Search found 1657 matches

by Phantom
Wed May 21, 2008 4:49 am
Forum: Homebrew Software and Indie Games Discussion
Topic: FreeSCI
Replies: 15
Views: 6465

Re: FreeSCI

FreeSCI 0.6.4 has been released. I did not have enough time to fix savegames on DC, so this release has no savegame support. There are also other issues such as random hangs that will need to be investigated (these kinds of issues may not be DC-specific). For SCI0 games FreeSCI 0.3.5 is still your b...
by Phantom
Thu Apr 17, 2008 12:42 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: FreeSCI
Replies: 15
Views: 6465

Re: FreeSCI

Thanks for the replies! I'll try and put up a Dreamcast binary of the next release (that will still be an unstable version). I expect the first stable "glutton" sometime later this year.
by Phantom
Sat Apr 12, 2008 5:16 am
Forum: Homebrew Software and Indie Games Discussion
Topic: FreeSCI
Replies: 15
Views: 6465

FreeSCI

Hi all,

FreeSCI's "glutton" branch is expected to become the stable branch in the near future. I'm unsure whether continuing to maintain the DC port is worthwhile. Is anyone still using FreeSCI on DC?
by Phantom
Thu Jan 03, 2008 5:10 pm
Forum: Programming Discussion
Topic: more on 3d for dreamcast.
Replies: 4
Views: 1096

Re: more on 3d for dreamcast.

Ok. Thanks. Also, i want to ask something. Now that i have this "new" sdl and kgl libraries, when i triy to compile and run the kos kgl samples, they do run, but doesn't should what they should anymore. The samples are not working anymore. Any ideas of what could it be? Hmm, maybe it's us...
by Phantom
Thu Jan 03, 2008 9:35 am
Forum: Programming Discussion
Topic: more on 3d for dreamcast.
Replies: 4
Views: 1096

Re: more on 3d for dreamcast.

I don't know any KGL versions that support GL lights, but I haven't looked at Chui's version. For a basic example of manual lighting, you could have a look at DreamChess 0.1.0 here . As we dropped the DC port in 0.2.0, we switched over to GL lights there. It's important that you use the DC math func...
by Phantom
Mon Dec 10, 2007 9:15 am
Forum: Programming Discussion
Topic: PVR texture color loss??
Replies: 6
Views: 1782

Re: PVR texture color loss??

I see! so this only affects shades of grey? If I've understood the problem correctly, it affects anything where you try to create a gradient that's too "slow" for the underlying texture format. In particular I'm pretty sure you'd see an identical banding effect if you did the same gradien...
by Phantom
Sat Dec 08, 2007 4:43 am
Forum: Programming Discussion
Topic: PVR texture color loss??
Replies: 6
Views: 1782

Re: PVR texture color loss??

If you're using ARGB4444, that only gives you 16 true shades of gray. So what you're seeing is quite normal (this especially goes for gradients). Basically what happens is that a whole range of colors (in 24 bit, or even 16 bit), ends up as a single color in ARGB4444, simply because ARGB4444 has onl...
by Phantom
Mon Oct 29, 2007 11:20 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DreamChess status update - developer wanted
Replies: 2
Views: 1145

DreamChess status update - developer wanted

MrSiggler and I have decided to stop development of the DC port of DreamChess. It takes a lot of effort to keep the DC port in line with the Windows and Linux versions, while only a very small percentage of our users are DC users. This means that there will be no further DC releases of DreamChess, u...
by Phantom
Tue Oct 16, 2007 5:47 am
Forum: Off-Topic Forum
Topic: CD/DVD spanning
Replies: 1
Views: 800

CD/DVD spanning

Does anyone know if there is a Linux CD/DVD burning app that can automatically span a large number of files over multiple CDs/DVDs?
by Phantom
Sat Sep 29, 2007 3:58 am
Forum: Programming Discussion
Topic: 3D on dreamcast
Replies: 15
Views: 3092

Re: 3D on dreamcast

Ok. I'm getting confused. How many opengls are for dreamcast? and which is the best? and how do i use it? When we were working on the DC port of DreamChess, we found bero GL to be the best, but that was well over a year ago. I haven't tried Chui's version. Anyway, I ran your example with the SDL an...
by Phantom
Thu Sep 27, 2007 1:35 pm
Forum: Programming Discussion
Topic: 3D on dreamcast
Replies: 15
Views: 3092

Re: 3D on dreamcast

In DreamChess we use SDL from KOS, with bero's version of KGL. We also tried KGL-X (not the Chui version), but we had problems with it, mainly in terms of OpenGL compatibility. Also, the GL_NT primitives didn't work for me. In the end we added our own GL_NT primitive to bero GL in order to do reliab...
by Phantom
Mon Aug 13, 2007 2:41 am
Forum: Developmental Ideas
Topic: Lemmings ?Only request I have ever made:Old IBM PC game port
Replies: 17
Views: 3750

Re: Lemmings ?Only request I have ever made:Old IBM PC game port

Hmm... The version I had didn't. It was off of one of those compilation CDs of old games though - many of the games on there were broken in some way. Wouldn't surprise me if they either used the worst version they could find, or somehow broke the VGA mode. When I tried the game just now, I noticed ...
by Phantom
Sun Aug 12, 2007 5:50 pm
Forum: Developmental Ideas
Topic: Lemmings ?Only request I have ever made:Old IBM PC game port
Replies: 17
Views: 3750

Re: Lemmings ?Only request I have ever made:Old IBM PC game port

The Amiga version is much, much better than the PC DOS version, which had CGA graphics, and PC speaker noise. It's probably old enough that it'd run on the PC emulator that I can't remember the name of right now. Maybe. The DOS version (from 1991), supported VGA graphics and Adlib music. I just ran...
by Phantom
Thu Jul 12, 2007 3:52 am
Forum: Programming Discussion
Topic: Unhandled exception??
Replies: 7
Views: 1189

Re: Unhandled exception??

I think maybe I figured out the problem. Is there a limit on the dreamcast/kos stack size? Once I made a few variables global, things weren't breaking for random things. I remember having a smiliar issue on SPARC last fall. The stack size for the main program has no fixed limit. Threads however are...
by Phantom
Sat Jun 23, 2007 5:48 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SCUMM VM v0.X.0 Released!
Replies: 8
Views: 1201

Re: SCUMM VM v0.X.0 Released!

Nice to see you, Phantom, and thanks for the info. - Does that mean they will also merge FreeSCI with ScummVM ? At this point in time it's not very likely. It mostly has to do with some ScummVM legality issues. And ScummVM would never merge FreeSCI without consent (even though they don't need it, b...
by Phantom
Fri Jun 22, 2007 9:23 am
Forum: Homebrew Software and Indie Games Discussion
Topic: SCUMM VM v0.X.0 Released!
Replies: 8
Views: 1201

Re: SCUMM VM v0.X.0 Released!

Christuserloeser wrote:Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games
For those who didn't know, Sarien has been merged with ScummVM. That means that the standalone Sarien is now obsolete.
by Phantom
Mon May 28, 2007 5:45 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Has anybody ever made it to Green Hill Zone on SA2?
Replies: 23
Views: 2740

Re: Has anybody ever made it to Green Hill Zone on SA2?

Calavera wrote:
Phantom wrote:I made it to the Green Hill Zone, without cheating.
But seriously how long did it take, I know I don't have near the patience it would take to finish all that.
I know it took me several weeks. Other than that, I can't really remember, it's been too long.
by Phantom
Sat May 26, 2007 2:03 pm
Forum: Off-Topic Forum
Topic: I'm looking for an old SCSI harddisk, 50 pins, 250MB to 1GB
Replies: 0
Views: 233

I'm looking for an old SCSI harddisk, 50 pins, 250MB to 1GB

(See subject) Does anyone happen to have one of these lying around, that they would be willing to part with for a few pennies + shipping?

I'm having a hard time finding one, most harddisks on eBay are larger.

Thanks.
by Phantom
Sat May 19, 2007 5:11 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Whats some good Dreamcast games that didn't make it to theUS
Replies: 50
Views: 4419

melancholy wrote:Ugh, don't even remind me of Evil Twin. I was sooooooo disappointed in that game.
I really liked that game, in spite of the bugs... I enjoyed it more than platformers like Rayman 3 or Mario Sunshine.