Search found 415 matches

by q_006
Thu Jun 10, 2004 5:13 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: SEGA PROMETHEUS - sadly a LIE!
Replies: 20
Views: 1375

Sonic-NKT wrote:
q_006 wrote:if they were smart...... they'd bring back all of the Genesis classics/hits.
you can just buy a gp32 to play those :)
i mean new sequels or updated versions.
not the same ole same ole :P
by q_006
Thu Jun 10, 2004 4:47 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7859

nope.
no news about an update.
but thanks!
by q_006
Thu Jun 10, 2004 3:53 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chanka Released
Replies: 88
Views: 7859

do they have an official site?
i was wondering if they made ANY update to it yet.
by q_006
Thu Jun 10, 2004 12:09 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: SEGA PROMETHEUS - sadly a LIE!
Replies: 20
Views: 1375

....proves i'm not that smart either...... :rumpshaker:
by q_006
Thu Jun 10, 2004 10:23 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: SEGA PROMETHEUS - sadly a LIE!
Replies: 20
Views: 1375

if they were smart...... they'd bring back all of the Genesis classics/hits.
but i doubt they're that smart..... but at least we'll have a new handheld for our DCs now..... :roll:
by q_006
Tue Jun 08, 2004 7:19 pm
Forum: Gaming Forum
Topic: Legal emulation: Did ConsoleClassix find the way?
Replies: 17
Views: 1468

i don't see the big deal. all this is, is Blockbuster online. They have the actual games. They don't allow anyone to purchase the game, just play it. It's one game, one copy at a time. Also, the DMCA does allow emulation and copying of software where the hardware is not commercially available (and n...
by q_006
Tue Jun 08, 2004 3:51 pm
Forum: Gaming Forum
Topic: WHY?
Replies: 31
Views: 1870

it was near perfect it was.
enjoy it.

then praise SF v.X when it's finished.
by q_006
Tue Jun 08, 2004 2:55 pm
Forum: Off-Topic Forum
Topic: Reagan dies
Replies: 89
Views: 2948

from what i've read they do pay most of the taxes.
.... this type of talk makes you not wanna be rich.
by q_006
Tue Jun 08, 2004 12:54 pm
Forum: Programming Discussion
Topic: PVR question
Replies: 30
Views: 1732

i was wondering is this going to be the new standard now?
translating all 2d titles (ports) through the PVR and not the framebuffer?
i find it curious that there's been quite a buzz lately ever since Chanka came out.
but maybe i'm nuts?

anyway, good luck.
by q_006
Sun Jun 06, 2004 9:01 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 23143

so the game should send a message to the pack/vmu/mem card that it's ready for transmission, reset the bus, then send the data. and this should be while the game is not running anything major.

absolute zero? cold? lukewarm? hot? a star's core?
by q_006
Sun Jun 06, 2004 12:03 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NEOCD/SDL DC V7.1
Replies: 196
Views: 9652

New video code is a touch faster looking but no matter what i try i cant get the screen to be postioned right. it's to far down by about 2 mm and cliping on the sides for some games. Fosters when you tryed this on the pc version did you have this problem. Quzar gave me some updated code a while bac...
by q_006
Fri Jun 04, 2004 2:48 pm
Forum: Beats of Rage Development
Topic: XMEN DEMO 3 NEW Wolverine Screens
Replies: 59
Views: 7976

one question. since i'm using the .exe for Sonic X to play your bor.pak can i change the .pak name to xmen.pak or does it have to be bor.pak?

also, could you have illustrate a move menu (ala Soul Calibur) it took me a while to figure out the controls?

thanks.
by q_006
Fri Jun 04, 2004 2:13 pm
Forum: Beats of Rage Development
Topic: XMEN DEMO 3 NEW Wolverine Screens
Replies: 59
Views: 7976

Re: SURE get it from my server

vicviper74 wrote:ftp://vicviper74.no-ip.info
if your using internet explorere copy and paste it to your desktop
thanks a whole lot!
i really appreciate it!
by q_006
Fri Jun 04, 2004 9:20 am
Forum: Gaming Forum
Topic: Homebrew boot disc for Gamecube due out soon
Replies: 5
Views: 447

so your games can be only 8MBs?
that's very limiting.
by q_006
Thu Jun 03, 2004 2:21 pm
Forum: Beats of Rage Development
Topic: XMEN DEMO 3 NEW Wolverine Screens
Replies: 59
Views: 7976

question is there a one whole file for the PC version?
i'm at work and i like to try them
by q_006
Thu Jun 03, 2004 10:46 am
Forum: Programming Discussion
Topic: which language (c / c++) is "better"?
Replies: 21
Views: 1900

C is the defacto language for Dreamcast programming.

you can use C++ but i don't know how far they've gotten with the STL
by q_006
Tue Jun 01, 2004 4:49 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chankast command line
Replies: 68
Views: 4361

i'm curious.... Capcom needs a special version of Chankast. why is that?
did they have their own custom DC or something? didn't they use Katana like everyone else?

has anyone tried the homebrew burning techique on that emu site?
by q_006
Tue Jun 01, 2004 4:44 pm
Forum: Off-Topic Forum
Topic: Andromeda: Series/Season Finale (Maybe) and the Last Samurai
Replies: 11
Views: 289

the last episode is when he loses his whole crew?
correct?
and what's up with him pulling a Sisko near the end of the show?

i didn't get that (i couldn't see the rest because i had to get groceries :x ).
by q_006
Tue Jun 01, 2004 3:06 pm
Forum: Programming Discussion
Topic: Learning C++!
Replies: 12
Views: 903

and thank you!
i've been wanting for some asm examples!
got anymore!? (maybe in a different thread....)

edit: (could you break that code down for me ....... :oops: :cry: )
by q_006
Tue Jun 01, 2004 2:41 pm
Forum: Programming Discussion
Topic: Updating GCC
Replies: 7
Views: 526

is there anyway to make GCC produce better SH-4 asm?
can it be done manually or do we have to wait for the GCC peeps to do such things?