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'''Due to a conflict with the previous domain name owner, we have moved to a new URL.''' We are now permanently located at http://dcemulation.org/. Please update your bookmarks.
DCEmulation current news functionality is down at the moment. Sorry for the inconvenience!


The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. The majority of the pages here still has to be written and the content of the old site from years ago has to be transfered to our new wiki.
'''[[News archive]]'''
 
Please bear with us here.
 
'''In the mean time, you may go to the [http://dcemulation.org/phpBB/ DCEmulation forums] and find lots of information and help there. The site has been based on the forums for years, anyway.'''
 
=News=
 
We keep you up-to-date with Dreamcast scene news. Whenever something happens it will be posted here.  If you are looking for any news older than this week,
check our [[news archive]].
 
==Giana's Return- Another Update==
''Posted by [[User:Maturion|Maturion]] 13:13, 27 May 2008 (CDT)
 
[[Image:gianasreturndesert.jpg]]
 
'''''Cave World - More Screenies'''''
 
''To help the raising German Dreamcast site http://www.dreamcast-germany.de we decided to give’em a bunch of screenshots from the cave world.
 
''This time you can check them only there  So head over to:
 
''http://www.dreamcast-germany.de/2008/05/gianas-return-exklusive-bilder/
 
'''''Manual level converting…'''''
 
…is a pain. The decision has been made to design newer levels from scratch. This is actually a LOT faster than adjusting old levels. It simply saves time and to be honest, it’s time for a release the next few weeks 
 
''More stuff:
 
''The bugtracker has been heavily filled tonight, mostly it’s just minor adjustment or detail workout, not any real bugs.
The name for boss number one has been decided, unfortunatly it was not any of the given ideas in previous posts. Still thanks for all the suggestions, it was much appreciated.
Set five (desert) was having a minor changes, our graphic artist is adjusting them the next days.
There will be a sort of “semi-public” beta test for World 1 in a few weeks, for more details keep an eye on the blog. Only people who are trustworthy and followed the development for a while, will be qualified for this. Strangers who pop out of nothing now, wont have a chance to lay hand on it.
world 5 / stage 1 and stage 2 are fully redesigned and ready for our official beta-tester
 
'''Source:''' [http://www.gianas-return.de gianas-return.de]
 
==Road Fighter Remake Alpha 1 released==
Posted by [[User:Darc|Darc]] 08:16, 27 May 2008 (CDT)
 
''This is the first published version of the port of this remake of the popular Road Fighter by Konami that was so successful on the MSX, and the first recreation of it for the Dreamcast.
 
''This is one of those games that really needs more RAM and is very tight.
 
''Among what you can NOT expect:
 
*''The game is NOT presentation (on grounds of saving memory).
*''The game is NOT music (but if they are).
*''Controls are configured (accelerates with X)
*''I do not remember if they are configured for the player 2
 
[[Image:Roadfighter2no8.jpg]]<br />
*[http://dcemulation.org/files/homebrew/roadfighter/rfdc-source-alpha1.zip Source]
*[http://dcemulation.org/files/homebrew/roadfighter/rfdc.cdi CDI image]
 
''If the game needed compiling data files of the original game. They can download it from [http://dcemulation.org/files/homebrew/roadfighter/RoadFighter.zip HERE].
 
''Comments, suggestions, complaints, put, jokes Germans or a coin to buy a coca-cola can contact us at baigosoft [at sign] hotmail.com
 
''The Dreamcast falls short memory, so if you can make improvements in the management of the same tricks and we hope to save your comments.
 
''Credits:
*''Guaripolo (Gabriel Cabral): port
*''Baig (Jorge Cabral): Graphics
'''Source''': [http://dreamcast.es/news.php?readmore=73 Dreamcast.es]
 
==Dreamcast-Germany.de Giana's Return Exclusive Screenshots==
Posted by [[User:Darc|Darc]] 07:59, 27 May 2008 (CDT)
 
The folks over at [http://www.gianas-return.de/ Giana's Return] have posted a new update of screenshots that is only available at Dreamcast-Germany.de to help get the name of the site out there. Check out the exclusive stuff [http://www.dreamcast-germany.de/2008/05/gianas-return-exklusive-bilder/ here].
 
In addition, they posted a new update:
 
''Manual level converting is a pain. The decision has been made to design newer levels from scratch. This is actually a LOT faster than adjusting old levels. It simply saves time and to be honest, it’s time for a release the next few weeks :)
 
''More stuff:
 
*''The bugtracker has been heavily filled tonight, mostly it’s just minor adjustment or detail workout, not any real bugs.
*''The name for boss number one has been decided, unfortunatly it was not any of the given ideas in previous posts. Still thanks for all the suggestions, it was much appreciated.
*''Set five (desert) was having a minor changes, our graphic artist is adjusting them the next days.
*'' There will be a sort of “semi-public” beta test for World 1 in a few weeks, for more details keep an eye on the blog. Only people who are trustworthy and followed the development for a while, will be qualified for this. Strangers who pop out of nothing now, wont have a chance to lay hand on it.
*''world 5 / stage 1 and stage 2 are fully redesigned and ready for our official beta-tester ;)
 
 
==lxdream News: Break time's over==
Posted by [[User:Darc|Darc]] 07:52, 27 May 2008 (CDT)
 
Posted on the [http://lxdream.org/ lxdream webpage]:
 
''So I get back from vacation and discover that my main desktop has decided to commit suicide. On the bright side, its replacement has two important advantages. Firstly, it’s somewhat faster; and secondly it runs 64-bit code natively - in other words you can start to expect x86-64 to work at least as well as i386 does :) . Also it doesn’t overheat under a moderate load like the old one did either, which is nice.
 
''Interestingly enough, on said new machine, the 64-bit version runs about 12% faster than the 32-bit version. That’s… pretty impressive actually.
 
''On the Mac front, I’ve finally stumbled over the reason I couldn’t get it to work properly (It simply refused to become the active application, take key focus, etc) - apparently Cocoa really, _really_ wants to run inside an application bundle, and gets very unhappy when there isn’t one… At least now that that’s sorted I should be able to get the preliminary cocoa ui in real soon now.
 
''So based on current scheduled items, you can probably expect 0.9 somewhere towards the end of July.
 
'''''Changes'''
 
*''Change FR bank handling to swap rather than using an index pointer. Actually slightly faster + simpler this way
*''Fully integrate the SH4 instruction counting (enabled with ./configure –enable-sh4stats)
*''Cleanup lots of compile warnings (not all yet, but getting there) that have been hanging around for a while
*''Fix save states on x86-64 (and also fix compatibility with 32-bit saves)
 
==Wolf4SDL\DC 1.5 released!==
''Posted by [[User:Fackue|Fackue]] 00:53, 25 May 2008 (CDT)
 
A new update the to Wolfenstein 3D engine, Wolf4SDL.
 
What's new in 1.5:
* Mouse support
* Weapon switch support
* Controllers with C & Z button support
* Command line parameters via 'params.txt' support
* SOD mission pack support via menu
* Commercial CD-ROM swap support
 
http://dchelp.dcemulation.org/?Wolf4SDL%5CDC
 
==Bin Checker 2.0.4 released!==
''Posted by [[User:Fackue|Fackue]] 16:49, 24 May 2008 (CDT)
 
I changed the name to "Bin Checker" in this version.
 
What's new in 2.0.4:
* Couple small changes
* Fixed Check for Update
* Source cleanup
 
There's also the command line version for Windows, Linux and the source.
 
Grab from [http://dchelp.dcemulation.org/?Bin_Checker here].
 
==Makaron VMU Emulation Update, Deunan needs our help!==
''Posted by [[User:Darc|Darc]] 18:14, 23 May 2008 (CDT)
 
Deunan has posted an update on his [http://dknute.livejournal.com/19465.html Makaron blog]. He needs help from the community to get the English VMU's BIOS dumped. This may sound difficult, but it's a matter of trying different numbers in his VMU program until one gets desirable results--anyone can do it. Check out this entry if you're interested in helping out!
 
''I was unable to figure out any "smart" method of dumping E-VMU BIOS, so I still need to find the correct entry point to the BIOS procedure I want. Unfortunatelly the only way to do this is a brute-force exhaustive search of all 16384 combinations. Trust me, I've tried out quite a few and the conclusion is: the code in English-based VMUs has been shuffled by the linker and it's layout is completly different from any J-VMU I've seen.
 
''Long story short, if you people hope to get English BIOS for VMU emulation (AFAIK noone has ever dumped it) you better help me :) I will continue my search anyway but it'll take weeks to months. It's not really required you know, Japanese BIOS will work just fine, but without it the simulator would appear somehow... incomplete.
 
Check out the [http://dknute.livejournal.com/19465.html rest of the post].
 
==Atari800DC updated to 0.77==
''Posted by [[User:Fackue|Fackue]] 17:26, 23 May 2008 (CDT)
 
Christian Groessler posted on the KallistiOS mailing list about a new version.
 
Changelog:
*enable basic R: device emulation with the DC Coder's Cable (no modem controls; fixed to 8n1; baud rates 300 - 9600)
*use Atari800 2.0.3 code base
*use KOS svn code base version 560
*add possibility to switch X and Y axes of controller input
*ability to disable either the D-Pad or the Joystick of the controllers (in "Controller Configuration" menu)
*ability to disable or enable Bienias' sound improvements. They are too heavy for the DC and therefore disabled by default. 0.75 had them disabled, 0.76 had them enabled, now it's selectable.
*when saving or restoring state display a "please wait" since accessing the VMU is very slow. This was already in 0.75 but got lost in 0.76.
 
The files are available at [http://www.groessler.org/a800dc/index.html his page].
 
Discuss in our forums [http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97263 here]!
 
==PacMan remake released==
''Posted by [[User:Darc|Darc]] 18:37, 23 May 2008 (CDT)
 
[http://dreamcast.es/news.php?readmore=67 Dreamcast.es] has posted news of a new port of Roland F.B.'s PacMan Remake by Chui.
 
[[Image:Pacmanfenixdc.gif]]
 
''PacMan Remake Is a game based on the traditional Pacman of NAMCO,  this version is a little different from the original one from 80's  since the player cannot touch the walls of the levels so that him minimized its levels of power and their lives in the game, must escape of all the ghosts and to advance until I complete level to win in the game.''
 
Check it out and download it [http://pacman32.iespana.es/ here].
 
==DC-Germany opens==
''Posted by [[User:Darc|Darc]] 18:37, 23 May 2008 (CDT)
 
This news is sort of late, but [[User:Maturion|Maturion]] was too humble to post the news here himself. ;)
 
Maturion has opened a new German Dreamcast news site located at http://www.dreamcast-germany.de/. If you can speak German and want to talk to our German Dreamcast fanatic brethren, check it out. We hope to keep in good contact with German sceners for the betterment of the entire scene.
 
==Giana's Return - Big update==
''Posted by [[User:Maturion|Maturion]] 16:16, 22 May 2008 (CDT)
 
A new update on gianas-return.de:
 
'''''World 1 - Boss enhancement - Comparison
 
''Old:
 
[[Image:grboss1.jpg]]
 
''New:
 
[[Image:grboss2.jpg]]
 
''The silver pipe has disappeard and everything is a bit more matching now. There is another significant change, the boss has an energy bar now, so you can see how long you need to fight.
 
'''''World 1 - Boss enhancement!
 
 
''Our coder has tweaked the first endboss this night. Overall it’s slightly more difficult than before, but considering there are dozens of chances to gain extra lifes before, it should not hurt too much.
 
''Concerning some critism from Fusion_Power about the “layout” of the boss area, we have adjusted it. A before after check will be posted the next days. It’s really just a MINOR change, but it was probably really required.
 
'''''Minor status update!
 
* ''Our coder is ironing out bugs and also codes a bunch of enhancements for the game.
* ''Our pixel graphician is (still/again) busy with his paid job - he promised to have the tileset for the desert world done by friday.
* ''Our musician alex is currently finetuning his tracks and composing a few new ones, as the soundtrack is yet not fully complete.
* ''The organizer is frustrated, due to slow graphic artists
* ''The beta-tester is bored, as he doesn’t have anything to do…
 
''… to be continued!
 
'''Source:''' [http://www.gianas-return.de/ gianas-return.de]
 
==FreeSCI 0.6.4 for Dreamcast==
''Posted by [[User:Maturion|Maturion]] 05:31, 21 May 2008 (CDT)
 
[http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=13653 Phantom] released FreeSCI 0.6.4 for Dreamcast.
 
''I did not have enough time to fix savegames on DC, so this release has no savegame support. There are also other issues such as random hangs that will need to be investigated (these kinds of issues may not be DC-specific).
 
''For SCI0 games FreeSCI 0.3.5 is still your best bet. If you want test some early SCI1 games (SQ1VGA, SQ4, LSL1VGA etc), then you could try this new binary.
 
''It might not be very useful without savegame support, but I decided to release it anyway, as some people may want to try it out regardless.
 
''Download: http://www.retrovg.com/freesci/freesci-0.6.4-dc.zip
 
[http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97035 Discuss this in our forums!]
 
'''Source:''' [http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97035&p=995021#p995021 DCEmulation forums]
 
==Giana's Return - Odd thoughts… dropped!==
''Posted by [[User:Maturion|Maturion]] 05:26, 21 May 2008 (CDT)
 
Another update on gianas-return.de :
 
''Most of the comments show up that a spoken storyline would not be accepted. The idea is completly dropped and we will not pick it up again. Thanks for everyone who left his/her thoughts!''
 
'''Source:''' [http://www.gianas-return.de/?p=173 gianas-return.de]

Revision as of 21:15, 24 March 2018

DCEmulation current news functionality is down at the moment. Sorry for the inconvenience!

News archive