Welcome to DCEmulation!

From DCEmulation

The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.

There are currently 357 entries in our wiki--with more on the way.

In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.

Adventures in Game Development Chapter 24

Posted by GyroVorbis on Apr 09, 2014 at 10:37am - 0 Comments
Youtube Description wrote:
We're back! After taking some time listening to our fans, we decided to make a much more gameplay and storyline-centric chapter, with never-before-released information regarding ES.

Along with this chapter, we have completely revamped and rebranded our website to emphasize our new direction on the project moving towards the Kickstarter... We highly encourage everyone to check it out, as it also has game information that has never been released previously:
http://elysianshadows.com

Please let us know what kinds of goals and rewards you would like to see on our Kickstarter this summer. We can't thank you enough for helping to spread the word of our project. Don't forget to follow us on social media sites!
http://facebook.com/elysianshadows
http://twitter.com/elysian_shadows
http://https://plus.google.com/+Elysianshadows




Couple screenshots from the new site:
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Some kind of Monkey's interview GoatDan

Posted by cube_b3 on Apr 03, 2014 at 11:16pm - 0 Comments


The interview is about the upcoming MGC.

Dan generally discusses the event, no direct mention of Goat Store Publishing or Dreamcast.

Although it has been rumored that GSP will finally be revealing some new Dreamcast games this year on MGC.

Sega Nerds contest Win Service Games Books & T-Shirt!

Posted by cube_b3 on Mar 13, 2014 at 10:16pm - 0 Comments

Okay, deep breath.

We have been working very hard trying to push the Kickstarter forward and reach a wider audience.

This is our final effort, I am giving away 2 copies of the book and a T-Shirt over at Sega Nerds.
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Head on over to the site to find out how you can win!
http://www.seganerds.com/2014/03/13/ser ... k-contest/

DCS Poll Results: How Many People Beat Last Hope?

Posted by cube_b3 on Mar 10, 2014 at 10:18pm - 4 Comments

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Last year, we held a poll to see how many indie game consumers were actually able to finish Last Hope. We purposely did not differentiate between Last Hope and its update Pink Bullets.

Surprisingly enough, only 20 percent reported they beat the game. Given the hardcore shmup players on the Dreamcast, I was surprised that only 1/5th of the people who bought the game were able to finish it. Conversely, 42 percent, basically 2/5th of the players, said they were unable to finish the game.

In addition to the “Yes” and “No” options, I added a “Did you buy the game to support the scene?” option, and it turns out that 2/5th of the people did not plan on beating the game. I have to say that is a little sad; no one should invest their hard-earned money on something they don’t really plan on utilizing. I suppose the rationalization for it is that if you support the indie developers, they will continue to support the Dreamcast. However, if you are not going to play their games then what is the point of them making games for the system?

Fortunately, investment in NG:Dev.Team has paid off as their new games are much more playable and more importantly enjoyable.

I personally purchased Last Hope last year via the Beginners Bundle with FastStriker and GunLord. While I was unable to survive beyond the fourth stage in Last Hope, I successfully beat Fast Striker multiple times – twice on Beginner mode and once on Normal mode. One day, I will probably beat the game on Hard Mode.

I still haven’t gotten around to playing GunLord, especially since last year was so busy!

By the time you read this, the next poll will be live.

Adventures in Game Development Chapter 23

Posted by GyroVorbis on Mar 10, 2014 at 8:57pm - 6 Comments
The latest webisode in the AiGD series has been posted, chronicling quite a bit of exciting new development from the Elysian Shadows project.

Description wrote:
Team ES is back with level design, pixel art, music, dynamic lights, particles, and spell effects! We have all been extremely busy with the project over the last few weeks, and we're happy to bring an update from all ends of the spectrum: art, code, and music.

Things are getting very serious for us as we work towards our summer Kickstarter campaign. We have several surprises up our sleeves for you guys in the coming weeks, and we very much appreciate all of the community support and publicity we have been receiving during these critical times. Please help spread the word!

http://facebook.com/elysianshadows
http://twitter.com/elysian_shadows
http://www.slidedb.com/games/elysian-shadows
http://elysianshadows.com


Watch the YouTube video:


Juicy Screens (taken from PC builds):
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Service Games - New KickStarter

Posted by cube_b3 on Mar 05, 2014 at 1:03am - 8 Comments

We first reported about Sega history book a couple of months back, by the time we got around to reporting it the hardcover version of the book had already sold out.

Fortunately, our good friend and co-author David Munoz has decided to take this project to the next level. He is currently trying to secure funding for an audio book and has started another Kickstarter campaign giving everyone who missed their window last time to get another chance in ordering the definitive version of the book in hardcover.

Munoz is seeking to raise $6,000, and as of the time of this writing has raised more than $2,700 with 30 days still left to go.

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In addition to the book, he has other cool things that you can pledge for such as this awesome T-Shirt. I am sure Service Game fans have many shirts of their favorite system, but who can say they have a shirt with all the consoles on it as well as an Arcade Machine?

https://www.kickstarter.com/projects/15 ... -hardcover

Also note: The project has some fantastic stretch goals such as free dust jacket and book marks. Just imagine how cool you would look if you had a Sega Arcade Unit as a book mark. Every boy in class would be envious of you and every girl would want to be with you!

Video Comparison Dux Vs Dux 1.5 Vs Redux: Dark Matters

Posted by cube_b3 on Mar 03, 2014 at 2:12pm - 2 Comments
Hucast has bewildered the community by releasing their debut title three times over the last 5 years, and we have been covering it extensively ever since the game was revived on Kickstarter in summer 2012.

In order to help the community decide which version of the game is the one for you we wanted to do a video show casing all three versions, unfortunately it appears my copy is still in transit (or lost). I reached out to a friend of ours Adam Koralik from FigureItOut Productions to do the video instead (he has better equipment anyways :P).

Note: Dux 1.0 has a scoring bug and Redux: Dark Matters has a couple of reported game crashing bugs not covered in the video. That said, check out the video and decide for yourself!

2013 in Review III: The ones that weren't meant to be

Posted by cube_b3 on Feb 27, 2014 at 9:27pm - 0 Comments

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We started this feature of by discussing the games that made it out in 2013, then we looked at 4 games that missed their release dates and now this week we look at the remaining 4. Another important thing to note about Part 3, with the exception of Pier Solar, DCS was positive none of these games would actually release last year or any time in the near future; hence this weeks list is arranged alphabetically rather than in order of release.

Read Full Feature:
http://www.dreamcast-scene.com/news/dcs ... ant-to-be/

Neo XYX Out Now

Posted by cube_b3 on Feb 24, 2014 at 2:36pm - 3 Comments
NG:Dev.Team's latest Sh'mup has finally hit retailers today. What's this you tell me? The game came out on February 17th 2013. Why are we reporting the game just came out today? Well, the game just hit retailers today. We are reporting that Play-Asia now has it in stock for 44.95$ and 69.95$ respectively for Regular and Limited Edition, both versions will ship for free.

NG:Dev.Team also hit a little snag with the Collector and Limited Edition pre-orders as the pressing facility pressed a hundred units less. The Regular Edition of the game sold out fairly quickly at NG Dev Direct hence we thought it best to wait till retailer had it in stock and won't have it again in stock until March.

If you have been completely out of the news are out of the loop here is the trailer of the game:



PRESS RELEASE

NEO XYX for Dreamcast™ is will be released on 17th February. A Toaplan style 2D Shoot 'Em Up for
Dreamcast™.
For Immediate Release
Hannover – February 12th,2014

NG:DEV.TEAM, Germany based game developer announces that NEO XYX for Sega Dreamcast™ will be released on 17th February.

About NEO XYX
NEO XYX is a Toaplan style 2D arcade shooting game with emphasis on scoring. The game was originally developed
for the NEO·GEO™ arcade system. NEO XYX features six stages of excellent 2D arcade game play with over 40
unique enemy types and huge fully animated pixel art bosses.

Key Features

Game:

6 arcade style designed stages
Beautiful Toaplan style / Japanese 90tis arcade styled pixel art
40+ fully animated pixel art enemies
11+ huge fully animated pixel art boss enemies
60 fps
Medal collecting score system
Dynamic difficulty rank system which kicks in for experienced players
Accessories (Dreamcast™) :

VMU
VGA
Original pad
Arcade stick
The game is released in three versions:

Collector Edition [CE] (limited to 300 units worldwide)
Beautiful DVD slipcase with LE and RE. A T-shirt, two postcards and 4 stickers
Limited Edition [LE] (limited to 1000 units worldwide)
Game + Soundtrack OST CD
Regular Edition [RE]
About NG:DEV.TEAM
NG:DEV.TEAM (URL: http://www.ngdevteam.com) was founded by the brothers Timm Hellwig and René Hellwig
We are a 2D game developer who is specialized in arcade style games. Since 2010 our games are installed in Japanese
Arcade Centers.

We are developing commercial video games on various arcade platforms like NEO·GEO™, Dreamcast, iOS, 3DS and
WiiU™.

Milestones

2001 NG:DEV.TEAM has been founded
2005 Announcement of our debut game Last Hope for NEO·GEO
2006 Release of Last Hope for NEO·GEO AES
2007 Release of Last Hope Dreamcast and NEO·GEO CD
2008 Last Hope Dreamcast becomes the best sold indie title on the system
2009 Release of Last Hope: Pink Bullets
2010 Release of Fast Striker NEO·GEO MVS for home market and Japanese arcade
2010 Release of Fast Striker 1.5 Dreamcast
2011 Release of Fast Striker iOS
2012 Release of Gunlord for NEOGEO MVS / AES and Dreamcast
2013 Release of NEO XYX for NEOGEO MVS (arcade)
2014 Release of NEO XYX for Dreamcast
Trademark: NEO·GEO™ is a registered trademark of SNK PLAYMORE Corporation. Our NEO·GEO™ software is not officially licensed, designed, manufactured, distributed or endorsed by SNK/Playmore corp. of Japan. Dreamcast™ is a registered trademark of SEGA Corporation. Our Dreamcast™ software is not officially licensed, designed, manufactured, distributed or endorsed by SEGA Corporation. All other used brand names and trademarks mentioned are trademarks of their respective owners.

Copyrights: NEO XYX copyright © NG:DEV.TEAM

Note: The whole thing about Last Hope being the best Indie title is probably restricted to 2008, a year in which it was the only title released. Overall it is impossible to assert which is the best indie game because most publishers don't release sales figures.

2013 in Review Part II: The Ones That Didn't Escape

Posted by cube_b3 on Feb 18, 2014 at 8:27pm - 1 Comments

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Last week, we looked at all the games that came out in 2013. This week, we look at all the games that were slated for 2013, but, in the end, for one reason or another, failed to make it out last year.

In Part 2 we covered Redux: Dark Matters, Neo XYX, Hypertension & Scourge.

Full Article Here:
http://www.dreamcast-scene.com/news/dcs ... nt-escape/



News archive