Search found 7376 matches

by Quzar
Thu Apr 04, 2019 12:57 pm
Forum: Programming Discussion
Topic: GLdc 1.1 Released
Replies: 6
Views: 172

Re: GLdc 1.1 Released

No real reason, I just thought it might produce faster code than -O3 in some situations (even if not to the standard). Is there a reason to avoid it? If you have a benchmarking setup it might be worth it to test various differences. I know back in the day I always used -Os, as O3 would randomly bre...
by Quzar
Thu Apr 04, 2019 12:45 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 3
Views: 173

Re: Anybody available to help with dc-load-ip testing?

Thanks darc. I think I'll go back to the drawing board for now and restrict myself to toying with the BBA side, since I can test that myself.
by Quzar
Thu Mar 21, 2019 6:02 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 3
Views: 173

Anybody available to help with dc-load-ip testing?

As a minor project, I've been going through dc-load-ip and trying to standardize the code for the Sega LAN Adapter (SLA) and BBA to match what is in KOS. 99% is just moving blocks of code around, renaming things, and adding register macros (but there were a number of differences that show some regis...
by Quzar
Thu Mar 21, 2019 3:18 pm
Forum: Off-Topic Forum
Topic: A sincere apology from Ian Micheal
Replies: 8
Views: 401

Re: A sincere apology from Ian Micheal

Welcome back. Ditto to everything everyone else said.
by Quzar
Mon Dec 24, 2018 8:06 pm
Forum: Programming Discussion
Topic: Debug message expanded to handle vga
Replies: 1
Views: 2444

Re: Debug message expanded to handle vga

Decided to dig through old forum posts for KOS updates. This has been added to git revision 50f96e5.
by Quzar
Thu Dec 20, 2018 2:56 pm
Forum: Programming Discussion
Topic: DreamSDK R2 is now available
Replies: 8
Views: 1600

Re: DreamSDK R1 released

Hi! Thanks for this framework Sizious, I would like to try it with my current developmnet. I have some questions that I'm looking for and I'm not found it completely. 1. Whats is the coder's cable? What possibilities it has? Disadvantages and advantage to use it? 2. How can I debug my games with th...
by Quzar
Wed Dec 12, 2018 3:16 pm
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1262

Re: Updates to bfont

https://github.com/mrneo240/neoIP/blob/master/src/biossymbol.c used with offsets from here http://submarine.org.uk/info/biosfont/ Supports any of those symbols listed. I was wholly unaware of you or your code. I wrote this a few years ago and only now got around to polishing it and releasing it. Th...
by Quzar
Wed Dec 12, 2018 3:01 pm
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1262

Re: Updates to bfont

https://github.com/mrneo240/neoIP/blob/master/src/biossymbol.c used with offsets from here http://submarine.org.uk/info/biosfont/ Supports any of those symbols listed. I was wholly unaware of you or your code. I wrote this a few years ago and only now got around to polishing it and releasing it. Th...
by Quzar
Thu Nov 15, 2018 3:33 pm
Forum: Programming Discussion
Topic: Maple controller input polls not behaving as expected
Replies: 7
Views: 1471

Re: Maple controller input polls not behaving as expected

Are you working with threads in the source that gives you 1151? Additionally, have you tested checking merely for the presses, as opposed to checking specifically for presses where the previous detection was not a press?
by Quzar
Tue Oct 23, 2018 10:19 am
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 1262

Updates to bfont

Hey all, just wanted to put out a short note about some updates I've made to the bfont access code that introduces some new features. First is that now you should be able to print bfont to any texture or buffer normally supported by the system: 4, 8, 16, and 32bpp. Previously you could only switch b...
by Quzar
Sun May 21, 2017 4:31 pm
Forum: Programming Discussion
Topic: DC-TOOL-IP Linux Tutorial
Replies: 7
Views: 894

Re: Freeing Texture problem?

As for the arp command, if you have a better idea on how to make it permanent, I'm also looking for that. I added it in where I source my dc environ script. Using bash, I do this via the .profile file: source /root/DCDev/KallistiOS/environ.sh export IP_ADDR="192.168.1.99" export DCTOOL_IP="/usr/loc...
by Quzar
Thu May 26, 2016 7:31 pm
Forum: Hardware Hacking and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 22
Views: 9996

Re: Does a dual analog Dreamcast controller exist?

A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature. Losing trigger fu...
by Quzar
Tue May 17, 2016 1:27 am
Forum: Hardware Hacking and Repair
Topic: Densha-de-go Controller Arduino Interface
Replies: 0
Views: 3342

Densha-de-go Controller Arduino Interface

I stumbled across this the other day and on searching couldn't find it posted on our forums: http://modelrail.otenko.com/arduino/arduino-dreamcast-densha-de-go-controller Of note is not only an updated arduino-DC controller interface, but an analysis of the functionality of the DSDG controller, that...
by Quzar
Tue May 17, 2016 1:23 am
Forum: Hardware Hacking and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 22
Views: 9996

Re: Does a dual analog Dreamcast controller exist?

A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature.
by Quzar
Sat May 14, 2016 3:24 am
Forum: Programming Discussion
Topic: Step By Step Guide to Make an Adventure Game with Wintermute
Replies: 10
Views: 1600

Re: Step By Step Guide to Make an Adventure Game with Winter

Very informative post. I'd heard of Wintermute before, but didn't realize that it had compatibility with ScummVM at all.

Also a belated welcome back.
by Quzar
Wed Sep 09, 2015 11:46 am
Forum: Dreamcast Gaming and Emulation
Topic: Happy 16th Birthday Dreamcast!
Replies: 5
Views: 1651

Re: Happy 16th Birthday Dreamcast!

It's finally old enough to consent in most places :twisted:
by Quzar
Wed Mar 04, 2015 7:23 pm
Forum: Dreamcast Homebrew Software Discussion
Topic: Is there any Dreamcast homebrew game from Japan?
Replies: 4
Views: 1909

Re: Is there any Dreamcast homebrew game from Japan?

I was only going for 'commercial' homebrew. http://www.fuzzymuzzle.com/Kiyoshi/IDE_HDD.htm Not a game, but a contribution. One I was looking for but could not find was a homebrew afterburner clone that had Bush heads replacing enemies (or something like that...). Done using libdream iirc. Whoops, th...
by Quzar
Tue Mar 03, 2015 9:52 am
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 2809

Re: G1-ATA driver broken

Yea, it's easy enough to ditch the recursive mutex and simply remove the mutex protection from cdrom_exec_cmd and then in cdrom_reinit_ex have the mutex unlock directly before the call to cdrom_change_dataype instead of after. The race condition isn't a big deal, it simply means that if you call cdr...
by Quzar
Mon Mar 02, 2015 10:08 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 2809

Re: G1-ATA driver broken

Yea, I know. But I couldn't remember the reason either so I went back to the emails and chats. I would have made it static as suggested if it hadn't been for the fact that the recursion was needed elsewhere. I would go with either thread corruption (as suggested before) or some sort of as-of-yet unk...
by Quzar
Mon Mar 02, 2015 6:20 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 2809

Re: G1-ATA driver broken

Recursive mutex was to prevent a possible race condition in the reinit with the datatype change. Since it was useful there, we applied it to allow the get_cmd function to be public. Making that private won't remove the need for the recursive mutex, unfortunately.