Search found 120 matches

by Ze_ro
Sun Mar 21, 2004 11:36 am
Forum: Homebrew Software and Indie Games Discussion
Topic: curiousity
Replies: 20
Views: 782

I think it would be really neat to see some homebrew SCUMM-based games. I don't think there are any programs to make SCUMM games, but there is a program to write SCI games , which you could then run in FreeSCI on the Dreamcast I imagine. SCI is sort of halfway between text adventure and SCUMM thoug...
by Ze_ro
Sat Mar 20, 2004 8:11 pm
Forum: First Person Shooters Development
Topic: Dreamcast Quake
Replies: 7
Views: 1061

I imagine adding 3D accelleration to Radquake would likely be far too much work, unless you're working with the GLQuake source.

--Zero
by Ze_ro
Sat Mar 20, 2004 8:08 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: curiousity
Replies: 20
Views: 782

If you're looking to create an adventure game that you can play on the Dreamcast... you can always make a text adventure that runs in Frotz, or you can make a ZZT world and play it in DreamZZT. I'm guessing neither of those is quite what you're looking for though. Other than that, you can also make ...
by Ze_ro
Sat Mar 20, 2004 2:44 pm
Forum: Programming Discussion
Topic: SDL Advice Needed...
Replies: 8
Views: 923

SDL Advice Needed...

A long time ago, I wrote a little game for Unix called XRoads , which was a remake of an old C-64 type-in game called Crossroads (An old favorite of mine, it's sort of like a chaotic, multi-player Pac-Man with a gun). When I originally wrote the game, I used bare X11 calls to do the graphics, but re...
by Ze_ro
Sat Mar 20, 2004 2:11 pm
Forum: First Person Shooters Development
Topic: Is nxDoom still alive?
Replies: 14
Views: 1352

Ah... that's too bad :(

--Zero
by Ze_ro
Sat Mar 20, 2004 2:10 pm
Forum: First Person Shooters Development
Topic: Dreamcast Quake
Replies: 7
Views: 1061

Is Radquake able to play CD audio yet? I remember this was in issue a while back, but I sort of lapsed from the forum for a while and missed the result.

--Zero
by Ze_ro
Fri Mar 19, 2004 12:11 pm
Forum: First Person Shooters Development
Topic: my nxDOOM modlist.txt
Replies: 18
Views: 2355

In case anyone else out there is looking for more examples of modlist.txt files, here's mine (Yeah, I know, some of them were already posted): Aliens TC,doom2.wad,-file atc2tex.wad atc2snd.wad atc2wad.wad atc2sf.wad atc2.deh -savename atc,Aliens TC 2002: A Doom Odyssey,doom.wad,-file 2002ado.wad doo...
by Ze_ro
Fri Mar 19, 2004 12:03 pm
Forum: First Person Shooters Development
Topic: Doom Mod Links?
Replies: 4
Views: 727

Where on earth were people able to find Zeldoom? All my web searches just seem to lead to dead pages. I know it probably doesn't work very well in nxDoom, but I'd at least like to give it a try on my PC.

--Zero
by Ze_ro
Fri Mar 19, 2004 11:56 am
Forum: First Person Shooters Development
Topic: Is nxDoom still alive?
Replies: 14
Views: 1352

Did you ever manage to get nxDoom to play the normal midi music instead of the extra xm music packs? That's pretty much the only feature I ever felt that it was missing.

--Zero
by Ze_ro
Thu Mar 18, 2004 12:32 pm
Forum: First Person Shooters Development
Topic: nxDOOM Compatability list
Replies: 106
Views: 46702

Obtic,doom2.wad,-file obtic1.wad obtic2.wad obtic3.wad doom1_xm.wad obtic1.deh obtic2.deh -savename Obtic,Obituary (Could not open obtic1.deh) (Whoops, I guess I should be loading doom2_xm.wad instead of doom1_xm.wad in there...) Quakedoom,doom2.wad,-file qkedoom.wad q2gfx.wad qdsprite.wad doom2_xm...
by Ze_ro
Wed Mar 17, 2004 12:49 pm
Forum: First Person Shooters Development
Topic: Blood 2: The Chosen
Replies: 23
Views: 3821

It's too bad the Build games used so much of their own code. I'd love to have a disc with Duke Nukem, Blood and Shadow Warrior on it.... but Shadow Warrior is another case of "only having some of the source code". Oh well...

--Zero
by Ze_ro
Mon Mar 15, 2004 6:53 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Tux update possible?
Replies: 38
Views: 1562

By the way, SuperTux is the game of the month (In fact, the first game of the month ever) over at The Linux Game Tome . What this means, is that the game will be singled out for improvement by whoever wants to contribute to the project. Hopefully by the end of the month the game will have some great...
by Ze_ro
Mon Mar 15, 2004 11:54 am
Forum: First Person Shooters Development
Topic: nxDOOM Compatability list
Replies: 106
Views: 46702

I followed the instructions above but got the error msg "could not load atc2.deh" Alright, I know this thread is thoroughly ancient by now, but did anyone find a solution to this problem? Because I get the same thing, using the same cut 'n pasted line in my modlist.txt. In fact, I get sim...
by Ze_ro
Sun Mar 14, 2004 3:36 pm
Forum: First Person Shooters Development
Topic: Is nxDoom still alive?
Replies: 14
Views: 1352

Is nxDoom still alive?

A long time ago, when I first started getting into DC emulators and such, I was interested in setting this up on a disc, but some posts by BlackAura seemed to imply that he was still working on it, and that a new version might be around the corner... so I left it alone, figuring there was no sense i...
by Ze_ro
Sat Mar 13, 2004 9:50 pm
Forum: First Person Shooters Development
Topic: my nxDOOM modlist.txt
Replies: 18
Views: 2355

Re: my nxDOOM modlist.txt

ben15dc wrote:Oringinal-1-,doom2.wad,-file porn.wad -savename porn,Original
Oringinal-2-,doom2.wad,-file xporno7.wad -savename xporno7,Original2
Oringinal-3-,doom2.wad,-file sexygirl.wad sexygirl.deh -savename sexygirl,Oringinal3
:naughty:

--Zero
by Ze_ro
Thu Mar 11, 2004 8:38 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: ScummVM?s slow mouse support
Replies: 3
Views: 326

Seems perfectly fine to me, although I'm using a pretty old version (0.4.1). Any idea what version you have?

--Zero
by Ze_ro
Sun Feb 22, 2004 2:04 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Smeg...... what's the rom filename format limit?
Replies: 4
Views: 325

Unfortunately, Smeg does not make use of Rockridge extensions, so you're stuck with the ISO9660 filename limit, which is 31 characters (including the period before the extension I think). Not only that, but filenames are limited to lowercase alphanumeric characters and underscores... so if you have ...
by Ze_ro
Mon Feb 16, 2004 4:12 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: I'm A newb on DC emulation need Neo-Geo help :(.
Replies: 13
Views: 512

Will MAMEDC run Neo-Geo games? Yes, but keep in mind that the Dreamcast doesn't have a lot of memory, so the only games that even have a possibility of running are the very early NeoGeo games. You might be able to play Magician Lord and Bust-A-Move, but you will never be able to play Metal Slug. At...
by Ze_ro
Thu Jan 29, 2004 11:36 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Finding NeoGeo
Replies: 3
Views: 234

If you're looking for NeoGeo emulators, MDCNG and MAME itself are the only Dreamcast ones. On the PC, there is also GnGeo, Kawaks, NeoRageX, and of course, MAME. If you're looking for NeoGeo roms... then expect this topic to get locked might fast. Rom requests are not allowed here (read the forum ru...
by Ze_ro
Thu Jan 22, 2004 9:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: No Save States on Super Famicast... :(
Replies: 48
Views: 2051

most of the 4x-16x vmus I've ever seen have a button to switch between memory banks each bank is just a regular 200 block vmu. So its just like having several vmus not a huge one with excess space. As far as I know, there are no VMU's for the Dreamcast that can show more than 200 blocks at a time. ...