Welcome to DCEmulation!
From DCEmulation
The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.
There are currently 327 entries in our wiki--with more on the way.
In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.
New Dreamcast Game: Fast-Striker PreOrders Open
Posted by cube_b3 on Aug 31, 2010 at 4:01pm - 4 CommentsWhen we reported earlier this month that NG:DevTeam might release their brandnew Neo Geo shooter FAST STRIKER for Dreamcast, we didn't expect that preorders would be opening just a few weeks later:
FAST STRIKER features six stages with more than 40 unique enemy types, 3D backgrounds, and six detailed and fully animated CGI bosses.
The game emphasizes on scoring so there are three very different game modes of varying difficulty (NOVICE to MANIAC), each utilizing a different scoring system.
Game Features
- 6 Stages
- 3 Game Modes: Original/Maniac/Novice
- Elaborate Scoring System
- Up to 180 Enemy Bullets Simultaneously on Screen
- 40+ Fully Animated CGI Enemies
- 6+ Huge Fully Animated Boss Enemies
- 3D Scrolling CGI Backgrounds
- Constant 60 fps
- Difficulty Rank System
- Internet Ranking via Code
- Supports VMU, Standard Controller & Arcade Stick (buttons are fully customizable)
- Compatible with NTSC and PAL-60, S-Video & RGB at 240p, VGA at 480p
- REGION FREE
FAST STRIKER will be ready for release on Dreamcast in Winter 2010. - Preorders are open at NG:DevDirect with the regular edition selling for 42$ and 60$ for the limited edition.
(Thanks to Basil for the news!)
Get a 10% Discount Coupon from GOAT Store, LLC.
Posted by cube_b3 on Aug 31, 2010 at 10:42am - 0 CommentsThe GOAT Team is officially on FaceBook and those who will joing their FaceBook page can earn themselves a 10% Discount Coupon however their is one small condition:
This is almost to easy, not only do we get access to the page will bring you the latest updates from the GOAT Team directly on to our FaceBook News Feed, we are also rewarded with a 10% off discount coupon.
Maybe if we can get 400 fans by labor day, they might give us 20% off
To get to the FaceBook Page click Copper (the goat of GOAT Store).
Rush Rush Rally Racing coming to Wii Ware (and PSP) !
Posted by cube_b3 on Aug 30, 2010 at 3:21pm - 0 CommentsThe beloved Sega Dreamcast Indie Game is now coming to Nintendo WiiWare! Have friends over again, because the three multi-player modes make this is an awesome retro racer with up to 4 players.
With two new single player modes, redesigned menus and many other improvements such as the GameCube and Classic Controller support, it’s better than ever before!
Check out this list of some of the most important features:
* New: single-player Time Attack mode
* New: single-player Challenge mode
* Wiimote, Classic Controller, and Gamecube controller support
* 100% Old School Waggle free controls
The release is estimated in Q4 2010 / Q1 2011.
Source: RedSpotGames
We will have an interview up with Senile Team soon, where we probe about the progress of Age of the Beast.
Makaron update and archive!
Posted by emptythought on Aug 29, 2010 at 1:05pm - 4 Commentsdknute posted on Makaron's blog about future plans for Makaron (removing DirectX 9.0c) and current changes. There's also a archive of T12/5.
DreamShell 4.0 Beta 4 Released!
Posted by Christuserloeser on Aug 19, 2010 at 7:15pm - 7 Comments
New Features
- Reworked video rendering
- File manager was refined: Toolbar shows tooltips, header shows the current path.
- Added an application to install DreamShell into BIOS (if you have a bios mod). Now you can load DreamShell directly without disc with bios and SD card!
- Added Region Changer 1.8
- Added initial network support
- Added a virtual keyboard. Use the controller's L / R triggers to call the virtual keyboard / console.
- Added module lwip, which is an alternative to built-in network support
- Zip and bzip2 libraries are now separate modules, to ease the DS core
- Added support for external commands (ELF format or lua scripts, see directory cmds).
- Updated library fatfs (to work with SD card) to the latest version
- New features in the API
- Module sdiso now is an external command with support for long filenames.
- New commands:
- Bios - Allows you to flash your BIOS
- Gdrip - to rip GD-ROM to the SD card.
- Hack - to hack LBA in a binary file or maybe directly in the ISO image
- Ffdev - to work with the SD card
- Dreameye - to save and delete photos from your dreameye camera
- Luac - to compile lua scripts to bytecode
- And others ...
- Lots of bugs fixes and optimizations
Downloads
Thanks to alex81 for the news!
Elysian Shadows RPG: Adventures in Game Development #17
Posted by Christuserloeser on Aug 19, 2010 at 6:54pm - 3 CommentsGyroVorbis posted the long awaited update on Elysian Shadows in our forums:
Please welcome Tyler Rogers to the Elysian Shadows team. He will be contributing to the SDK in the form of scripting (and quality assurance, haha) as well as storyline development.
Please welcome Dual-Threat studios to the Adventures in Game Development. We are extraordinarily pleased to be working with such talented, passionate, and driven individuals. We also think that they will help spice up AiGD and prevent Marcel and Falco from drawing you guys in our technical mindfuckery.
On the ES front, the team has gone rogue and is now supporting Apple products with its engine/SDK… along with Windows, Dreamcast, and PSP.
Marcel has launched a brand new "Toolkit" for the ES SDK written in C++ and using QT. With this new toolkit, the engine and editor are able to share a code base for asset loading. This framework is called the "Joint AssetIO Framework." We are also introduced to the mechanism for capturing debug output of critical loading/saving routines within this framework.
Team Dual-Threat introduces our viewers to the Unity3D engine as well as its component system (along with a comparison to a hierarchal approach). They also show off two of their productions: Prime8 Shooter and Prime8 Racing. Finally, they unveil their most secret of projects "Project Root" at 5AM … and fall asleep.
Part 1 - http://www.youtube.com/watch?v=2vf0NAQxMlI
Part 2 - http://www.youtube.com/watch?v=eNfXs51uflI
Part 3 - http://www.youtube.com/watch?v=hONsn6gzm9U
Part 4 - http://www.youtube.com/watch?v=Bn7orfVadaA
Meet Senile Team at the redspotgames booth @ gamescom 2010
Posted by Christuserloeser on Aug 12, 2010 at 3:29pm - 19 Comments
Beside the Chiptune live act "Stern Fucking Zeit" (http://www.redspotgames.com/weitere-inf ... scom-2010/) they revealed today that Roel van Mastbergen and Jeroen van Mastbergen from the Senile Team will be at their booth as well for a "Meet The Developers" on Friday (August 20th) and Saturday (August 21th).
They are coming a long way, so if you want to have a signed Rush Rush Rally Racing from them or just want to have a chat about the production, feel free to come over! The "gamescom" is Europe's largest videogame exhibition - the third largest worldwide, after Tokyo Game Show and E3 - and will be interesting for the community of current, next generation and classic platforms.
According to Nintendo of Europe, the Nintendo 3DS will be presented there as well. The fair takes place in Cologne, Germany, between August 19th to the 22nd.
Thanks to cube_b3 for the news!
RedSpotGames: An open letter
Posted by cube_b3 on Aug 05, 2010 at 10:28am - 9 CommentsWe contacted RedSpotGames for a comment on their new Xbox 360 game 'Solar Struggle' and whether its release might affect future Dreamcast projects:
with the passion we put into it. We're not just another ordinary publisher as you know.
Even the development of independent videogames takes several years from the first concepts to the final release.
To be honest: Wind and Water: Puzzle Battles didn't sell very well and the last two appearances with an own booth at the Games Convention (at this time the largest video game exhibition in Europe) hasn't been very economical. We are 5 people working on publishing Dreamcast games, and we haven't had personal financial benefits at all. It was used to promote Dreamcast games on different exhibitions and events.
Examples:
We don't want to stick on the financial issues when it comes to the decision to join the Solar Struggle team. Definitely not! In our eyes the game is wonderful; this is the game we really wanted to play privately. Also this game is very interesting because it's not really what you await from a title released on Xbox Live Indie Games. It's more like a Xbox Live Arcade game and a lot of efforts went into this production. This seemed to be a new challenging option we wanted to try out. We also have been involved to the development process (e.g. voice recordings) and really enjoyed the new experience of participating directly in the production of a new game.
Please don't forget we have released Rush Rush Rally Racing (thanks to Senile Team’s faith in us) even though we knew that Solar Struggle will come out within a couple of months. We are still Dreamcast enthusiast by heart.
And to come to the final statement: Are we still going to publish Dreamcast games in the future? The answer is definitely "YES"!
As mentioned above, it can take years from the early development to the final product. If you are patient, you may find new Dreamcast releases in your collection soon!
----
Love,
Max Scharl
CEO
We thank RedSpotGames for their commitment to the Dreamcast scene and wish them the best of luck on their future endeavors.
*The Images serve as illustrations and were not part of the open letter.
Goat Store Publishing's Future Plans
Posted by cube_b3 on Aug 03, 2010 at 4:19pm - 90 CommentsThe GOAT Store published a detailed press release that hints towards their future plans:
The relaunched GOAT Store Publishing Web site will focus on the history of the releases that have come so far, as well as the people behind them. By relaunching on September 9th, the GOAT Store hopes to have another opportunity to celebrate the Dreamcast independent developers have accomplished on it.
"We have always worked to showcase independent developers to the best of our ability, while at the same time respecting the Dreamcast fans." Gary Heil of the GOAT Store said. "We never felt that we needed to disguise our games as official releases to sell them or make outlandish claims that we couldn't back up. Our releases have stood on their own. We never felt the need to threaten to leave the Dreamcast community if a game didn't sell well. We haven't published any games with the goal of getting rich or famous; we've published games because they were great titles that we felt players needed to play."
The GOAT Store notes that the relaunch is not really as much about GOAT Store Publishing, but people and companies like Cryptic Allusion (Feet of Fury), Harmless Lion (Cool Herders), JMD (Maqiupai), Mad Peet (Irides) and lastly ChaosReins (Spinner for Atari Jaguar) who are the real stars of what has been accomplished.
The press release also discusses other expansions in the Goat Store Network. Read the release in its entirety here.
Doom for the DC v1.2
Posted by Chilly Willy on Jul 28, 2010 at 9:56pm - 14 CommentsAfter almost a year, a new update is ready. The networking has been debugged - you can now actually play against other people running this version of Doom for the DC, my latest Doom for the PSP, old versions of sdlDoom for the PC, ADoom for AROS, or ADoomPPC on the Amiga. I also fixed a bug in the OSK (on-screen keyboard) when using VGA out.
Doom for the Dreamcast is a port based on older Doom code. In that sense, it's more like Chocolate Doom. It does support variable resolution, allowing you to run at 320x240, or 640x480, for example. It plays the MUS format music in the WAD files by converting them to MIDI, then playing that via libWildMIDI. Doom for DC supports regular controllers, the mouse, and the keyboard. The primary stats from the HUD are shown on the VMU screen of the controller so that you can play with the screen size set to turn off the status bar.
There are quick cheats, cheat selection, and of course all cheats via the keyboard. Read the readme file for details on that. The game starts in a GUI that allows you to set nearly every option, and save them to the VMU. All IWADs are supported and easily selected through the GUI. It also allows up to four patch WAD files, and four dehacked files, also all easily selected through the GUI. Note that patch WAD files or replacement IWAD files should be DOOM compliant, not BOOM compliant.
Network support allows you to play against up to three other players across the internet. On the Dreamcast, you need the BBA to use networking. The readme describes how to setup the network options. It can be a bit involved, so please read it carefully.
DCDoom-SW-CW-1.2.sbi