I tested your port of Jump N' Bump with it and it seemed to run well.
I posted a screenshot of it at dcemu.
Search found 138 matches
- Wed Jun 02, 2004 10:08 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chankast command line
- Replies: 68
- Views: 4108
- Wed Jun 02, 2004 8:14 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chankast command line
- Replies: 68
- Views: 4108
- Wed Jun 02, 2004 4:13 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dcastle burning problems
- Replies: 15
- Views: 437
- Tue Jun 01, 2004 4:58 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chankast command line
- Replies: 68
- Views: 4108
i'm curious.... Capcom needs a special version of Chankast. why is that? did they have their own custom DC or something? didn't they use Katana like everyone else? has anyone tried the homebrew burning techique on that emu site? If I'm correct it was just a way to selfboot non-selfboot homebrew, wh...
- Tue Jun 01, 2004 3:59 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chankast command line
- Replies: 68
- Views: 4108
- Tue Jun 01, 2004 4:14 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Why do you think the Dreamcast failed?
- Replies: 95
- Views: 5650
- Mon May 31, 2004 12:32 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Chanka Homebrew Compability list
- Replies: 16
- Views: 811
Well I had a list at dcemu: Giana's Return: Didn't Load Alice: Didn't boot (possibly burned it incorrectly) Battery: Plays Fine. Revolver (modified): Plays Fine DCastle: Loads fine to menu, stops when starting game. Melchior: Didn't load Yeti3D: Nope Cars DC: Nope KOS 3D Examples also worked. Can't ...
- Mon May 31, 2004 4:53 am
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21868
- Sun May 30, 2004 6:52 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chanka Released
- Replies: 88
- Views: 7770
My guess is that it's down to the Framebuffer, because most 3D KOS Examples and 3d Homebrew Games I have tested either worked fully or to some form of loading and displaying. But when it came to anything SDL related, which is linked to using the Framebuffer, it just does nothing. The same resulted f...
- Sun May 30, 2004 6:46 pm
- Forum: Programming Discussion
- Topic: PPPPUURRRRUU PURU!
- Replies: 63
- Views: 21868
But I did start looking at it, and it almost seemed that it was rumble was locking up the bus. at the time it seemed random. This was the same problem I experienced with the Lightgun. Originally I had the lightgun driver polling for light signals, and then I had changed it to a function where I wou...
- Sun May 30, 2004 1:23 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chanka Released
- Replies: 88
- Views: 7770
Well after a couple more tests it seems that the 3d homebrew stuff will work. I have the feeling the emulator doesn't work so well with games that directly use the framebuffer, which could be why no SDL demos/games are not displaying on it. All I seem to get is a black mouse cursor is the top left c...
- Sun May 30, 2004 10:01 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chanka Released
- Replies: 88
- Views: 7770
- Sun May 30, 2004 6:00 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chanka Released
- Replies: 88
- Views: 7770
yes I completely agree with you and that this increasing the use of warez copies. I haven't used the Neo Geo Emulator, but I presume it ALSO loads backup CD's yes? Now I'm sure 99% of the users of this emulator do not have real Neo Geo CD's And although the option may be locked out in the final vers...
- Sun May 30, 2004 5:48 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Chanka Released
- Replies: 88
- Views: 7770
Hmm Your talking about backups and dreamcast one's at that in the forum rules is not allowed Farrel2k So ok this takes away the need for people to own a real dreamcast it plays no homebrew what does that really do for the scene. Means people will not even bother with it. It does not play wince game...
- Sat May 29, 2004 5:37 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Game Port Q:
- Replies: 10
- Views: 459
- Mon May 24, 2004 10:29 am
- Forum: Programming Discussion
- Topic: Structs and pointers
- Replies: 6
- Views: 430
- Mon May 24, 2004 5:49 am
- Forum: Programming Discussion
- Topic: KOS under windows and VC6++
- Replies: 15
- Views: 911
- Mon May 24, 2004 5:39 am
- Forum: Programming Discussion
- Topic: Structs and pointers
- Replies: 6
- Views: 430
are you allocating memory for the structure pointer?
Code: Select all
list_type *vmuq = (list_type *)malloc(sizeof(list_type));
strcpy(vmuq->right,"blah blah");
salva_questoes_vmu(vmuq);
void salva_questoes_vmu(list_type *tmpvmuq) {
printf("%s\n", tmpvmuq->right);
}
- Mon May 24, 2004 5:25 am
- Forum: Programming Discussion
- Topic: How woould you like to own this?
- Replies: 7
- Views: 578
- Sun May 23, 2004 5:54 pm
- Forum: Programming Discussion
- Topic: How woould you like to own this?
- Replies: 7
- Views: 578