Search found 138 matches

by Vorrtexx
Wed Jun 02, 2004 10:08 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Chankast command line
Replies: 68
Views: 4108

I tested your port of Jump N' Bump with it and it seemed to run well.
I posted a screenshot of it at dcemu.
by Vorrtexx
Wed Jun 02, 2004 8:14 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Chankast command line
Replies: 68
Views: 4108

BlackAura: Putting an unscrambled bin file into an ISO file done it for me. Make sure you rename the unscrambled bin file to 1st_read.bin though.

This method worked for me with Revolver anyway. It's actually fully playable if I use it through an ISO file. some minor gfx glitches.
by Vorrtexx
Wed Jun 02, 2004 4:13 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dcastle burning problems
Replies: 15
Views: 437

you can extract the files from the image, maybe CDMage.
Then you can either burn them onto a multisession disc or turn into a selfboot disc.
by Vorrtexx
Tue Jun 01, 2004 4:58 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chankast command line
Replies: 68
Views: 4108

i'm curious.... Capcom needs a special version of Chankast. why is that? did they have their own custom DC or something? didn't they use Katana like everyone else? has anyone tried the homebrew burning techique on that emu site? If I'm correct it was just a way to selfboot non-selfboot homebrew, wh...
by Vorrtexx
Tue Jun 01, 2004 3:59 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chankast command line
Replies: 68
Views: 4108

Thanks for the info garrofi.
Will make testing quicker, rather than having to burn HB to CD and test.
by Vorrtexx
Tue Jun 01, 2004 4:14 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Why do you think the Dreamcast failed?
Replies: 95
Views: 5650

Did Sega take them to court in the end?
by Vorrtexx
Mon May 31, 2004 12:32 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Chanka Homebrew Compability list
Replies: 16
Views: 811

Well I had a list at dcemu: Giana's Return: Didn't Load Alice: Didn't boot (possibly burned it incorrectly) Battery: Plays Fine. Revolver (modified): Plays Fine DCastle: Loads fine to menu, stops when starting game. Melchior: Didn't load Yeti3D: Nope Cars DC: Nope KOS 3D Examples also worked. Can't ...
by Vorrtexx
Mon May 31, 2004 4:53 am
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 21868

So the Official Sega Puru Puru Packs lock up the maple bus, or don't rumble, or both?
by Vorrtexx
Sun May 30, 2004 6:52 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7770

My guess is that it's down to the Framebuffer, because most 3D KOS Examples and 3d Homebrew Games I have tested either worked fully or to some form of loading and displaying. But when it came to anything SDL related, which is linked to using the Framebuffer, it just does nothing. The same resulted f...
by Vorrtexx
Sun May 30, 2004 6:46 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 21868

But I did start looking at it, and it almost seemed that it was rumble was locking up the bus. at the time it seemed random. This was the same problem I experienced with the Lightgun. Originally I had the lightgun driver polling for light signals, and then I had changed it to a function where I wou...
by Vorrtexx
Sun May 30, 2004 1:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7770

Well after a couple more tests it seems that the 3d homebrew stuff will work. I have the feeling the emulator doesn't work so well with games that directly use the framebuffer, which could be why no SDL demos/games are not displaying on it. All I seem to get is a black mouse cursor is the top left c...
by Vorrtexx
Sun May 30, 2004 10:01 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7770

Well I managed to get some homebrew finally running on it.
I got some KOS examples loading, my game boots, and DCastle also booted.
So it does has some homebrew compatibility
by Vorrtexx
Sun May 30, 2004 6:00 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7770

yes I completely agree with you and that this increasing the use of warez copies. I haven't used the Neo Geo Emulator, but I presume it ALSO loads backup CD's yes? Now I'm sure 99% of the users of this emulator do not have real Neo Geo CD's And although the option may be locked out in the final vers...
by Vorrtexx
Sun May 30, 2004 5:48 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7770

Hmm Your talking about backups and dreamcast one's at that in the forum rules is not allowed Farrel2k So ok this takes away the need for people to own a real dreamcast it plays no homebrew what does that really do for the scene. Means people will not even bother with it. It does not play wince game...
by Vorrtexx
Sat May 29, 2004 5:37 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Game Port Q:
Replies: 10
Views: 459

Is the source code for Diablo available?
I don't think so at least.
If it's not, a port is not possible.
for a port to happen, a person must have the source code to do so.
by Vorrtexx
Mon May 24, 2004 10:29 am
Forum: Programming Discussion
Topic: Structs and pointers
Replies: 6
Views: 430

Yes, I'm. strcpy(vmuq.right,"blah blah"); printf("%s\n", vmuq.right); salva_questoes_vmu(vmuq); void salva_questoes_vmu(list_type *tmpvmuq) { printf("%s\n", tmpvmuq->right); } On the code above, the first printf works, the second one don't :( Well from the code you pre...
by Vorrtexx
Mon May 24, 2004 5:49 am
Forum: Programming Discussion
Topic: KOS under windows and VC6++
Replies: 15
Views: 911

No prob.
I put the source to the dcdevkit project wizard up on my page so if you want to fiddle with editing it for you own purposes you can do so.
by Vorrtexx
Mon May 24, 2004 5:39 am
Forum: Programming Discussion
Topic: Structs and pointers
Replies: 6
Views: 430

are you allocating memory for the structure pointer?

Code: Select all

	list_type *vmuq = (list_type *)malloc(sizeof(list_type));

	strcpy(vmuq->right,"blah blah");
	salva_questoes_vmu(vmuq);



	void salva_questoes_vmu(list_type *tmpvmuq) { 
		printf("%s\n", tmpvmuq->right);
	}

by Vorrtexx
Mon May 24, 2004 5:25 am
Forum: Programming Discussion
Topic: How woould you like to own this?
Replies: 7
Views: 578

now how did I forget that? ;)
by Vorrtexx
Sun May 23, 2004 5:54 pm
Forum: Programming Discussion
Topic: How woould you like to own this?
Replies: 7
Views: 578

yeah I think this showed up in the General Discussion forum.

Would be neat to own one.
at its current price I think I'll pass ;)
a retail DC is all you really need for homebrew projects.