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The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.

There are currently 357 entries in our wiki--with more on the way.

In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.

Hypertension Demo Developer Preview

Posted by cube_b3 on Nov 19, 2014 at 9:26pm - 1 Comments


SLaVE November 14 Trailer

Posted by cube_b3 on Nov 18, 2014 at 9:51pm - 2 Comments

Elysian Shadows Teaser

Posted by cube_b3 on Nov 17, 2014 at 10:51pm - 0 Comments
Some tech demo's from our friends at Elysian Shadows

Isotope SoftWorks VLOG#1

Posted by cube_b3 on Nov 05, 2014 at 11:02pm - 2 Comments
Following in the foot steps of GyroVorbis aka Falco Girgis of Elysian Shadows fame.

Corbin Annis of Isotope SoftWorks has uploaded his first video blog promoting his upcoming game SLaVE and Hypertension: Harmony of Darkness.

Additionally, the Vlog is looking to raise a modest $100 to invest in the project.

Ghost Blade Teaser 2 & Redux LE Contest

Posted by cube_b3 on Nov 02, 2014 at 11:53pm - 0 Comments

In other news I am giving away a copy of Redux Limited Edition and Redux: Steel Case Edition over at Sega Nerds.

More info here:

The Next Step for Elysian Shadows: Part 1

Posted by Christuserloeser on Sep 27, 2014 at 5:45pm - 0 Comments

via twodashstash.com


People were wondering why we were creating a game for the Dreamcast and Ouya. I think it was the most asked question we received when people first heard about the game,” Girgis explained when talking about the game’s Kickstarter. “Honestly, those platforms were what made the our Kickstarter so successful. Over $100,000 of the $180,000 we raised came from our Dreamcast reward tiers alone.”

That’s a huge chunk of money being given to the development of a game on what many believed to be a “dead console”, even during its original glory days. What’s even more impressive to think about is that most Kickstarters, even the successful ones, do not reach the $100,000 mark, yet a game that was being developed on a three generation old console was able to raise almost $200,000.

The Sega Dreamcast just turned 15 earlier this year and has seen the announcement of several new games coming to the console including Pier Solar HD, SLaVE, Elysian Shadows, and many more. The Dreamcast scene is in a boom right now with many developers joining the development community daily.

Read the full article at twodashstash.com: http://twodashstash.com/2014/09/next-st ... cast-ouya/

Dreamcastic Channel: Outtrigger First Look

Posted by Christuserloeser on Sep 27, 2014 at 3:24pm - 0 Comments
The Dreamcastic Channels takes a First Look at Outtrigger, an arcade-style FPS exclusive to the Dreamcast.

Pier Solar has a release date

Posted by cube_b3 on Sep 23, 2014 at 1:52pm - 8 Comments
Hi everyone.

We're proud to announce that Pier Solar will be released on September 30th, 2014 for PS4, PS3, STEAM, and OUYA. Development is completed for all remaining platforms. The release dates for Xbox One, Wii U and SEGA Dreamcast will be announced next month, pending certification (Wii U & Xbox One).

Starting on the 30th we'll contact the backers of the above mentioned platforms and provide the download codes. As soon as the Wii U and Xbox One versions get certified we'll contact the backers with those versions to provide the codes. Also, physical versions will take a bit longer due the extra tests necessary on the discs since they can't be patched.

Best regards!

So the Dreamcast version is available in 3 packaging styles one for each region.
Those who pre-ordered have been asked to select their packaging however a preview is not being provided "at this time" however we've been told that they will "seamlessly work with each region. What was not clarified which American packaging style they will seamlessly adhere to the white one or the black one?

Additionally DCS conducted their own packaging survey to facilitate Water Melon's survey, however it only took into account packaging styles that indie games come in instead of official packaging. The results favored the original indie skin introduced by GSP in 2003 with Feet of Fury.
http://www.dreamcast-scene.com/news/new ... packaging/

Which packaging will you order?

Dreamcast's 15th Anniversary: A press review

Posted by Christuserloeser on Sep 12, 2014 at 1:17pm - 5 Comments
A look at couple of interesting articles published for the 15th anniversary of the Dreamcast's launch in the US.

GamesRadar reminds us of 15 Dreamcast games that still look good today:
http://www.gamesradar.com/15-reasons-we ... ars-later/

Jeremy Parish of USGamer asks What if Dreamcast had won ?
http://www.usgamer.net/articles/what-if ... st-had-won

Polygon takes a look back at the DC's TV commercials:
http://www.polygon.com/2014/9/9/6126539 ... rospective

Joystiq lists a couple of the lesser known Dreamcast games:
http://www.joystiq.com/2014/09/09/happy ... dreamcast/

Segabits dedicated a good part of its DC special to the homebrew scene:
http://segabits.com/blog/2014/09/09/dre ... c-console/

Chris Morris of Yahoo Tech examines Peter Moore's efforts to discontinue Dreamcast:
https://www.yahoo.com/tech/happy-15th-b ... 40804.html

Goat Store Announces SLaVE Limited Edition for Dreamcast

Posted by DaMadFiddler on Sep 09, 2014 at 1:10am - 7 Comments

It is the 15th anniversary of the Dreamcast's "9/9/99" U.S. launch, and the GOAT Store is celebrating by announcing a new game for the venerable system.

From the press release,

To celebrate the 15th Anniversary of the Dreamcast, Isotope and GOAT Store Publishing is proud to announce a new game collaboration with developer Jay Townsend for a new game, SLaVE.

First person shooters have dominated the video game industry ever since Wolfenstein was introduced in the 1992, becoming more technologically advanced each step of the way. Modern gamers expect mission objectives, realistic weapons, and online deathmatches. But what if a game instead went the opposite way, mixing the addictive simplicity of early 80s arcade games?

Enter SLaVE. This is what happens if Robotron 2084 and DOOM got together and had an illegitimate lovechild. SLaVE is the timewarp of 1984's aesthetic and 1994's tech to make a game that is uniquely 2014. It is relentless neon arcade blasting action from a first-person tech utilizing features in the extended DOOM engine 3DGE that gamers could only imagine in 1984, or 1994 for that matter.

SLaVE will offer 100 levels of intense blasting action and a pulse-pounding soundtrack to go with it. It's just you, the SLaVE in the world behind the code controlled by MaSTER and whatever it throws out to stop you. Will you rise, or remain a SLaVE forever?

The game is powered by Isotope Softworks' 3DGE engine, which is also at the heart of Isotope's own upcoming title, Hypertension: Harmony of Darkness.

Read the full announcement (with screenshots) at Dreamcast-Scene.

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