Search found 370 matches

by SiZiOUS
Sun Mar 03, 2019 3:10 pm
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 50
Views: 5146

Re: GLdc - Call for testers!

kazade wrote:
Sun Feb 24, 2019 1:44 am
I've added basic support for the GL_EXT_paletted_texture and GL_EXT_shared_texture_palette extensions :)
Great job man!
Any chances to have some demo using these new features? :mrgreen:
by SiZiOUS
Sun Mar 03, 2019 3:08 pm
Forum: Programming Discussion
Topic: DreamSDK R2 is now available
Replies: 8
Views: 1620

Re: DreamSDK R2 is now available

I haven't walked through Sizious' SDK to see how this is added in, but it should all be there as they are the two most documented and long-standing methods to debug. The DreamSDK package is 100% compliant with the official KOS documentation and uses the official Git repositories from SourceForge. C...
by SiZiOUS
Wed Jan 09, 2019 6:29 am
Forum: Programming Discussion
Topic: programs hang on gdb_init()
Replies: 4
Views: 475

Re: programs hang on gdb_init()

I'm using gdb_init() and everything works fine on my side. Do you have passed the -g option to gcc when building your program? What version of sh-elfg-gdb are you using? I may suggest you the following: If you are using Windows, check DreamSDK as everything is setup in that environment to use KOS, e...
by SiZiOUS
Tue Nov 27, 2018 7:31 am
Forum: Programming Discussion
Topic: My contribution to the KallistiOS project
Replies: 7
Views: 1293

Re: My contribution to the KallistiOS project

Thank you for your message. I fixed again dcload-serial , this time it's a critical bug, as the -g (GNU Debugger) was not working on MinGW/MSYS (dcload-ip was perfectly working on the other side). Edit: I fixed another annoying bug . When the debugged program reaches its end, the GDB connection is n...
by SiZiOUS
Sun Nov 25, 2018 12:36 pm
Forum: Programming Discussion
Topic: DreamSDK R2 is now available
Replies: 8
Views: 1620

DreamSDK R2 is now available

DreamSDK R2 is now available! A lot of improvements and changes are included in this release, like: Full Code::Blocks IDE integration, including debugging on the real hardware , directly from the IDE! DreamSDK Manager was redesigned and improved a lot. A lot of new tools are included now, like make...
by SiZiOUS
Thu Nov 08, 2018 9:08 am
Forum: Programming Discussion
Topic: My contribution to the KallistiOS project
Replies: 7
Views: 1293

Re: My contribution to the KallistiOS project

If you don't mind, it would be great if at least dcload-ip and dcload-serial were be on GitHub too as in my opinion, these components are important, even if they are optional. By the way I did a lot of work on them too :wink: For your information, I finally fixed a little bug in the arguments optio...
by SiZiOUS
Tue Oct 23, 2018 2:31 am
Forum: Programming Discussion
Topic: My contribution to the KallistiOS project
Replies: 7
Views: 1293

Re: My contribution to the KallistiOS project

First of all, thank you for your interest about my work. :wink: any chance you'd consider breaking it into smaller logical parts I understand your point of view and I'll do my best to make smaller pull request instead of a huge one. Also, the GitHub repos for KOS and other related things are only mi...
by SiZiOUS
Thu Oct 18, 2018 5:57 am
Forum: Programming Discussion
Topic: My contribution to the KallistiOS project
Replies: 7
Views: 1293

My contribution to the KallistiOS project

Hello there, Finally, I did a pull request on GitHub to the KallistiOS project, after 10 days of intensive work. Changes are: Improvement of the compatibility on environments for the dc-chain script. I was mainly focused on MinGW/MSYS but finally I did a lot of test on various environments, and I wr...
by SiZiOUS
Thu Aug 30, 2018 3:13 am
Forum: Programming Discussion
Topic: Request: MinGW/MSYS fixes submission in the official KOS repository?
Replies: 3
Views: 391

Re: Request: MinGW/MSYS fixes submission in the official KOS repository?

Thank you very much for the submission procedure ;)
I'll do that when I'll be ready.

Have a good day!
by SiZiOUS
Wed Aug 29, 2018 2:52 am
Forum: Programming Discussion
Topic: Request: MinGW/MSYS fixes submission in the official KOS repository?
Replies: 3
Views: 391

Re: Request: MinGW/MSYS fixes submission in the official KOS repository?

TL; DR I improved my changes on the KOS source I have, basically my modifications are on Makefiles. It would be great if any KOS maintainer give me write access to the official repo, or if you prefer I can fork the current revision, do my changes and somebody can check them before deciding somethin...
by SiZiOUS
Wed Aug 29, 2018 2:45 am
Forum: Programming Discussion
Topic: Questions about Installing KOS
Replies: 14
Views: 827

Re: Questions about Installing KOS

That said, the SF repo is the correct "primary" repository, but the official GitHub one is at least kept up to date every time I commit something. ;-) Oh, thanks for the explanation! I was thinking of the KOS GitHub repo under your name , and this one seems to be outdated. :) I didn't know that we ...
by SiZiOUS
Tue Aug 28, 2018 4:51 pm
Forum: Programming Discussion
Topic: Questions about Installing KOS
Replies: 14
Views: 827

Re: Questions about Installing KOS

It's a known issue that it will do that if you try to run it twice. I think that you already fixed this bug in the KOS SourceForge repo . But if he's using the GitHub repo which is older, the bug will be there. In my freshly installed MinGW/MSYS toolchain, I've got this bug in the past but not this...
by SiZiOUS
Tue Aug 28, 2018 2:04 am
Forum: Programming Discussion
Topic: Questions about Installing KOS
Replies: 14
Views: 827

Re: Questions about Installing KOS

I think the GitHub repo is not up-to-date. I've recently built a complete toolchain under MinGW/MSYS and almost all things were working, at least in the dc-chain Makefile. Maybe you could try to use the SourceForge repo maybe?
by SiZiOUS
Mon Aug 27, 2018 4:13 pm
Forum: Programming Discussion
Topic: Request: MinGW/MSYS fixes submission in the official KOS repository?
Replies: 3
Views: 391

Request: MinGW/MSYS fixes submission in the official KOS repository?

Hello there, Long time no see. I’m currently working on a project that I started around 2015 (yeah I know) which is making a fully working Dreamcast environment based on the original MinGW/MSYS env (the old one, doing so for compatibility, essentially for Windows XP support). And guess what? I final...
by SiZiOUS
Wed Aug 16, 2017 6:17 pm
Forum: Programming Discussion
Topic: dc-chain: Purpose of ln -nsf instructions in Makefile
Replies: 3
Views: 583

Re: dc-chain: Purpose of ln -nsf instructions in Makefile

Thank you very much for your answer BlueCrab! :)
by SiZiOUS
Wed Aug 16, 2017 10:36 am
Forum: Programming Discussion
Topic: dc-chain: Purpose of ln -nsf instructions in Makefile
Replies: 3
Views: 583

dc-chain: Purpose of ln -nsf instructions in Makefile

Hi there! I'm currently trying to update my toolchain and I have a small question about the Makefile of dc-chain. What's the purpose of these instructions? fixup-sh4-newlib: ... ln -nsf $(kos_base)/include/kos $(newlib_inc) ln -nsf $(kos_base)/kernel/arch/dreamcast/include/arch $(newlib_inc) ln -nsf...
by SiZiOUS
Sat Jun 10, 2017 3:47 am
Forum: Front Page News and Forum Guidelines
Topic: In The Line Of Fire Early Access Beta Released To Public
Replies: 53
Views: 21322

Re: In The Line Of Fire Early Access Beta Released To Public

PH3NOM, thank you very much for your hard work on our beloved Dreamcast.
I was crushed when I saw the failure, I backed a lot and the result is really sad.

You'll always be welcome here! :)

Cheers,
Mike
by SiZiOUS
Wed Sep 21, 2016 6:49 am
Forum: Front Page News and Forum Guidelines
Topic: New Dreamcast Game
Replies: 54
Views: 22421

Re: New Dreamcast Game

WOW. Very impressive.
Sounds really good!

By the way, I own a DC Dev Kit, so if you need to test or debug something specific, be my guest.
by SiZiOUS
Wed Apr 06, 2016 2:54 am
Forum: Programming Discussion
Topic: dcload stuck on receiving data after send an *.elf [Solved]
Replies: 11
Views: 1243

Re: dcload-ip stuck on receiving data after send an *.elf

Well done! ;)
Dormoxx wrote: Though, I do get a flash of a blue screen with what looks like hex or decimal codes, then it flashes back to the dcload screen. Once I send it over the network again, it's fine.
Seems that your elf program is crashing :mrgreen:
by SiZiOUS
Tue Apr 05, 2016 8:02 am
Forum: Front Page News and Forum Guidelines
Topic: New Dreamcast Game
Replies: 54
Views: 22421

Re: New Dreamcast Game

Same here: http://www.allmyfaves.com/blog/wp-content/uploads/2013/12/Shut-Up-And-Take-My-Money-is-an-online-store-that-compiles-the-best-in-the-internets-strange-geeky-items..jpg Sounds really great PH3NOM. Your 3D engine is already impressive, and to see a nice, brand new FPS (I love these games) w...