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The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.

There are currently 357 entries in our wiki--with more on the way.

In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.

Dreamcast's 15th Anniversary: A press review

Posted by Christuserloeser on Sep 12, 2014 at 1:17pm - 5 Comments
A look at couple of interesting articles published for the 15th anniversary of the Dreamcast's launch in the US.


GamesRadar reminds us of 15 Dreamcast games that still look good today:
http://www.gamesradar.com/15-reasons-we ... ars-later/

Jeremy Parish of USGamer asks What if Dreamcast had won ?
http://www.usgamer.net/articles/what-if ... st-had-won

Polygon takes a look back at the DC's TV commercials:
http://www.polygon.com/2014/9/9/6126539 ... rospective

Joystiq lists a couple of the lesser known Dreamcast games:
http://www.joystiq.com/2014/09/09/happy ... dreamcast/

Segabits dedicated a good part of its DC special to the homebrew scene:
http://segabits.com/blog/2014/09/09/dre ... c-console/

Chris Morris of Yahoo Tech examines Peter Moore's efforts to discontinue Dreamcast:
https://www.yahoo.com/tech/happy-15th-b ... 40804.html

Goat Store Announces SLaVE Limited Edition for Dreamcast

Posted by DaMadFiddler on Sep 09, 2014 at 1:10am - 6 Comments

It is the 15th anniversary of the Dreamcast's "9/9/99" U.S. launch, and the GOAT Store is celebrating by announcing a new game for the venerable system.

From the press release,

To celebrate the 15th Anniversary of the Dreamcast, Isotope and GOAT Store Publishing is proud to announce a new game collaboration with developer Jay Townsend for a new game, SLaVE.

First person shooters have dominated the video game industry ever since Wolfenstein was introduced in the 1992, becoming more technologically advanced each step of the way. Modern gamers expect mission objectives, realistic weapons, and online deathmatches. But what if a game instead went the opposite way, mixing the addictive simplicity of early 80s arcade games?

Enter SLaVE. This is what happens if Robotron 2084 and DOOM got together and had an illegitimate lovechild. SLaVE is the timewarp of 1984's aesthetic and 1994's tech to make a game that is uniquely 2014. It is relentless neon arcade blasting action from a first-person tech utilizing features in the extended DOOM engine 3DGE that gamers could only imagine in 1984, or 1994 for that matter.

SLaVE will offer 100 levels of intense blasting action and a pulse-pounding soundtrack to go with it. It's just you, the SLaVE in the world behind the code controlled by MaSTER and whatever it throws out to stop you. Will you rise, or remain a SLaVE forever?


The game is powered by Isotope Softworks' 3DGE engine, which is also at the heart of Isotope's own upcoming title, Hypertension: Harmony of Darkness.

Read the full announcement (with screenshots) at Dreamcast-Scene.

DreamShell 4.0.0 RC3 Released

Posted by |darc| on Sep 08, 2014 at 1:29am - 0 Comments

SWAT has updated his site with the latest release of DreamShell, 4.0.0 RC3. The changelog is quite massive and too long to post here, but check out the link to learn more. It is available for download here.

RAZION Trailer #2

Posted by Christuserloeser on Sep 06, 2014 at 1:35pm - 0 Comments


RAZION / ラジオン is a horizontal 16 bit CGI shooting game.
The score system is based on growing gold cubes and using the beam
It has 3 game modes (NOVICE/NORMAL/MANIAC).
Novice mode is significantly easier and will allow more people to enjoy the great graphics and music.

Game 6 stages with varied settings 6 huge end bosses 7 sub bosses 3 game modes Rendered 16-bit CGI graphics Horizontal shooting game

Hardware Specs (MVS/AES) Full use of 1560 Megabits (Gigashock) Full digitized stereo soundtrack In-system software updates via USB port (MVS) Custom made PCBs Custom made cartridge shell

The video was captured from the NEOGEO MVS pre-beta version and converted to 30fps by blending. The original game is 60hz@224p 4:3


Official website: http://ngdevteam.com/

What's Shenmue Translation Patch Released

Posted by |darc| on Sep 04, 2014 at 7:22am - 5 Comments

An English, Spanish, and German translation patch has been released for What's Shenmue, the Shenmue sampler disc given to Japanese gamers who preordered the original Shenmue title. The game takes place in Ryo Hazuki's dream, in which he meets Hidekazu Yukawa, the then Senior Managing Director of Sega.

The patch requires a GDI format dump of the original GD-ROM. It will create an Alcohol 120% disc image that you can burn and play in your Dreamcast or use within an emulator. Enjoy this extra Shenmue content, especially since it seems unlikely that Sega will ever release another chapter of Shenmue!

Watermelon Submits Final Builds of Pier Solar HD

Posted by |darc| on Aug 27, 2014 at 2:50am - 2 Comments
From Watermelon's facebook page:

Quote:
All final submissions sent for Pier Solar HD. Really... We did all that's asked and we're pretty confident that all platforms will certify ok. Now we wait for the approval for a final release date.

Elysian Shadows Funded *Update: $170K Goal Reached!*

Posted by |darc| on Aug 23, 2014 at 4:32pm - 9 Comments

The Kickstarter campaign for the heavily anticipated "Next-Gen 2D RPG" Elysian Shadows has now hit its funding goal of $150,000! After a week or so of slowing down, donations surged after the recent announcement that the Elysian Shadows Toolkit would be released alongside the game if the project were funded.

With a week left in the Kickstarter, they now have the potential to start meeting some of their stretch goals. The new revamped stretch goals are listed below.

*Update 1* The Kickstarter has now hit its first stretch goal at $170K!

Image

Wanna see SLaVE on Dreamcast ?

Posted by Christuserloeser on Aug 21, 2014 at 5:35pm - 0 Comments


Let Isotope know via their facebook page:
https://www.facebook.com/pages/Isotope- ... 3863419077

ESTk to be released with Elysian Shadows

Posted by cube_b3 on Aug 20, 2014 at 12:44am - 18 Comments


Falco Girgis announces that Elysian Shadows Tool Kit (with ESGamma lighting engine) will be given away for free to all who order Elysian Shadows on Kickstarter. ESTk is basically a next generation 2D/3D hybrid game engine which can be used to make add on content for ES or even your own game.

Elysian Shadows has raised over a 100,000$ and still has 11 days to go before the Kickstarter ends the projected goal for the game is 150,000$ so they still have a long road ahead.

New Open GL API Released

Posted by PH3NOM on Aug 16, 2014 at 2:45pm - 40 Comments

Hello everyone, today I announce the public release of the new Open GL API for KOS that I have been working on!

I want to say thank you to those who have been following, and encouraging me along the way.
Also, thank you to the creators and maintainers of KOS, for allowing such things to be possible.

You will need the latest version of KOS for this API, as the API has introduced changes to KOS along the way.

You can get the library here:
http://sourceforge.net/p/cadcdev/libgl/ci/master/tree/

And the example code here:
http://sourceforge.net/p/cadcdev/kallistios/ci/master/tree/examples/dreamcast/kgl/

Initially, my plan was to create a faster implementation of the API, and a better Z clipping mechanism.
That has certainly been accomplished, every vertex here is being run through my Z clipping algorithm:
Image

However, I realized some more things could be done. I added Dynamic Vertex Lighting:
Image

And Render-To-Texture is also now a part of the API:
Image

Things wouldn't be complete without exposing the use of the PVR's FOG capabilities:
Image

Maybe in the future we will see some 4 player spilt screen 3D homebrew using this API?
Image


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