Welcome to DCEmulation!
The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.
There are currently 336 entries in our wiki--with more on the way.
In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.
Elysian Shadows Livestream #3Posted by |darc| on May 25, 2013 at 8:13pm - 0 Comments
The Elysian Shadows Development Team, headed by GyroVorbis, had their third livestream event tonight, showing off the latest progress of their cross-platform 2D RPG's rendering engine running on the Dreamcast. Check out the recap on YouTube:
The project is looking great so far!
KallistiOS 2.0.0 Released!Posted by BlueCrab on May 23, 2013 at 11:20am - 20 Comments
Well, it has been a long time coming, but after ten years, KOS sees a new release today.
For those of you who have been following along with the source control this whole time (through CVS, SVN and now Git), you probably know that there have been all kinds of changes to KOS over the years. For those of you who haven't been paying attention (or who have been using KOS 1.2.0 for all this time for some reason), go check it out and see all the stuff that has happened in the past 10 years.
There have been far too many changes for me to even highlight just the big ones here, so I'll defer that to the changelog.
Head on over to https://sourceforge.net/projects/cadcde ... ios/2.0.0/ to grab the new release.
Goat Store Closed... TemporarilyPosted by cube_b3 on May 22, 2013 at 12:23am - 2 Comments
...Fairly simple, Some people informed me that Goat Store comparably to Redspotgames were not shipping orders out on time, and before situation could escalate they quickly make a simple press release and problem solved.
All they really did was communicate with the consumers. It is not a hard thing to do Redspotgames should take note.
For any consumers looking to try out GSP games head over to Play-Asia, they still have 3 out of 5 Goat games in stock. Inhabitants, Maqiupai, and Cool Herders. Buy all 3 and get free shipping.
http://www.dreamcast-scene.com/news/goa ... mporarily/
UPDATED 17th May Sturmwind sold outPosted by cube_b3 on May 15, 2013 at 11:16am - 2 Comments
Originally posted on DCS
Play-Asia still has the regular edition in stock.
Meanwhile, Rsg’s wall on FaceBook has been bombarded with complaints by customers who are still waiting on their copy to arrive...
See full story at
Couldn't get this picture to upload on the dcs server
I think this might be permanent damage.
DCS: Sturmwind Hands on First ImpressionPosted by cube_b3 on Apr 10, 2013 at 9:38pm - 8 Comments
Original posted on Dreamcast-Scene April 10th 2013:
http://www.dreamcast-scene.com/previews ... mpression/
LEONA's Tricky Adventures (Kick Starter)Posted by Stryfe on Mar 05, 2013 at 10:26am - 2 Comments
A new update was posted a few days back about the upcoming Dreamcast game "LEONA’s Tricky Adventures". Content quoted from Kickstarter's website.
LEONA’s Tricky Adventures...
...is a lovely retro exploration puzzler for Dreamcast and Amiga with great support by legendary artists:
- Game story and drawing of all cases/poster by Comic-Authors M.Musal & B.Samuel
- Soundtrack by Composer Chris Huelsbeck
Leona’s Tricky Adventures is inspired by a clever puzzle game mechanic which was briefly explored in the very early 90s but sadly faded from prominence shortly after. The basic task is to match two increasingly complex patterns using increasingly complex mechanics. While it can’t be directly compared to any contemporary game the mental skills required by the puzzles put them somewhere in between "Picross" and "Bejeweled" – and in our humble opinion they can easily stand up against those games.
Leona's Tricky Adventures is going to contain hundreds of puzzles which provide many hours of fun gameplay - but unlike most puzzle games: No, it does not stop there!
CrabEmu 0.2.0 Released!Posted by BlueCrab on Feb 27, 2013 at 9:42pm - 5 Comments
Well, it has been four years (to the day) since the last release of CrabEmu. That seemed like a good enough reason for a new release, so that's just what I did.
There are plenty of new features and bugfixes in this release (far too many to list in a reasonably-sized news post), so here's the highlights of what has been improved:
- Added support for emulating the ColecoVision and the NES (mappers 0 and 1 only)
- Fixed various bugs in the Z80 core
- Fixed priority on sprites in TMS9918 video modes
- Added support for PAR cheats for SMS games
- Added support for roms in zip files, as well as gzip and bzip2 compressed roms
- Added support for a few odd mappers in SMS games released in Taiwan and Korea
- Added support for browsing directories in the Dreamcast GUI
- Added support for libkosext2fs (so you can put roms and such on an ext2 formatted SD card)
CrabEmu 0.2.0 is available for download in plain files and source code (in addition to the other related downloads).
Kick Starter: Rise & Fall of SEGAPosted by cube_b3 on Nov 15, 2012 at 12:32pm - 7 Comments
Updated 19th November:
In my youth, I spent countless hours in front of the television, playing Sonic on my Sega Mega Drive. Back then it was probably the best thing in the world. I lived in a very myopic world. School was a place to talk about games; home was for playing games, and sleep... You guessed it sad, but true.
My life changed in high school, after I decided to write my extended essay on the rise and fall of Sega. I was already hooked to all the mediums through which one could learn about the latest games; I watched Tech Tv (G4), read EGM (Electronic Gaming Monthly), and surfed Videogames.com (Gamespot). Writing that essay should have been a walk in the park I thought; the only problem was that I never really went for a walk in the park. I realized I was screwed after my first meeting with my essay supervisor, “What makes your essay worth reading? What subject can it even fall under; business, history, sociology or what?” He asked baffled by my choice of topic.
To most gamers, Sega is a distant memory of an edgy black console with a flashing red light with the most awesome game called Sonic the Hedgehog. But then came the Playstation, with Crash Bandicoot and it was even more awesome. Today the industry is all about gunning your friends down in Modern Warfare. Sure, Sega is still around and every now and then makes blips on the industry radar but nothing worth losing any sleep.
Personally, Sega was just a fun part of my life that wasn’t relevant to the world anymore and I wanted to explore that phenomenon... and when I did, it opened my eyes to the world outside videogames. It painted a human face to a blue logo starting with a story of an American Air Force officer who retires to settle in Japan. It taught me more about business marketing and management than any text books in my course. After all, the best place to play the dance of recruitment is on the sandy shores of Hawaii. Most of all it showed me that it is our ego that can make and (/ or) break us.
While several websites, magazines, and TV shows have covered the subject, few have gone to the length of SegaBase (Hosted at Eidolons Inn). Now that the author, Sam Pettus, along with David Munoz and the gang from the tavern (Eidolons Inn Community) are banding together to revamp, enhance, and extend it with more stats, quotes, pictures, facts and more on SegaBase, so that it can be published as a book!
Now I don’t know how to say it without making it sound like an advertisement, but this project requires a lot of time, effort and money. They have started a kickstarter campaign with an estimated budget of
$ 6,500. Unfortunately, the kickstarter ends in 48 hours and they have a long way to go.
Help make this book a reality, and be a part of preserving Sega’s history.
Originally posted on DCS http://www.dreamcast-scene.com/news/kic ... tory-book/
Sam Pettus’ from Eidolons-Inn is the man responsible for the most in-depth documentation of Sega’s legacy. Through Kick Starter a revamped, enhanced and extended history book is planned – funding required is 6,500 US$ – funds collected are almost 4,000$.
http://www.kickstarter.com/projects/153 ... 1481237582
http://www.eidolons-inn.net/tiki-index. ... e=segabase
Pier Solar could come to DreamcastPosted by melancholy on Nov 06, 2012 at 10:59pm - 34 Comments
Pier Solar, the 16-bit RPG made exclusively for Sega Genesis, might find a home on PC, Xbox 360, and Dreamcast next year. Right now, there is a Kickstarter campaign going on to bring this epic RPG to a broader audience. PC and 360 owners can pledge $15 to get a digital copy, featuring a full HD makeover of the game, while Dreamcast owners can pledge $49 to get a direct port of the original Genesis version. Considering the huge success of this game and the cost of obtaining a Genesis copy, this could be your best chance of playing this amazing homebrew effort.
Check out the details on Kickstarter:
http://www.kickstarter.com/projects/573 ... -linux-and
New Dreamcast tools for LinuxPosted by Maturion on Oct 06, 2012 at 2:32pm - 2 Comments
nold, a German programmer, has released a set of new Dreamcast tools for Linux, over at sega-dc.de.
He has modified cdirip to be able to burn Dreamcast homebrew. His second tool is called mksdiso, it can be used to create SDIso files, which in turn can be used in DreamShell.
Check both links above to download these tools.