Welcome to DCEmulation!

From DCEmulation

The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. While we still have various tutorials, technical articles, and more that need to be transferred to the wiki, please bear with us as our contributors make the time.

There are currently 357 entries in our wiki--with more on the way.

In the mean time, you may go to the DCEmulation forums for any other information. Our site has been based on the forums for years, so enjoy your stay.

Watermelon to publish SABER RIDER game for Dreamcast

Posted by Christuserloeser on Sep 30, 2015 at 7:55pm - 3 Comments

via Magicalgamefactory.com newsletter:
We've got some exciting news. WaterMelon is supporting and is going to help publishing Saber Rider Team's new game, Saber Rider and the Star Sheriffs for the Sega Dreamcast.

They are currently running a Kickstarter - you can check it out and pledge your support here: https://www.kickstarter.com/projects/sa ... escription

The game is going to be a 16-Bit run'n'gun shoot-em-up.

We will continue supporting any initiative to bring cool, new games to retro platforms so if interest, feel free to support the project.


PIER SOLAR HD for Dreamcast starts shipping soon!

Posted by Christuserloeser on Sep 30, 2015 at 7:54pm - 1 Comments
via Magicalgamefactory.com newsletter:
I'm pleased to announce Pier Solar HD games & goodies in destination to Europe have reached our warehouse in France. It's only a matter of hours until the other part of the stock reaches our warehouse in USA. In other words: Shipping of Pier Solar HD, Guide and Goodies starts very very soon. We will ship Kickstarter-related orders and pre-orders in priority. Because the amount of orders is quite big, patience might be needed but we are working with the bests!

Alice Dreams Tournament Kickstarter

Posted by cube_b3 on Sep 27, 2015 at 3:11am - 6 Comments

Alice Dreams Tournament does not really need an introduction. It was formerly known as Dynamite Dreams but due to legal reasons Alice Team had to revert back to the original name.

Now they have a kickstarter online to fund the production of the game. In less than 24 hours they have attained 85% of the funding. Though they wanted to raise less than $10,000 so that helps.

I just want to add that unlike other Kickstarted Dreamcast projects this is a true Dreamcast project developed from the ground up exclusively for the Dreamcast.
https://www.kickstarter.com/projects/19 ... nav_search

Dreamcast Downloadable Demo Available of Saber Rider

Posted by DaMadFiddler on Sep 24, 2015 at 5:33pm - 1 Comments

To promote the newly announced limited edition of Saber Rider, the game's development team has posted a demo that can be burned to disc and played on your Dreamcast. The download link is posted in the most recent Kickstarter update:

https://www.kickstarter.com/projects/sa ... ts/1362683


Earlier this month, we brought you news of a new Dreamcast (and SNES, and PC Engine, and PC/Mac/Linux/etc.) game called Saber Rider and the Star Sheriffs. The game is based on the anime of the same name.

The Kickstarter has since been updated with quite a bit of additional information, and the fundraising tiers have been reworked to include the Dreamcast version in the base goal.

The latest update announces a Kickstarter-exclusive limited edition of the Dreamcast and PC Engine versions. The limited edition costs $99, and contains a soundtrack CD, a poster, and different packaging from the regular edition.


Saber Rider and the Star Sheriffs is currently at $42,400 of its $75,000 goal with 10 days left.

For more details, visit the Kickstarter page.

Mac Dream Tool (i386) version 4.09 Released

Posted by I.M. Weasel on Sep 09, 2015 at 11:34pm - 3 Comments
The new version of Mac Dream Tool is out!

This version adds support for Macs with Intel architecture (i386) and has a host of new features! Several layers of support and expansion have been added to Zip-to-Sbi conversion, along with major updates to the Plain Files selfbooter.

Version 4.09 has a fuller interface, tons of updates for selfbooting, including supporting different archive types and plain files that don't include bootstrap files. It also contains a small usability guide to help users understand how the underpinning code works and helpful tips if things don't work as expected.

This verion is not a beta version, but has only been tested on my personal device. Your feedback can help me identify new bugs and issues that did not appear in testing.

Download Mac Dream Tool v4.09 (i386)

The full list of updates is below:

  • Re-implemented support for adding Plain Files archives to the Selfboot Inducer layout using on-the-fly conversion.
  • Two-tier verification for any attempted plain files addition to the Inducer layout.
  • Added ability to use tar/gz and bz2 type archives files when selecting a compressed Plain Files file for conversion into the Inducer Layout.
  • Removed all invisible/OS files from the Inducer layout.
  • Checks for existence of the Inducer folder on startup, and when any button is clicked.
  • Added removal of temporary files if a plain files-to-sbi conversion fails.
  • File type validation on Scramble/Descramble from the 'Selfboot' menu.

  • Added support for Selfbooting Plain Files that do not contain ip.bin booting files in their archive.
    Previous Mac Dream Tools/Mac Inducer versions did not include this feature, which made selfbooting these types of archives impossible without a bit of additional knowledge. My apologies.

    Fixes & Changes to Theme addition
  • If a theme errors when attempting to add it, the default theme will be restored.
  • Expanded search area for Loading image in Theme package.
  • Renames loading image to fit standards
  • Moves added Themes loading image to a more standard folder
  • Moved Loading image in new Inducer layout from root directory to Themes to adhere to standards
  • Added automatic overwrite of old theme if error (with message window warning) if an error occurs during Theme addition. Prevents a failed theme addition from destroying Inducer layout.

    Display & Menu
  • Made main window resizeable - although items in windows do not scale perfectly.
  • Progress Bar in the lower-left corner actually works now.
  • Removed option for "Add Sbi" from the Main menu. Due to SDK changes it did not function anymore.
  • Main Window: Theme/MR text field - truncated head of path to stay within boundary
  • Selfboot Menu: Add MR - Added display dialog on successful addition
  • Changed 'Emu Name' text label to 'Comment Displayed'
  • Changed default/clean text of 'Comment Displayed' label to "no sbi's added"
  • Status Panel - changed attached text to more reflect process actions.
  • Menu additions>changed Changed "File" menu to "Inducer", moved "Edit" menu items into "Inducer" menu and created "Edit" submenu.

    Code Items
  • Removed old and unused Code
  • Fixed comment display issue that would create an error if the '+' button was clicked too many times.

4x4 Evolution 2 being ported to Dreamcast

Posted by |darc| on Sep 03, 2015 at 11:36pm - 1 Comments
From Assembler Games:

FuzzyFish wrote:
I've been running a project over at www.4x4evolution.com for awhile now, which has been focused on updates on mostly the PC version, with some early executable updates to 4x4 Evo 1 on the DC that I had accomplished last year. Due to some recent interest once again, and now that I've had over a year of experience playing with this engine, I'm confident I can tackle it.

While I can't freely discuss what I do have, I'm 99% certain I can get a majority of 4x4 Evolution 2 running on the DC. I can not confirm if Terminal Reality had planned on releasing this on the Dreamcast, but there seems to be some indication that they may have at least started it. Working around some of the CPU/RAM limitations will make it interesting, but it should be entirely possible to get a large portion of it ported over. And possibly some improvements while I'm at it.

Follow the link above to see the full post.

Saber Rider & the Star Sheriffs coming to SEGA Dreamcast !

Posted by Christuserloeser on Sep 03, 2015 at 8:07am - 29 Comments
There's a Kickstarter campaign to bring the officially licensed Saber Rider and the Star Sheriffs - The Video Game to SEGA Dreamcast

https://www.kickstarter.com/projects/sa ... ideo-game/

japanese-cake Custom BIOS 1.031 released

Posted by |darc| on Aug 28, 2015 at 12:26am - 1 Comments
japanese-cake has been working on improving the Dreamcast's BIOS through extra features. It is based on Link83's previous BIOS hacks that disabled region checking and allowed the user to have the choice of using the Katana devkit intro instead of the retail one.

Current feature list:
  • Checking of J/U/E region flags disabled (as in Link83's BIOS)
  • Choice of normal intro or devkit intro (as in Link83's BIOS)
  • Disable of VGA cable check, meaning games that support the VGA cable but don't have the VGA flag set in their IP.BIN will now boot without an error message and won't require you to plug/unplug cables
  • No bootfile LBA checks for GD-ROMs; this allows easier editing/shrinking of GDI files for people with GDEMU hardware
  • Displays bootROM version on the top right corner of the screen so that you know which version of the BIOS you're running
  • SEGA license screen skip; once the intro is finished displaying, the IP.BIN bootstrap code is executed silently without having to wait for the Sega license screen to display for 6 seconds before the game starts. Unfortunately, this breaks compatibility with bleem! until japanese-cake can fix it in a later build.
  • No reset for MIL-CD boot; normally when inserting and launching a MIL-CD disc from the BIOS menu the system resets and displays the intro all over again; now it boots directly to game just like with GD-ROMs
  • Disable VMU file protection; games that set no-copy flags on their game saves can be copied to other VMUs right from the BIOS now without third party utilities
  • Fade-to-black upon boot; normally when launching a GD-ROM from the BIOS the Dreamcast fades to a white screen then cuts to black, now the game just fades straight to black

The new BIOS can be flashed through Dreamshell, but only if you have replaced your Dreamcast's BIOS maskROM with a replacement flashROM or added a secondary flashROM.

Currently he is working on a newer version that is compatible with bleem!, but also would have the ability to bypass additional region checks that some games impose, as well as a software-reset button combination that would work with all games.

A short video demonstrating this new BIOS:

Update on SLaVE Dreamcast release

Posted by |darc| on Aug 17, 2015 at 10:43am - 2 Comments
Those who pre-ordered the upcoming Isotope title SLaVE today received an update on the game's progress from the GOAT store:

Good news! After trying many things with the old code and not finding the proper fix for the bug that caused this delay, the SLaVE team decided to rewrite much of the engine code using new techniques. This will result in a better product, as some other minor issues and glitches that were not fixed in the previous code have been addressed and the game will run on the Dreamcast even better than originally planned!

We are pleased to report that the game is back to running on the Dreamcast, this time with no major show-stopping bugs.

Due to the nature of the rewrite, we still need to take a little time for additional bug testing but Jay Townsend's SLaVE is definitely closer to release!

Demul v0.7 alpha builds

Posted by Juan on Jul 09, 2015 at 7:35pm - 6 Comments
In the past few days there have been a couple of public builds of a new test version of Demul, the Dreamcast and DC based arcade emulator for Windows.

by many requests we decide to make public build of emulator to show and share current stage of its development.
its an alpha/preview quality product so take it AS IS.
it includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render.

News source and download at emutalk.net (thanks Indiket for the heads up)

News archive