User contributions for Bogglez
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- 13:34, 20 March 2016 diff hist +60 PVR Spritesheets →About this tutorial
- 13:33, 20 March 2016 diff hist +1,851 PVR Spritesheets →Required software
- 13:19, 20 March 2016 diff hist +1,027 PVR Spritesheets
- 13:16, 20 March 2016 diff hist +35 N File:Spritesheet tutorial texturepacker.png Visual explanation of TexturePacker
- 13:08, 20 March 2016 diff hist +450 N PVR Spritesheets Created page with "(currently working on this) = About this tutorial = In this tutorial you will learn: * Generating a spritesheet from a directory full of single images. * Converting the spri..."
- 13:03, 20 March 2016 diff hist +54 Development →Graphics
- 13:01, 20 March 2016 diff hist +52 N File:Kos spritesheet tutorial.zip Code and art assets for the spritesheet pvr tutorial
- 12:56, 20 March 2016 diff hist 0 N File:Spritesheet tutorial.gif
- 08:59, 16 March 2016 diff hist −12 Development →Graphics
- 08:55, 16 March 2016 diff hist +5,142 N KMG Textures Created page with "= About KMG files = There are many image file formats out there. First of all the image data may be encoded in various ways. For example the pixel format could be RGB565 or A..."
- 07:27, 16 March 2016 diff hist +65 Development →Graphics
- 02:50, 16 March 2016 diff hist −64 Compiling KOS on Linux →Overview
- 02:49, 16 March 2016 diff hist 0 Compiling KOS on Linux →Preparations
- 13:02, 15 March 2016 diff hist +42 Development →VMU
- 12:58, 15 March 2016 diff hist +688 Texture Formats →Comparison between uncompressed and compressed current
- 12:40, 15 March 2016 diff hist +39 Development →Tutorials
- 12:36, 15 March 2016 diff hist +2,873 N Filesystem Created page with "= VMU = The following code will demonstrate how to write a compressed file to the VMU. It is possible to just write raw data to the VMU, but in order for the file to show up..." current
- 12:26, 15 March 2016 diff hist +8 Development →Deployment
- 11:57, 15 March 2016 diff hist −50 Development
- 11:54, 15 March 2016 diff hist +208 Development
- 11:43, 15 March 2016 diff hist +5,723 N Paletted Textures Created page with "= Specifying a palette = The PVR graphics chip has an internal bank of color palette entries. This bank contains a total of 1024 color entries, each of which is 32 bits wide (..." current
- 11:38, 15 March 2016 diff hist +1 Development →Graphics
- 11:38, 15 March 2016 diff hist +65 Development →Graphics
- 11:37, 15 March 2016 diff hist −16 Texture Formats
- 11:15, 15 March 2016 diff hist +141 Porting FAQs current
- 11:08, 15 March 2016 diff hist +14,820 N Porting FAQs Created page with "This FAQ offers advice on what software may realistically get ported to the Dreamcast. = Common misonceptions = === Porting without source code === If the source code is unav..."
- 10:56, 15 March 2016 diff hist +34 Development
- 10:44, 15 March 2016 diff hist +81 Graphics APIs →PVR API current
- 10:39, 15 March 2016 diff hist +2,536 N Graphics APIs Created page with "In KOS there are three major ways of drawing things on the screen. == Software rendering == Software rendering means drawing is performed using the Dreamcast's "SH4" CPU only..."
- 10:14, 15 March 2016 diff hist +2 Development →Tutorials
- 10:11, 15 March 2016 diff hist +5 Texture Formats →Comparison between uncompressed and compressed
- 10:10, 15 March 2016 diff hist +3,026 N Texture Formats Created page with "This tutorial will explain how you can store image data on the Dreamcast's PVR graphics chip for efficient drawing and compact storage. List of texture formats: http://game..."
- 09:09, 15 March 2016 diff hist −110 Development
- 09:06, 15 March 2016 diff hist +21 Development →Graphics
- 08:54, 15 March 2016 diff hist −35 Development
- 08:53, 15 March 2016 diff hist −26 Development
- 08:52, 15 March 2016 diff hist +10 Development
- 08:48, 15 March 2016 diff hist −5 Compiling KOS on Windows →Toolchain (cross-compiler and libraries)
- 08:48, 15 March 2016 diff hist −5 Compiling KOS on Windows →Toolchain (cross-compiler and libraries)
- 08:47, 15 March 2016 diff hist −13 Compiling KOS on Windows
- 08:46, 15 March 2016 diff hist +55 N File:Cyg02.jpg ph3nom's cygwin tutorial open terminal as administrator current
- 08:44, 15 March 2016 diff hist +37 N File:Cyg01.jpg ph3nom's cygwin tutorial package list current
- 08:42, 15 March 2016 diff hist +2,041 N Compiling KOS on Windows Created page with "== Cygwin setup == # Install Cygwin 32bit, setup-x86.exe from here http://cygwin.com/install.html # Click next twice, making sure to install from internet. # Choose install di..."
- 08:20, 15 March 2016 diff hist +36 N Configuring a development environment under Linux Bogglez moved page Configuring a development environment under Linux to Compiling KOS on Linux: Restructuring tutorials current
- 08:20, 15 March 2016 diff hist 0 m Compiling KOS on Linux Bogglez moved page Configuring a development environment under Linux to Compiling KOS on Linux: Restructuring tutorials
- 08:19, 15 March 2016 diff hist +832 Development
- 08:10, 15 March 2016 diff hist +1 IRC channel current
- 08:10, 15 March 2016 diff hist +56 N IRC channel Created page with "IRC server: irc.freenode.net Channel name: #dreamcastdev"
- 08:05, 15 March 2016 diff hist −5,616 Compiling KOS on Linux
- 07:21, 15 March 2016 diff hist +106 Development →Documents and Tutorials