Search found 4827 matches

by BlueCrab
Mon Aug 06, 2018 3:51 pm
Forum: Official Sylverant PSO Server Forum
Topic: Getting error 100 constantly
Replies: 3
Views: 44

Re: Getting error 100 constantly

Devolution (like most homebrew for the Wii that uses WiFi) is very susceptible to issues with bad connections. Unfortunately, if you can't get the Wii any closer to the router, you're likely going to continue having the issue you've described with it disconnecting. Could you get some sort of range e...
by BlueCrab
Mon Aug 06, 2018 12:25 am
Forum: Programming Discussion
Topic: NullDC Flicker when Compiling Parallax Examples
Replies: 3
Views: 60

Re: NullDC Flicker when Compiling Parallax Examples

It is an most likely an issue with NullDC. There are other emulators out there you could try, such as Reicast (the successor to NullDC) or Demul. That said, testing things in an emulator is usually not the best approach, since it's already difficult enough to debug Dreamcast code without having the ...
by BlueCrab
Sun Aug 05, 2018 10:47 am
Forum: PSO Gameplay
Topic: [GC] Acrid Aquifer
Replies: 1
Views: 31

Re: [GC] Acrid Aquifer

Time to report OVER 9000 bugs. ;-)
by BlueCrab
Fri Aug 03, 2018 8:50 pm
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 31
Views: 1079

Re: GLdc - Call for testers!

Run kos-cc -E on your files, like this:

Code: Select all

kos-cc -E filename.c -o filename.s
by BlueCrab
Fri Aug 03, 2018 11:49 am
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 31
Views: 1079

Re: GLdc - Call for testers!

Cool, OK I'll make sure I prefix non static functions with _gl. I've got a bug to fix in lighting, and then I'll shove in multitexture support. Cool. Keep me posted. :grin: I could really use someone who understands the SH4/PVR to look over my code and suggest performance improvements. At the momen...
by BlueCrab
Thu Aug 02, 2018 10:44 pm
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 31
Views: 1079

Re: GLdc - Call for testers!

It could certainly be the case that both are shipped as part of kos-ports, although, I'd probably avoid calling the resulting .a file (or the include directories for that matter) different things. The idea is that your library would probably be "the" library going forward, once any further kinks are...
by BlueCrab
Thu Aug 02, 2018 2:03 pm
Forum: Programming Discussion
Topic: GLdc - Call for testers!
Replies: 31
Views: 1079

Re: GLdc - Call for testers!

@kazade:
As GLdc gets more and more feature-complete, how would you feel about us including it officially as the GL library going forward in kos-ports? Do you think it is mature enough now, and if not, any estimates as to when it will be?
by BlueCrab
Sat Jul 28, 2018 12:26 pm
Forum: Official Sylverant PSO Server Forum
Topic: PSOv2 and PSOGC Runtime Patching
Replies: 0
Views: 300

PSOv2 and PSOGC Runtime Patching

I've pushed out a new feature to the Login Server to allow the server to patch various things in the game at runtime -- that is to say without having to use a CodeBreaker (or any other cheat device to do so). Patches are applied to the game in memory and should persist until you turn off the console...
by BlueCrab
Fri Jul 27, 2018 11:57 pm
Forum: Official Sylverant PSO Server Forum
Topic: Screenshots Thread
Replies: 162
Views: 28481

Re: Screenshots Thread

Hrm... That mysterious menu entry seems to do different things tonight...
Image
Now Ives' name is cyan instead of blue...
by BlueCrab
Wed Jul 25, 2018 11:55 pm
Forum: Official Sylverant PSO Server Forum
Topic: Screenshots Thread
Replies: 162
Views: 28481

Re: Screenshots Thread

Working on new features and stuff... Surprised myself by making it work completely correct on the first try (other than the incorrect address that Aleron Ives provided me)... Look, a wild GM Operations Menu appears: https://sylverant.net/stuff/screens/screen-20180726-1.jpg I wonder what this button ...
by BlueCrab
Tue Jul 24, 2018 12:02 pm
Forum: Front Page News and Forum Guidelines
Topic: Elysian Shadows Kickstarter Live NOW!
Replies: 82
Views: 10787

Re: Elysian Shadows Kickstarter Live NOW!

GyroVorbis wrote:
Sun Jul 22, 2018 5:18 pm
Elysian Shadows fan Discord channel https://discord.gg/kpTY6w
Just wanted to point out that the Discord invite there seems to be invalid.
by BlueCrab
Mon Jul 23, 2018 7:46 pm
Forum: Programming Discussion
Topic: Tutorial: Compile Kallistios in Win Sub-Sys for Linux
Replies: 3
Views: 151

Re: Tutorial: Compile Kallistios in Win Sub-Sys for Linux

Here's the "official" guide to setting things up, which I got a chance to finish up today: http://gamedev.allusion.net/softprj/kos/setup-wsl.php

Feel free to look it over, give any feedback, etc.
by BlueCrab
Wed Jul 18, 2018 9:15 pm
Forum: Programming Discussion
Topic: Tutorial: Compile Kallistios in Win Sub-Sys for Linux
Replies: 3
Views: 151

Re: Tutorial: Compile Kallistios in Win Sub-Sys for Linux

I'm glad to hear you got it all working out nicely! :) I do have a couple of comments, to simplify things a bit (some of which I also sent to the person whose tutorial yours seems to be based on?)... 1. In the compilation part, there's no reason to be doing the "git submodule update --init" part, as...
by BlueCrab
Tue Jul 10, 2018 9:35 am
Forum: Programming Discussion
Topic: VMU save/loading
Replies: 1
Views: 73

Re: VMU save/loading

I'm not sure what you'd mean by a more modern way of doing it, but that seems relatively sane to me as you have it there. My only concerns would be that huge "data" array you're allocating on the stack and never using and if the player_data struct is actually exactly 4096 bytes long, as you've said ...
by BlueCrab
Sun Jul 08, 2018 10:20 pm
Forum: Official Sylverant PSO Server Forum
Topic: Sylverant Feature Suggestions
Replies: 141
Views: 19088

Re: Sylverant Feature Suggestions

I should point out though that the /minlvl and /maxlvl commands do not take the current team into account -- that is to say that it is entirely possible to make it so that you make the team so that if someone leaves that they can't rejoin. For instance, the server will let you do a "/minlvl 20" foll...
by BlueCrab
Sun Jul 08, 2018 9:14 am
Forum: Official Sylverant PSO Server Forum
Topic: Sylverant Feature Suggestions
Replies: 141
Views: 19088

Re: Sylverant Feature Suggestions

Regarding features, I know there is a /setlvl command for rooms which requires a user to be a certain level to be able to join. Would the inverse be possible too. For example when I am playing in hard mode and a lvl150 user joins to "help" out our team again and again it gets quite annoying. I assu...
by BlueCrab
Thu Jun 28, 2018 6:51 pm
Forum: Programming Discussion
Topic: Anyone have a way to get KOS to Compile on Mingw?
Replies: 8
Views: 262

Re: Anyone have a way to get KOS to Compile on Mingw?

I think the suggestion that nymus is alluding to is to try using the Windows Subsystem for Linux to effectively install Linux inside of Windows and use that to build your toolchain, instead of trying to use MinGW or Cygwin. You can find information on that on Microsoft's website here: https://docs.m...
by BlueCrab
Thu Jun 21, 2018 10:06 pm
Forum: Developmental Ideas
Topic: SD Isos... Maby?
Replies: 2
Views: 220

Re: SD Isos... Maby?

I don't see why anyone would object to SD ISOs of any sort of homebrew stuff that you might want to create/link to/etc.

Anything commercial (real games) is of course completely against the rules here, but it didn't seem like that's what you were talking about.
by BlueCrab
Sun Jun 17, 2018 6:55 pm
Forum: Dreamcast Gaming and Emulation
Topic: SegaTech Mirror
Replies: 2
Views: 337

Re: SegaTech Mirror

Seems like the Internet Archive has it archived: https://web.archive.org/web/20160302002 ... ch.com:80/
by BlueCrab
Sat Jun 16, 2018 12:42 pm
Forum: Programming Discussion
Topic: A bunch of sound questions...
Replies: 1
Views: 184

Re: A bunch of sound questions...

Answers, in order: 1. The limit of 4 is just a default -- it could be changed (at compile-time), keeping in mind that you'll be allocating more memory and other such things to do so. There's no way to change it at run-time at the moment, although such a thing could probably be done without too terri...