Search found 330 matches

by Mask of Destiny
Tue Jul 06, 2004 6:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Googled 'DreamNES', found this?!
Replies: 20
Views: 1578

Technically if it is a truly PD (Public Domain) ROM you can do whatever you want with it, including sell it. Releasing something into public domain means that you relinquish all rights to the property. With freeware, the author retains all rights and therefore his/her permission would be required to...
by Mask of Destiny
Sun Jul 04, 2004 12:05 pm
Forum: Programming Discussion
Topic: Z80 emulation
Replies: 81
Views: 6674

Switch statements are rather inefficient for instruction decoding. Best way to do it is with an array of function pointers with the instruction being decoded as the index into the array. Flag calculation is probably the other expensive part, ASM won't help you very much there since the SH-4 doesn't ...
by Mask of Destiny
Sat Jun 26, 2004 1:51 am
Forum: Homebrew Software and Indie Games Discussion
Topic: ljsdcdev Project L (aka, yabause-dc)
Replies: 136
Views: 15429

Out of curiousity, how are you dealing with endianness on mov instructions?
by Mask of Destiny
Sat Jun 26, 2004 1:51 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus preview
Replies: 269
Views: 16275

Only slight disapointment for me (and yes I know you are not programming this for me ) was the Sensible Soccer refused to start saying that is was designed only for a European Console. Used to love that game - still one of the greatest soccer games for any platform. The region lockout is a bit wonk...
by Mask of Destiny
Fri Jun 25, 2004 8:36 am
Forum: Programming Discussion
Topic: General Insanity (Genesis + PVR)
Replies: 250
Views: 64694

Might be worth a try though. For now, I'm just going to try to modify what we already have. It might be possible to shift the FM or PSG over to the ARM, although Heliophobe said it was too slow to emulate the PSG (as found in the SMS), so... I find it hard to believe that the ARM in the Dreamcast i...
by Mask of Destiny
Thu Jun 24, 2004 1:25 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus preview
Replies: 269
Views: 16275

Mask of Destiny - Well, it has it's own video hardware, it's own sound hardware, and it's own CPU. It's not really a lot of hardware, but it's almost as much as the MegaDrive has in the first place. The video and sound hardware is substantially less complicated to emulate than that of the Megadrive...
by Mask of Destiny
Thu Jun 24, 2004 12:09 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus preview
Replies: 269
Views: 16275

The 32x has a lot of other hardware in it aside from an SH-2 There isn't a whole lot in the 32X actually. It has a linear framebuffer(well not exactly linear, you define the start position of each scanline) with 256 color indexed, RLE, and 15-bit color modes, a 2 channel PWM sound generator that pl...
by Mask of Destiny
Fri May 21, 2004 1:55 am
Forum: Off-Topic Forum
Topic: Was this a sega prototype or someones mod
Replies: 18
Views: 698

It was one of the lame attempts by Sega to breathe life into the Mega CD, which was dead on arrival in Japan, and was doomed to the same fate in America. Still, some of the more interesting CD games were only released in Japan. (Lunar, for example). Both Lunar games were released in the US on Sega ...
by Mask of Destiny
Wed May 12, 2004 9:34 pm
Forum: Off-Topic Forum
Topic: The segaton is in!
Replies: 37
Views: 1302

The OK Pope wrote:Sega's announcement will be made at 10pm pacific time. We'll know then what the "big news" is.
Where did you hear that?
by Mask of Destiny
Sun Apr 25, 2004 12:26 am
Forum: Programming Discussion
Topic: getch() in C++
Replies: 7
Views: 575

The standard C IO doesn't get allong with C++ IOStream. If you're going to use getch, you need to use printf and scanf instead of cin and cout.
by Mask of Destiny
Fri Apr 23, 2004 8:12 am
Forum: Gaming Forum
Topic: DreamKatGL
Replies: 9
Views: 540

Talk about emulation and homebrew on systems other than the Dreamcast, such as PC, GBA, PS2, GC, XBOX, etc.
This is an emulator that runs on a PC so it seemed most appropriate.
by Mask of Destiny
Fri Apr 23, 2004 1:10 am
Forum: Gaming Forum
Topic: DreamKatGL
Replies: 9
Views: 540

This is a currently unreleased emulator that I'm writing. It's been written 100% from scratch. Almost all of the SH-4 opcodes have been implemented (though I'm sure there are bugs I have yet to weed out), but not too much of the rest of the hardware has been implemented. I'll probably focus on the S...
by Mask of Destiny
Thu Apr 22, 2004 7:12 pm
Forum: Gaming Forum
Topic: DreamKatGL
Replies: 9
Views: 540

DreamKatGL

Image
Image
by Mask of Destiny
Sat Mar 27, 2004 2:47 am
Forum: Gaming Forum
Topic: any sega cd homebrew?
Replies: 4
Views: 453

The system isn't that hard to work with. Trying to take full advantage of all the resources available is quite a challenge, but you can achieve good results just by using the Genesis half of the system and that's not terribly complicated. The biggest problems are lack of interest and poor dev tools....
by Mask of Destiny
Mon Mar 22, 2004 5:55 pm
Forum: Gaming Forum
Topic: Genesis roms on Sega CD?
Replies: 10
Views: 732

Re: Genesis roms on Sega CD?

I heard a rumor that there was an app that would take your Genesis roms and put them into a Sega Cd image for you to burn and play on your Sega CD. Is this rumor false? It seems like it could be possible, though. The rumor may have been referring to SLO/buildscd ( http://www.retrodev.com/ ) as they...
by Mask of Destiny
Wed Mar 10, 2004 3:41 pm
Forum: Programming Discussion
Topic: Should I try to learn x86 ASM
Replies: 16
Views: 1010

such as the reproduction cycle of the anteater for example Depending on what he wants to do, maybe it's more useful to learn algorithms to make 3D engines, for example (suposing he doesn't already know). But I don't know neither his skills nor his future projects. Assembly is still a very relevant ...
by Mask of Destiny
Mon Mar 08, 2004 10:36 pm
Forum: Programming Discussion
Topic: Should I try to learn x86 ASM
Replies: 16
Views: 1010

The SuperH is quite different to the x86 line; however, the basic principles still apply to both. x86 gives you more flexibility with instructions, SuperH gives you more registers.
by Mask of Destiny
Sun Mar 07, 2004 5:59 pm
Forum: Off-Topic Forum
Topic: Email wont be free anymore...
Replies: 33
Views: 1680

Bill Gates is not proposing that anyone pay for e-mail with money. This is just a case of bad reporting. Read the article on http://www.arstechnica.com/ to understand what he actually means.
by Mask of Destiny
Sat Mar 06, 2004 11:04 pm
Forum: Off-Topic Forum
Topic: anyone remember the Sega Channel?
Replies: 18
Views: 724

I wanted Sega Channel so bad when it came out, unfortunately we didn't have cable at the time. I remember the X-Band as well, but I never really wanted one.
by Mask of Destiny
Thu Mar 04, 2004 8:59 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump 'n' Bump
Replies: 46
Views: 4507

aisupikku wrote:
Mask of Destiny wrote:I'm talking about the little splash screen inside Jump N' Bump that has the credits and the little forest picture.
I think that you might need to go... to the right. :arrow:
Ah ha! I'm an idiot. Thank you very much.