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by BlueCrab
Sat May 19, 2018 10:16 am
Forum: Official Sylverant PSO Server Forum
Topic: Need Help -- Two Issues!
Replies: 9
Views: 95

Re: Need Help -- Two Issues!

It does work on the Wii U... It's just a pain to get it set up initially because of the need to do the authentication on a Wii and all.
by BlueCrab
Wed May 16, 2018 10:18 pm
Forum: Official Sylverant PSO Server Forum
Topic: Need Help -- Two Issues!
Replies: 9
Views: 95

Re: Need Help -- Two Issues!

Nintendont will not allow you to play PSO online on the Wii U (or the Wii for that matter). Only Devolution can do that, which won't work with downloaded ISOs or anything else like that (since you'll need to have it do a disc authentication procedure with a real copy of PSO on a Wii). Sylverant requ...
by BlueCrab
Wed May 16, 2018 10:13 pm
Forum: Programming Discussion
Topic: Blending polys in the TR list
Replies: 13
Views: 229

Re: Blending polys in the TR list

Well, yes, that is indeed a problem, which can certainly easily be fixed. That said, I thought you also said that it was changing other parts of the variables (not just the last coordinate)? If it was only changing the last coordinate, I'd agree that that is the only problem, but you definitely said...
by BlueCrab
Tue May 15, 2018 10:44 pm
Forum: Programming Discussion
Topic: Blending polys in the TR list
Replies: 13
Views: 229

Re: Blending polys in the TR list

Ugh... I really hate to say this, but it honestly sounds like some sort of weird compiler breakage... Effectively, what's probably happening is that contribution ends up in the fr12-fr14 registers, and GCC doesn't realize that those get overwritten by the mat_trans_single3_nodiv() macro... Now, why ...
by BlueCrab
Sun May 13, 2018 5:55 pm
Forum: Programming Discussion
Topic: Blending polys in the TR list
Replies: 13
Views: 229

Re: Blending polys in the TR list

kazade wrote:
Sun May 13, 2018 3:01 am
I'll post back when my new libGL is ready to use.
By the way, if you're doing serious work on libgl and want to get it included in KOS, let me know as you get closer to being done with your work. Sadly, the libgl in KOS is without a maintainer since PH3NOM stopped working on Dreamcast stuff. :(
by BlueCrab
Wed May 09, 2018 8:58 am
Forum: Programming Discussion
Topic: How to make a cdi file from my recent compiled KOS project?
Replies: 6
Views: 79

Re: How to make a cdi file from my recent compiled KOS project?

Hi again, Thanks for your reply BlueCrab , I have executed those commands and I have some doubts with this. 1) With the first command (kos-objcopy -O binary hello.elf hello.bin) the terminal throw me some warnings or errors (I don't know) with a unexpected operator, like this. It's a important erro...
by BlueCrab
Tue May 08, 2018 6:04 pm
Forum: Programming Discussion
Topic: How to make a cdi file from my recent compiled KOS project?
Replies: 6
Views: 79

Re: How to make a cdi file from my recent compiled KOS project?

You'll need to create a 1ST_READ.BIN out of the compiled binary, then you can pretty much follow along just like you would have before (with BootDreams or whatever). To make a 1ST_READ.BIN, you'll want to take your .elf file that's compiled (in this case, hello.elf), and do the following: kos-objcop...
by BlueCrab
Sat May 05, 2018 8:41 am
Forum: Programming Discussion
Topic: Graphics corruption on real hardware
Replies: 9
Views: 352

Re: Graphics corruption on real hardware

SuperH isn't exactly a target that is prioritized by the GCC developers, and often times aggressive optimizations produce broken code because of that...

What version of GCC are you using and what flags were you passing to it related to optimization?
by BlueCrab
Fri May 04, 2018 11:17 pm
Forum: Programming Discussion
Topic: Graphics corruption on real hardware
Replies: 9
Views: 352

Re: Graphics corruption on real hardware

That is... certainly strange. Often when there are things that break on real hardware but not on emulators, it can be traced back to things where the emulator either doesn't bother with emulating (caches) or where it does so poorly. But, that certainly doesn't sound like it is the case there with th...
by BlueCrab
Fri May 04, 2018 11:12 pm
Forum: Gaming Forum
Topic: Anyone play Civ?
Replies: 3
Views: 88

Re: Anyone play Civ?

Well, I'm sure I don't need to say that I do... That said, I still tend to want to stick with Civ IV: BtS.

I should give Civ VI a try, since I have it, but finding time to do so is somewhat... difficult.
by BlueCrab
Mon Apr 30, 2018 9:10 pm
Forum: Programming Discussion
Topic: Graphics corruption on real hardware
Replies: 9
Views: 352

Re: Graphics corruption on real hardware

Seeing the source code would probably make it a lot easier to try to figure out what's going on. Unfortunately, without seeing the code, I can't even hazard a guess as to the issue...
by BlueCrab
Sun Apr 29, 2018 1:11 pm
Forum: Front Page News and Forum Guidelines
Topic: Downtime, and forum software updated to version 3.2
Replies: 9
Views: 404

Re: Downtime, and forum software updated to version 3.2

I just fixed the spoiler tag issue, I think... Test it out and let me know if it's not working. As for the code tag, considering its use, I'd think that it should not automatically wrap text myself (since it is supposed to be used for pre-formatted text). That said, I've just added a variant on the ...
by BlueCrab
Sat Apr 28, 2018 2:26 pm
Forum: Dreamcast Gaming and Emulation
Topic: Dreamcast Resolution
Replies: 3
Views: 205

Re: Dreamcast Resolution

Well, I know that libdream came with an example program that was simply called "800x608" (KOS still has that example included with it, but the 800x608 mode has been disabled in KOS for a long while for some reason or another). All it does is to set the resolution and draw a pattern on the screen, th...
by BlueCrab
Fri Apr 27, 2018 3:44 pm
Forum: Dreamcast Homebrew Software Discussion
Topic: I present you a new multiplatform 3D library: LMP3D
Replies: 8
Views: 508

Re: I present you a new multiplatform 3D library: LMP3D

Kannagi wrote:
Thu Apr 26, 2018 4:08 pm
(if someone wants to create a specific dreamcast .vq format I'll thank him a lot :D ).
KOS includes a tool that can be used to VQ encode images from PNG/JPG files. That would probably be a good place to start from if you're looking for code to do so.
by BlueCrab
Sat Apr 21, 2018 8:02 pm
Forum: Dreamcast Gaming and Emulation
Topic: Dreamcast Resolution
Replies: 3
Views: 205

Re: Dreamcast Resolution

It is actually possible to get higher resolutions than 640x480, although as far as I know Sega didn't officially support (or document for developers) any such higher resolutions.

There has been homebrew code in the past to get an 800x600 resolution on VGA, for instance.
by BlueCrab
Mon Apr 16, 2018 9:27 pm
Forum: Official Sylverant PSO Server Forum
Topic: Problems connecting (Wii/Devolution)
Replies: 2
Views: 103

Re: Problems connecting (Wii/Devolution)

Error 115 (generally) means that the server doesn't recognize your serial number and/or access key. Make sure that you didn't make a mistake entering it on the website or in the game itself (you can check what you entered in game in the options menu).
by BlueCrab
Fri Apr 13, 2018 6:01 pm
Forum: Programming Discussion
Topic: Testing via SD card with Dreamshell
Replies: 2
Views: 92

Re: Testing via SD card with Dreamshell

KOS can't (by default) read anything on an SD card that is formatted to work with DreamShell directly. DreamShell requires your SD card be formatted as FAT16 or FAT32, whereas KOS doesn't have a driver for either of those filesystems (for various reasons that I won't go into here for now). KOS only ...
by BlueCrab
Tue Apr 10, 2018 7:28 am
Forum: Official Sylverant PSO Server Forum
Topic: PSO Questions & Answers
Replies: 537
Views: 40539

Re: PSO Questions & Answers

Thank you for the reply, BlueCrab. You've resolved my issues. I am a novice when it comes to this sort of thing and was a bit perplexed by some of the information online. Thanks again for clearing things up for me. I am having a blast revisiting this game and now I can play my version 2! :grin: Gla...
by BlueCrab
Mon Apr 09, 2018 6:36 pm
Forum: Official Sylverant PSO Server Forum
Topic: PSO Questions & Answers
Replies: 537
Views: 40539

Re: PSO Questions & Answers

Hello! I have a few questions to ask (sorry if these have been asked before) I am connected through DreamPi and playing US PSO v.1 on the Sylverant server, although I did not create an account on Sylverant to do so; it appears DreamPi connects you to this server as default. I am playing Version 1 a...
by BlueCrab
Mon Apr 09, 2018 9:05 am
Forum: Programming Discussion
Topic: 3d kgl pvr texture format
Replies: 24
Views: 510

Re: 3d kgl pvr texture format

Did you set up the proper texture parameters for the alpha to work and did you enable GL_BLEND? Look at the examples/dreamcast/kgl/basic/gl example for how to set that up if you aren't sure how (that seems to be the smallest example that does it, anyway)...