Search found 138 matches
- Tue Oct 09, 2007 6:17 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dynamite Dreams trailer
- Replies: 10
- Views: 3262
Re: Dynamite Dreams trailer
Great work patbier, the animation/graphics design are excellent.
- Sun Feb 27, 2005 12:24 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Putting my DC in an arcade cabinet - Mame & gun?
- Replies: 9
- Views: 1093
Hi Warmtoe, The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver. OK - this is what I did too - only I think you hacked i...
- Sat Feb 26, 2005 3:20 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Putting my DC in an arcade cabinet - Mame & gun?
- Replies: 9
- Views: 1093
Hi Warmtoe, The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver. Maybe I can go back and try cleaning it up, and publish ...
- Wed Feb 23, 2005 11:29 am
- Forum: Programming Discussion
- Topic: C++ design question
- Replies: 8
- Views: 837
Interfaces combined with #ifdef statements might help? How about defining the interface required, then create 2 seperate classes, both implementing the Interface, but with platform specific implementations of the interface. When you need to define which class to use, an #ifdef could be used with an ...
- Mon Jan 31, 2005 7:51 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SDL Port of Yet Another SFCave 1.0
- Replies: 5
- Views: 545
- Sat Dec 11, 2004 8:37 am
- Forum: Programming Discussion
- Topic: VB .NET
- Replies: 8
- Views: 611
- Fri Dec 10, 2004 7:16 am
- Forum: Programming Discussion
- Topic: VB .NET
- Replies: 8
- Views: 611
Heh, it might look a little more c# ish as I spend my entire work day using it but yeah it's changed quite a bit from the previous VB versions. Settings object values has become a lot more explicit, for example in previous VB versions to set the text for a textbox you could just say Textbox1 = "...
- Fri Dec 10, 2004 1:47 am
- Forum: Programming Discussion
- Topic: VB .NET
- Replies: 8
- Views: 611
- Thu Dec 09, 2004 8:00 am
- Forum: Programming Discussion
- Topic: VB .NET
- Replies: 8
- Views: 611
- Sun Nov 07, 2004 12:09 pm
- Forum: Programming Discussion
- Topic: Knowledge required for a 3D engine?
- Replies: 10
- Views: 794
This is also a good article to read if you're interested:
http://www.mactech.com/articles/mactech ... ssentials/
http://www.mactech.com/articles/mactech ... ssentials/
- Sun Nov 07, 2004 12:05 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: light gun question
- Replies: 7
- Views: 353
- Wed Oct 13, 2004 2:37 am
- Forum: Programming Discussion
- Topic: Question about MySQL
- Replies: 8
- Views: 529
I don't know the MySql syntax but in MSSQL there's a UNIQUE constraint. I would probably try that. probably what you are looking for. It'd probably be something like this in MySql, just done a very quick and brief google on unique for mysql CREATE TABLE USERS ( ID INT UNIQUE NOT NULL AUTO_INCREMENT,...
- Wed Sep 08, 2004 2:56 pm
- Forum: Programming Discussion
- Topic: C++ question
- Replies: 11
- Views: 839
One method may be to have an Object Identifier Class as the base class for all your other classes. For example, say you have different objects in a world such as Enemy, Bucket, Friend, etc. These could all derive from a base object identifier class. In the Base class you could define a type, which i...
- Fri Aug 20, 2004 11:59 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Finally aquired a Light gun...Any good ways to use it?
- Replies: 28
- Views: 1538
- Sat Aug 07, 2004 10:30 am
- Forum: Programming Discussion
- Topic: deleting texture memory?
- Replies: 1
- Views: 305
- Fri Aug 06, 2004 5:57 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: No one seemed to notice this before....
- Replies: 7
- Views: 732
I done a real quick port of it a couple of months back. I can't even remember if all that much even needed to be changed to get it to compile. I think it nearly compiled from source without changes, just some makefile stuff and the example needed to change to work for the DC. If you want to catch up...
- Tue Jul 13, 2004 4:15 pm
- Forum: Programming Discussion
- Topic: 1 of the many Reasons why GCC really SUUUUUUUCKS!
- Replies: 14
- Views: 949
I've had problems like this before also. It hadn't to do with not using braces on a single line while loop, but it would compile fine if I had put in a printf() statement, and if I removed it, it would break. other cases were if I moved independent code around in a function, that it would make it co...
- Fri Jul 09, 2004 6:26 pm
- Forum: Programming Discussion
- Topic: Lightguns
- Replies: 8
- Views: 580
I haven't played a lightgun game in the arcades for a long time, but most of the modern console lightgun games I have played do use the flash screen method. There was an older method where the objects on screen were displayed one at a time on screen, in a high contrast color. So if you were pointing...
- Fri Jul 09, 2004 6:14 pm
- Forum: Programming Discussion
- Topic: Lightguns
- Replies: 8
- Views: 580
hehe, where are people's minds :roll: One way to do it is have it poll the lightgun receptor, like you would for button presses, only enabling GUN mode in the transfer descriptor. However, to actually track the movement of the gun without flashing is possible yes, the only limitation is the color on...
- Thu Jul 08, 2004 12:04 pm
- Forum: Programming Discussion
- Topic: KOS Plugin
- Replies: 13
- Views: 809
Is this what you are looking for?
http://gamedev.allusion.net/svn/snapshots/
If so, you need both the kos-ports and kos-snapshots
the newest build there is 3rd of July
http://gamedev.allusion.net/svn/snapshots/
If so, you need both the kos-ports and kos-snapshots
the newest build there is 3rd of July