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In The Line Of Fire Early Access Beta Released To Public

Posted by PH3NOM on Apr 12, 2017 at 7:44pm - 44 Comments

Hello my friends, it has been a long time!

As you all know, my project "In The Line Of Fire" was not successful on Kickstarter.
What you all may not be aware of is the circumstances behind the campaign, and the state of affairs during that time.
I began this project as a labor of love, with no deadline in mind; I simply wanted to create the very best Dreamcast game the homebrew community has ever seen.

When Wilson, the 3D artist and myself began working together, I was not fully aware of how desperate his financial situation was.
Truth be told, if I had really known his situation from the beginning, I would not have got involved with him at that point in time.
He was and is a very talented artist, but he was struggling financially, and that is a very dangerous thing when I consider my situation at that time.
I have never relied on "In The Line Of Fire" for financial reasons, but for him, this project was life or death.
Because of his financial situation, Wilson forced me to launch the KS campaign, even though I pleaded with him to wait until spring of this year to make more progress and establish more media presence.
As things turned out, I was very rushed and had little time to dedicate to the actual KS campaign.
When the project failed, Wilson abandoned the project, leaving me with no choice but to move on.

That said, this projects failure is nobody's fault but mine, and that has been a very hard thing for me to accept.

Even though the campaign failed, things did not turn out poorly for me; I was contacted with a job offer that I could not turn down.
Now, I am currently working as an IT Administrator, coding for multiple platforms, and making much more money than I was last year.
As a result, I have no time to continue focusing on development on the Dreamcast.
I have learned a lot in my time here, and I will always cherish the time spent coding for Dreamcast, and I will always appreciate the community here.

With that said, today I am releasing the last alpha build of "In The Line Of Fire" to the public, mainly for those who supported our campaign.
This build is from January 2nd of this year; the last time I wrote code for the Dreamcast.
https://drive.google.com/file/d/0B3TQw7 ... sp=sharing

Thank you all for following, and I am very sorry to our fans that were expecting something more.

New Sega Official Megadrive Emulator Discovered and Released

Posted by |darc| on Jan 10, 2017 at 10:27am - 18 Comments
via the Dreamcast Junkyard

A new Megadrive emulator developed by Sega of Europe has been discovered and dumped. The emulator postdates the release of the Smash Pack, and supposedly has better emulation. There are a large amount of included games, and most likely if there had been an official release, the list of games would have been tremendously trimmed down.

Dreamcast Coding Jam 2016 - only 4 days left

Posted by Christuserloeser on Jan 05, 2017 at 9:41am - 2 Comments

via https://itch.io/jam/dcjam-2016

Although there have been games released by independent developers on a commercial scale, there hasn't really been that large of a homebrew presence as there was before 2010. In the hopes of getting people interested, I thought that it would be wise to start a Dreamcast Game Jam. The Dreamcast is a great system to develop for, and it's relatively cheap to purchase.

The competition will run from September 09, 2016 to January 9th, 2017. Voting will last between the 9th and the 16th of January 2017. After the games are voted on, a compilation disk(s) will be created so that we have a nice collection of homebrew to play with.

Survival Code: Tech Demo running on Sega Saturn & Dreamcast

Posted by Christuserloeser on Dec 21, 2016 at 2:07pm - 3 Comments
Survival Code: Tech Demo running on Sega Saturn and Dreamcast.



As shown in the previous in the previous video I finally finished a tool to make easier the process ( https://youtu.be/uq6WHCx8hQ0 ) and now I'm making the last tests in the engine before I start the development of the game.

For this year this is everything I will show about Survival Code however I still have a surprise for the Sega Saturn fans for this Christmas stay tuned next week :)


Links:

https://titangamestudios.com/

http://luiznai.blogspot.com.br/

https://www.facebook.com/titangamestu...

https://twitter.com/TitanGStudios

https://www.youtube.com/channel/UCu6G...

Saber Rider and the Star Sheriffs Mission WIP demo footage

Posted by Christuserloeser on Dec 19, 2016 at 9:26am - 4 Comments
A teaser for the Kickstarter-financed officially licensed Saber Rider and the Star Sheriffs - The Video Game for Dreamcast, 3DS and PC (Win, Mac, Linux) has been released.

https://www.kickstarter.com/projects/sa ... ts/1767072

Today I want to show some early WIP footage of the first part of mission 1.
Beware! This level and material is still being worked on and highly WIP! There is content missing or not finsihed (the beep sound for example XD) and some features are not finished aswell.


In The Line Of Fire - Kickstarter Launched!

Posted by PH3NOM on Dec 15, 2016 at 6:04pm - 35 Comments


Alright my friends, we are now live!

I would like to thank you all for following us this far.

And I hope you can find some time to check our project out!

https://www.kickstarter.com/projects/620660310/in-the-line-of-fire

And members of the press are invited to contact us for access to a current early access build!

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New Mega Drive & Dreamcast game Tanglewood @Kickstarter

Posted by Christuserloeser on Dec 11, 2016 at 7:54pm - 6 Comments
There's a kickstarter for a new Sega Mega Drive game called Tanglewood, with a stretch goal for a Dreamcast port at 55k!



The game is being developed by Ex-Traveller's Tales employee Matt Phillips in 68k assembly language.

Matt recently announced that he managed to get Team 17's Simon Butler, Freedom Planet's Matthew Weekes and Pier Solar's Adoru C. to join the project to help on graphics.

Link: https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/

In The Line Of Fire - Coming Soon!

Posted by PH3NOM on Oct 16, 2016 at 12:30pm - 35 Comments

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So we have been making some large hints about the game we have been working on for Dreamcast, and now we have officially announced the name is "In The Line Of Fire"

This is a brand new First-Person Shooter exclusive to the Sega Dreamcast, featuring Single-Player and Multi-Player game modes.
The engine is not a port, but a brand new engine designed specifically for the Dreamcast.

We have released a very early access build of the game to select groups to spread awareness, and so far I am pleased with the response.
As I said, the build released is very early access and I can not stress how much more polished the final version will be.
If our project is successfully funded, we will pour our hearts and resources into this game and deliver something very special for Dreamcast fans indeed!

Thanks to our friends over at dc-hub:
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And it seems some cool guys have started a thread on Reddit and Assembler Games

Not to forget to mention our critics over at Dreamcast Junkyard

A feature not included in the demo that has been released, today I share a first look at the Multi-Player mode:
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At this point, our plan is to launch a Kickstarter project for $45k USD to allow us to put the needed resources into making this a reality.

I would like to hear from the community here, are you interested?

Thanks for taking a look my friends and please spread the word!

HankyAlien

Posted by ant512 on Oct 13, 2016 at 5:18pm - 8 Comments
Thanks to various folks on the forum, I've finished a Dreamcast version of my Nintendo DS homebrew Space Invaders clone:

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It's a fairly close approximation of the original arcade game, but don't try to insert quarters into your Dreamcast.

Features:

  • Aliens to shoot!
  • UFOs to shoot!
  • Enemy fire to avoid (or shoot)!
  • Shields to hide behind (or shoot)!

Download it here: HankyAlienDC

Ecco II: Sentinels of the Universe - Playable beta Found

Posted by I.M. Weasel on Oct 06, 2016 at 4:28pm - 2 Comments

The collectors over at http://hiddenpalace.org have come upon and made available a downloadable, playable rip from their beta copy of the unreleased game Ecco II: Sentinels of the Universe!

Here is a quote from their website:

This game features a few playable levels via level select with a complete working debug mode. There is no music and sound but perhaps there are leftovers on the disc. Keep in mind, development on the game had only just begun before it was canceled, so this might be perhaps all there is in terms of playable builds

Go here to get all the info and grab a copy for yourself to try out:
http://hiddenpalace.org/News/Ecco_II_-_Sentinels_of_the_Universe_(Ecco_month_part_1)

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