Views: 4142
- Tue Aug 29, 2006 12:17 pm
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 102514
True I have a lot more understanding of the Doom engine rather than Quake, although I played both when I was younger. I'm just not that experienced in Quake; I appreciate the help . Although this is in the Quake Section, this is more of a Dreamcast related issue. Please keep that mind folks. Fragger...
- Sun Aug 27, 2006 12:53 am
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 102514
Vash*The*Stampede wrote: GTA Quake : '+mlook' unknown command Matrix Quake : '+mlook' unknown command Fragger wrote: This is not a bug. I removed the +mlook command from the engine because it became obsolete. That command is the last thing I see when I load those games, they then proceed to crash. T...
- Thu Aug 24, 2006 2:11 pm
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 102514
I've done some testing and here's my findings : GTA Quake : '+mlook' unknown command Matrix Quake : '+mlook' unknown command Prydon Gate v1.5 : Fatal Error, Hunk Alloc. - failed on 2784 bytes Hack n Slash : Fatal Error (Cache?) Target Quake : Crashes Qnoid : Crashes Galactix : Crashes I've also noti...
- Tue Aug 22, 2006 4:42 pm
- Forum: First Person Shooters Development
- Topic: Recommend me some mods
- Replies: 18
- Views: 3391
- Mon May 29, 2006 6:07 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169404
This one isn't so ugly but is just plain outdated as you can tell with the old Vigil model: http://renegade.circa1984.com/fixme2.png Tyne ; I don't know if you noticed but with the word 'ascension' in that image (I think it was used for loading?), the spelling is incorrect. I figure that whole imag...
- Sun May 14, 2006 4:39 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: FreeDo's Febuary release?
- Replies: 38
- Views: 4142
- Fri Feb 10, 2006 4:34 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: There's Evil at DC Evolution!
- Replies: 12
- Views: 1531
- Thu Sep 08, 2005 4:43 pm
- Forum: First Person Shooters Development
- Topic: Tyne Releases 2 Old Unplayed Mods!
- Replies: 11
- Views: 2551
- Fri Jul 22, 2005 7:38 pm
- Forum: First Person Shooters Development
- Topic: Lunkin's Journey updates
- Replies: 136
- Views: 16090
- Mon Jun 06, 2005 1:23 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Ideas for Scherzo's NesterDC SE.
- Replies: 459
- Views: 35746
Don't know if anyones suggested this, but if there IS keyboard support, i'd think it'd be appropriate to throw in barcode input support for Barcode World. Ohhhh yeah!! I completely forgot about that!!! Please try to add DATACH Barcode Battler support, scherzo . VirtuaNES has support for it so you s...
- Tue May 17, 2005 6:51 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dreamkey 3 News
- Replies: 36
- Views: 2167
Alright, this seems like a bad joke... I decided to send a request to SEGA Europe for a Dreamkey, and this is the response I recieved.... Response (Steve Thompson) - 17/05/2005 12.11 PM Dear Bryan, Thank you for contacting SEGA Europe. Unfortunately SEGA Europe supports European territories only. Pl...
- Wed Apr 20, 2005 11:19 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: How to host VMU saves?
- Replies: 14
- Views: 1951
:o WOW... So you ACTUALLY decided to take the long route to making the files... You know, that actually might be your problem. :wink: :wink: Taking VMS files and turning them into DCI files and then back into VMS files then to create VMI files just doesn't sound like a very smart idea. The katana fi...
- Tue Apr 19, 2005 11:34 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: How to host VMU saves?
- Replies: 14
- Views: 1951